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247 lines
8.3 KiB
C++
247 lines
8.3 KiB
C++
#ifdef USE_ESP32_VARIANT_ESP32
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#include "esp32_touch.h"
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#include "esphome/core/application.h"
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#include "esphome/core/log.h"
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#include "esphome/core/hal.h"
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#include <algorithm>
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#include <cinttypes>
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// Include HAL for ISR-safe touch reading
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#include "hal/touch_sensor_ll.h"
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namespace esphome {
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namespace esp32_touch {
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static const char *const TAG = "esp32_touch";
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static const uint32_t SETUP_MODE_THRESHOLD = 0xFFFF;
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void ESP32TouchComponent::setup() {
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// Create queue for touch events
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// Queue size calculation: children * 4 allows for burst scenarios where ISR
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// fires multiple times before main loop processes. This is important because
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// ESP32 v1 scans all pads on each interrupt, potentially sending multiple events.
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if (!this->create_touch_queue_()) {
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return;
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}
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touch_pad_init();
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touch_pad_set_fsm_mode(TOUCH_FSM_MODE_TIMER);
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// Set up IIR filter if enabled
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if (this->iir_filter_enabled_()) {
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touch_pad_filter_start(this->iir_filter_);
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}
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// Configure measurement parameters
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#if ESP_IDF_VERSION_MAJOR >= 5
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touch_pad_set_measurement_clock_cycles(this->meas_cycle_);
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touch_pad_set_measurement_interval(this->sleep_cycle_);
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#else
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touch_pad_set_meas_time(this->sleep_cycle_, this->meas_cycle_);
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#endif
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touch_pad_set_voltage(this->high_voltage_reference_, this->low_voltage_reference_, this->voltage_attenuation_);
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// Configure each touch pad
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for (auto *child : this->children_) {
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if (this->setup_mode_) {
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touch_pad_config(child->get_touch_pad(), SETUP_MODE_THRESHOLD);
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} else {
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touch_pad_config(child->get_touch_pad(), child->get_threshold());
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}
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}
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// Register ISR handler
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esp_err_t err = touch_pad_isr_register(touch_isr_handler, this);
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if (err != ESP_OK) {
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ESP_LOGE(TAG, "Failed to register touch ISR: %s", esp_err_to_name(err));
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this->cleanup_touch_queue_();
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this->mark_failed();
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return;
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}
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// Calculate release timeout based on sleep cycle
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this->calculate_release_timeout_();
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// Enable touch pad interrupt
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touch_pad_intr_enable();
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}
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void ESP32TouchComponent::dump_config() {
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this->dump_config_base_();
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if (this->iir_filter_enabled_()) {
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ESP_LOGCONFIG(TAG, " IIR Filter: %" PRIu32 "ms", this->iir_filter_);
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} else {
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ESP_LOGCONFIG(TAG, " IIR Filter DISABLED");
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}
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if (this->setup_mode_) {
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ESP_LOGCONFIG(TAG, " Setup Mode ENABLED");
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}
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this->dump_config_sensors_();
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}
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void ESP32TouchComponent::loop() {
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const uint32_t now = App.get_loop_component_start_time();
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// Print debug info for all pads in setup mode
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this->process_setup_mode_logging_(now);
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// Process any queued touch events from interrupts
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// Note: Events are only sent by ISR for pads that were measured in that cycle (value != 0)
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// This is more efficient than sending all pad states every interrupt
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TouchPadEventV1 event;
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while (xQueueReceive(this->touch_queue_, &event, 0) == pdTRUE) {
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// Find the corresponding sensor - O(n) search is acceptable since events are infrequent
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for (auto *child : this->children_) {
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if (child->get_touch_pad() != event.pad) {
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continue;
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}
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// Found matching pad - process it
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child->value_ = event.value;
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// The interrupt gives us the touch state directly
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bool new_state = event.is_touched;
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// Track when we last saw this pad as touched
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if (new_state) {
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child->last_touch_time_ = now;
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}
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// Only publish if state changed - this filters out repeated events
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if (new_state != child->last_state_) {
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child->initial_state_published_ = true;
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child->last_state_ = new_state;
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child->publish_state(new_state);
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// Original ESP32: ISR only fires when touched, release is detected by timeout
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// Note: ESP32 v1 uses inverted logic - touched when value < threshold
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ESP_LOGV(TAG, "Touch Pad '%s' state: %s (value: %" PRIu32 " < threshold: %" PRIu32 ")",
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child->get_name().c_str(), ONOFF(new_state), event.value, child->get_threshold());
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}
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break; // Exit inner loop after processing matching pad
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}
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}
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// Check for released pads periodically
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if (!this->should_check_for_releases_(now)) {
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return;
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}
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size_t pads_off = 0;
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for (auto *child : this->children_) {
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// Handle initial state publication after startup
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this->publish_initial_state_if_needed_(child, now);
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if (child->last_state_) {
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// Pad is currently in touched state - check for release timeout
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// Using subtraction handles 32-bit rollover correctly
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uint32_t time_diff = now - child->last_touch_time_;
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// Check if we haven't seen this pad recently
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if (time_diff > this->release_timeout_ms_) {
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// Haven't seen this pad recently, assume it's released
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child->last_state_ = false;
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child->publish_state(false);
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ESP_LOGV(TAG, "Touch Pad '%s' state: OFF (timeout)", child->get_name().c_str());
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pads_off++;
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}
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} else {
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// Pad is already off
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pads_off++;
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}
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}
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// Disable the loop to save CPU cycles when all pads are off and not in setup mode.
