mirror of
https://github.com/esphome/esphome.git
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331 lines
14 KiB
C++
331 lines
14 KiB
C++
#pragma once
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#include "esphome/core/defines.h"
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#include <vector>
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#include <memory>
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#include <cstring>
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#include <deque>
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#ifdef ESPHOME_THREAD_MULTI_ATOMICS
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#include <atomic>
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#endif
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#include "esphome/core/component.h"
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#include "esphome/core/helpers.h"
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namespace esphome {
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class Component;
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struct RetryArgs;
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// Forward declaration of retry_handler - needs to be non-static for friend declaration
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void retry_handler(const std::shared_ptr<RetryArgs> &args);
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class Scheduler {
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// Allow retry_handler to access protected members for internal retry mechanism
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friend void ::esphome::retry_handler(const std::shared_ptr<RetryArgs> &args);
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// Allow DelayAction to call set_timer_common_ with skip_cancel=true for parallel script delays.
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// This is needed to fix issue #10264 where parallel scripts with delays interfere with each other.
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// We use friend instead of a public API because skip_cancel is dangerous - it can cause delays
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// to accumulate and overload the scheduler if misused.
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template<typename... Ts> friend class DelayAction;
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public:
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// Public API - accepts std::string for backward compatibility
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void set_timeout(Component *component, const std::string &name, uint32_t timeout, std::function<void()> func);
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/** Set a timeout with a const char* name.
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*
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* IMPORTANT: The provided name pointer must remain valid for the lifetime of the scheduler item.
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* This means the name should be:
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* - A string literal (e.g., "update")
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* - A static const char* variable
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* - A pointer with lifetime >= the scheduled task
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*
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* For dynamic strings, use the std::string overload instead.
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*/
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void set_timeout(Component *component, const char *name, uint32_t timeout, std::function<void()> func);
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bool cancel_timeout(Component *component, const std::string &name);
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bool cancel_timeout(Component *component, const char *name);
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void set_interval(Component *component, const std::string &name, uint32_t interval, std::function<void()> func);
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/** Set an interval with a const char* name.
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*
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* IMPORTANT: The provided name pointer must remain valid for the lifetime of the scheduler item.
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* This means the name should be:
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* - A string literal (e.g., "update")
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* - A static const char* variable
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* - A pointer with lifetime >= the scheduled task
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*
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* For dynamic strings, use the std::string overload instead.
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*/
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void set_interval(Component *component, const char *name, uint32_t interval, std::function<void()> func);
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bool cancel_interval(Component *component, const std::string &name);
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bool cancel_interval(Component *component, const char *name);
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void set_retry(Component *component, const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts,
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std::function<RetryResult(uint8_t)> func, float backoff_increase_factor = 1.0f);
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void set_retry(Component *component, const char *name, uint32_t initial_wait_time, uint8_t max_attempts,
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std::function<RetryResult(uint8_t)> func, float backoff_increase_factor = 1.0f);
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bool cancel_retry(Component *component, const std::string &name);
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bool cancel_retry(Component *component, const char *name);
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// Calculate when the next scheduled item should run
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// @param now Fresh timestamp from millis() - must not be stale/cached
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// Returns the time in milliseconds until the next scheduled item, or nullopt if no items
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// This method performs cleanup of removed items before checking the schedule
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// IMPORTANT: This method should only be called from the main thread (loop task).
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optional<uint32_t> next_schedule_in(uint32_t now);
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// Execute all scheduled items that are ready
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// @param now Fresh timestamp from millis() - must not be stale/cached
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void call(uint32_t now);
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void process_to_add();
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protected:
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struct SchedulerItem {
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// Ordered by size to minimize padding
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Component *component;
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uint32_t interval;
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// 64-bit time to handle millis() rollover. The scheduler combines the 32-bit millis()
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// with a 16-bit rollover counter to create a 64-bit time that won't roll over for
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// billions of years. This ensures correct scheduling even when devices run for months.
