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esphome/esphome/components/output/automation.h

69 lines
1.7 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/automation.h"
#include "esphome/components/output/binary_output.h"
#include "esphome/components/output/float_output.h"
namespace esphome {
namespace output {
template<typename... Ts> class TurnOffAction : public Action<Ts...> {
public:
TurnOffAction(BinaryOutput *output) : output_(output) {}
void play(Ts... x) override { this->output_->turn_off(); }
protected:
BinaryOutput *output_;
};
template<typename... Ts> class TurnOnAction : public Action<Ts...> {
public:
TurnOnAction(BinaryOutput *output) : output_(output) {}
void play(Ts... x) override { this->output_->turn_on(); }
protected:
BinaryOutput *output_;
};
template<typename... Ts> class SetLevelAction : public Action<Ts...> {
public:
SetLevelAction(FloatOutput *output) : output_(output) {}
TEMPLATABLE_VALUE(float, level)
void play(Ts... x) override { this->output_->set_level(this->level_.value(x...)); }
protected:
FloatOutput *output_;
};
template<typename... Ts> class SetMinPowerAction : public Action<Ts...> {
public:
SetMinPowerAction(FloatOutput *output) : output_(output) {}
TEMPLATABLE_VALUE(float, min_power)
void play(Ts... x) override { this->output_->set_min_power(this->min_power_.value(x...)); }
protected:
FloatOutput *output_;
};
template<typename... Ts> class SetMaxPowerAction : public Action<Ts...> {
public:
SetMaxPowerAction(FloatOutput *output) : output_(output) {}
TEMPLATABLE_VALUE(float, max_power)
void play(Ts... x) override { this->output_->set_max_power(this->max_power_.value(x...)); }
protected:
FloatOutput *output_;
};
} // namespace output
} // namespace esphome