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// The loop will be re-enabled by the ISR when any touch pad is touched.
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// v1 hardware limitations require us to check all pads are off because:
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// - v1 only generates interrupts on touch events (not releases)
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// - We must poll for release timeouts in the main loop
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// - We can only safely disable when no pads need timeout monitoring
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this->check_and_disable_loop_if_all_released_(pads_off);
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}
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void ESP32TouchComponent::on_shutdown() {
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touch_pad_intr_disable();
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touch_pad_isr_deregister(touch_isr_handler, this);
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this->cleanup_touch_queue_();
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if (this->iir_filter_enabled_()) {
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touch_pad_filter_stop();
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touch_pad_filter_delete();
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}
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// Configure wakeup pads if any are set
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this->configure_wakeup_pads_();
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}
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void IRAM_ATTR ESP32TouchComponent::touch_isr_handler(void *arg) {
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ESP32TouchComponent *component = static_cast<ESP32TouchComponent *>(arg);
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uint32_t mask = 0;
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touch_ll_read_trigger_status_mask(&mask);
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touch_ll_clear_trigger_status_mask();
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touch_pad_clear_status();
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// INTERRUPT BEHAVIOR: On ESP32 v1 hardware, the interrupt fires when ANY configured
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// touch pad detects a touch (value goes below threshold). The hardware does NOT
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// generate interrupts on release - only on touch events.
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// The interrupt will continue to fire periodically (based on sleep_cycle) as long
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// as any pad remains touched. This allows us to detect both new touches and
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// continued touches, but releases must be detected by timeout in the main loop.
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// Process all configured pads to check their current state
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// Note: ESP32 v1 doesn't tell us which specific pad triggered the interrupt,
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// so we must scan all configured pads to find which ones were touched
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for (auto *child : component->children_) {
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touch_pad_t pad = child->get_touch_pad();
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// Read current value using ISR-safe API
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uint32_t value;
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if (component->iir_filter_enabled_()) {
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uint16_t temp_value = 0;
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touch_pad_read_filtered(pad, &temp_value);
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value = temp_value;
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} else {
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// Use low-level HAL function when filter is not enabled
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value = touch_ll_read_raw_data(pad);
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}
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// Skip pads that aren’t in the trigger mask
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if (((mask >> pad) & 1) == 0) {
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continue;
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}
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// IMPORTANT: ESP32 v1 touch detection logic - INVERTED compared to v2!
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// ESP32 v1: Touch is detected when capacitance INCREASES, causing the measured value to DECREASE
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// Therefore: touched = (value < threshold)
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// This is opposite to ESP32-S2/S3 v2 where touched = (value > threshold)
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bool is_touched = value < child->get_threshold();
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// Always send the current state - the main loop will filter for changes
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// We send both touched and untouched states because the ISR doesn't
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// track previous state (to keep ISR fast and simple)
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TouchPadEventV1 event;
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event.pad = pad;
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event.value = value;
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event.is_touched = is_touched;
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// Send to queue from ISR - non-blocking, drops if queue full
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BaseType_t x_higher_priority_task_woken = pdFALSE;
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xQueueSendFromISR(component->touch_queue_, &event, &x_higher_priority_task_woken);
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component->enable_loop_soon_any_context();
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if (x_higher_priority_task_woken) {
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portYIELD_FROM_ISR();
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}
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}
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}
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} // namespace esp32_touch
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} // namespace esphome
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#endif // USE_ESP32_VARIANT_ESP32
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