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uint64_t next_execution_;
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// Optimized name storage using tagged union
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union {
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const char *static_name; // For string literals (no allocation)
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char *dynamic_name; // For allocated strings
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} name_;
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std::function<void()> callback;
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#ifdef ESPHOME_THREAD_MULTI_ATOMICS
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// Multi-threaded with atomics: use atomic for lock-free access
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// Place atomic<bool> separately since it can't be packed with bit fields
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std::atomic<bool> remove{false};
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// Bit-packed fields (3 bits used, 5 bits padding in 1 byte)
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enum Type : uint8_t { TIMEOUT, INTERVAL } type : 1;
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bool name_is_dynamic : 1; // True if name was dynamically allocated (needs delete[])
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bool is_retry : 1; // True if this is a retry timeout
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// 5 bits padding
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#else
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// Single-threaded or multi-threaded without atomics: can pack all fields together
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// Bit-packed fields (4 bits used, 4 bits padding in 1 byte)
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enum Type : uint8_t { TIMEOUT, INTERVAL } type : 1;
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bool remove : 1;
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bool name_is_dynamic : 1; // True if name was dynamically allocated (needs delete[])
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bool is_retry : 1; // True if this is a retry timeout
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// 4 bits padding
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#endif
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// Constructor
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SchedulerItem()
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: component(nullptr),
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interval(0),
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next_execution_(0),
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#ifdef ESPHOME_THREAD_MULTI_ATOMICS
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// remove is initialized in the member declaration as std::atomic<bool>{false}
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type(TIMEOUT),
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name_is_dynamic(false),
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is_retry(false) {
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#else
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type(TIMEOUT),
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remove(false),
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name_is_dynamic(false),
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is_retry(false) {
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#endif
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name_.static_name = nullptr;
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}
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// Destructor to clean up dynamic names
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~SchedulerItem() {
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if (name_is_dynamic) {
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delete[] name_.dynamic_name;
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}
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}
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// Delete copy operations to prevent accidental copies
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SchedulerItem(const SchedulerItem &) = delete;
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SchedulerItem &operator=(const SchedulerItem &) = delete;
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// Delete move operations: SchedulerItem objects are only managed via unique_ptr, never moved directly
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SchedulerItem(SchedulerItem &&) = delete;
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SchedulerItem &operator=(SchedulerItem &&) = delete;
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// Helper to get the name regardless of storage type
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const char *get_name() const { return name_is_dynamic ? name_.dynamic_name : name_.static_name; }
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// Helper to set name with proper ownership
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void set_name(const char *name, bool make_copy = false) {
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// Clean up old dynamic name if any
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if (name_is_dynamic && name_.dynamic_name) {
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delete[] name_.dynamic_name;
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name_is_dynamic = false;
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}
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if (!name) {
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// nullptr case - no name provided
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name_.static_name = nullptr;
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} else if (make_copy) {
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// Make a copy for dynamic strings (including empty strings)
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size_t len = strlen(name);
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name_.dynamic_name = new char[len + 1];
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memcpy(name_.dynamic_name, name, len + 1);
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name_is_dynamic = true;
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} else {
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// Use static string directly (including empty strings)
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name_.static_name = name;
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}
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}
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static bool cmp(const std::unique_ptr<SchedulerItem> &a, const std::unique_ptr<SchedulerItem> &b);
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const char *get_type_str() const { return (type == TIMEOUT) ? "timeout" : "interval"; }
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const char *get_source() const { return component ? component->get_component_source() : "unknown"; }
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};
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// Common implementation for both timeout and interval
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void set_timer_common_(Component *component, SchedulerItem::Type type, bool is_static_string, const void *name_ptr,
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uint32_t delay, std::function<void()> func, bool is_retry = false, bool skip_cancel = false);
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// Common implementation for retry
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void set_retry_common_(Component *component, bool is_static_string, const void *name_ptr, uint32_t initial_wait_time,
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uint8_t max_attempts, std::function<RetryResult(uint8_t)> func, float backoff_increase_factor);
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uint64_t millis_64_(uint32_t now);
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// Cleanup logically deleted items from the scheduler
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// Returns the number of items remaining after cleanup
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// IMPORTANT: This method should only be called from the main thread (loop task).
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size_t cleanup_();
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void pop_raw_();
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private:
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// Helper to cancel items by name - must be called with lock held
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bool cancel_item_locked_(Component *component, const char *name, SchedulerItem::Type type, bool match_retry = false);
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// Helper to extract name as const char* from either static string or std::string
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inline const char *get_name_cstr_(bool is_static_string, const void *name_ptr) {
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return is_static_string ? static_cast<const char *>(name_ptr) : static_cast<const std::string *>(name_ptr)->c_str();
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}
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// Common implementation for cancel operations
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bool cancel_item_(Component *component, bool is_static_string, const void *name_ptr, SchedulerItem::Type type);
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// Helper function to check if item matches criteria for cancellation
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inline bool HOT matches_item_(const std::unique_ptr<SchedulerItem> &item, Component *component, const char *name_cstr,
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SchedulerItem::Type type, bool match_retry, bool skip_removed = true) const {
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if (item->component != component || item->type != type || (skip_removed && item->remove) ||
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(match_retry && !item->is_retry)) {
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return false;
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}
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const char *item_name = item->get_name();
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if (item_name == nullptr) {
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return false;
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}
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// Fast path: if pointers are equal
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// This is effective because the core ESPHome codebase uses static strings (const char*)
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// for component names. The std::string overloads exist only for compatibility with
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// external components, but are rarely used in practice.
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if (item_name == name_cstr) {
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return true;
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}
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// Slow path: compare string contents
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return strcmp(name_cstr, item_name) == 0;
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}
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// Helper to execute a scheduler item
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void execute_item_(SchedulerItem *item, uint32_t now);
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// Helper to check if item should be skipped
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bool should_skip_item_(const SchedulerItem *item) const {
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return item->remove || (item->component != nullptr && item->component->is_failed());
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}
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// Helper to check if item is marked for removal (platform-specific)
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// Returns true if item should be skipped, handles platform-specific synchronization
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// For ESPHOME_THREAD_MULTI_NO_ATOMICS platforms, the caller must hold the scheduler lock before calling this
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// function.
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bool is_item_removed_(SchedulerItem *item) const {
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#ifdef ESPHOME_THREAD_MULTI_ATOMICS
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// Multi-threaded with atomics: use atomic load for lock-free access
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return item->remove.load(std::memory_order_acquire);
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#else
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// Single-threaded (ESPHOME_THREAD_SINGLE) or
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// multi-threaded without atomics (ESPHOME_THREAD_MULTI_NO_ATOMICS): direct read
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// For ESPHOME_THREAD_MULTI_NO_ATOMICS, caller MUST hold lock!
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return item->remove;
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#endif
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}
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// Helper to mark item for removal (platform-specific)
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// For ESPHOME_THREAD_MULTI_NO_ATOMICS platforms, the caller must hold the scheduler lock before calling this
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// function.
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void mark_item_removed_(SchedulerItem *item) {
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#ifdef ESPHOME_THREAD_MULTI_ATOMICS
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// Multi-threaded with atomics: use atomic store
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item->remove.store(true, std::memory_order_release);
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#else
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// Single-threaded (ESPHOME_THREAD_SINGLE) or
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// multi-threaded without atomics (ESPHOME_THREAD_MULTI_NO_ATOMICS): direct write
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// For ESPHOME_THREAD_MULTI_NO_ATOMICS, caller MUST hold lock!
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item->remove = true;
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#endif
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}
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// Template helper to check if any item in a container matches our criteria
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template<typename Container>
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bool has_cancelled_timeout_in_container_(const Container &container, Component *component, const char *name_cstr,
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bool match_retry) const {
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for (const auto &item : container) {
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if (item->remove && this->matches_item_(item, component, name_cstr, SchedulerItem::TIMEOUT, match_retry,
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/* skip_removed= */ false)) {
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return true;
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}
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}
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return false;
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}
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Mutex lock_;
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std::vector<std::unique_ptr<SchedulerItem>> items_;
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std::vector<std::unique_ptr<SchedulerItem>> to_add_;
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#ifndef ESPHOME_THREAD_SINGLE
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// Single-core platforms don't need the defer queue and save 40 bytes of RAM
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std::deque<std::unique_ptr<SchedulerItem>> defer_queue_; // FIFO queue for defer() calls
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#endif /* ESPHOME_THREAD_SINGLE */
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uint32_t to_remove_{0};
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#ifdef ESPHOME_THREAD_MULTI_ATOMICS
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/*
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* Multi-threaded platforms with atomic support: last_millis_ needs atomic for lock-free updates
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*
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* MEMORY-ORDERING NOTE
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* --------------------
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* `last_millis_` and `millis_major_` form a single 64-bit timestamp split in half.
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* Writers publish `last_millis_` with memory_order_release and readers use
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* memory_order_acquire. This ensures that once a reader sees the new low word,
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* it also observes the corresponding increment of `millis_major_`.
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*/
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std::atomic<uint32_t> last_millis_{0};
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#else /* not ESPHOME_THREAD_MULTI_ATOMICS */
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// Platforms without atomic support or single-threaded platforms
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uint32_t last_millis_{0};
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#endif /* else ESPHOME_THREAD_MULTI_ATOMICS */
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/*
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* Upper 16 bits of the 64-bit millis counter. Incremented only while holding
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* `lock_`; read concurrently. Atomic (relaxed) avoids a formal data race.
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* Ordering relative to `last_millis_` is provided by its release store and the
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* corresponding acquire loads.
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*/
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#ifdef ESPHOME_THREAD_MULTI_ATOMICS
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std::atomic<uint16_t> millis_major_{0};
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#else /* not ESPHOME_THREAD_MULTI_ATOMICS */
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uint16_t millis_major_{0};
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#endif /* else ESPHOME_THREAD_MULTI_ATOMICS */
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};
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} // namespace esphome
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