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57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#include "automation.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace number {
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static const char *const TAG = "number.automation";
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union convert {
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float from;
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uint32_t to;
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};
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void ValueRangeTrigger::setup() {
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float local_min = this->min_.value(0.0);
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float local_max = this->max_.value(0.0);
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convert hash = {.from = (local_max - local_min)};
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uint32_t myhash = hash.to ^ this->parent_->get_preference_hash();
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this->rtc_ = global_preferences->make_preference<bool>(myhash);
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bool initial_state;
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if (this->rtc_.load(&initial_state)) {
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this->previous_in_range_ = initial_state;
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}
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this->parent_->add_on_state_callback([this](float state) { this->on_state_(state); });
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}
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float ValueRangeTrigger::get_setup_priority() const { return setup_priority::HARDWARE; }
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void ValueRangeTrigger::on_state_(float state) {
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if (std::isnan(state))
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return;
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float local_min = this->min_.value(state);
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float local_max = this->max_.value(state);
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bool in_range;
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if (std::isnan(local_min) && std::isnan(local_max)) {
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in_range = this->previous_in_range_;
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} else if (std::isnan(local_min)) {
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in_range = state <= local_max;
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} else if (std::isnan(local_max)) {
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in_range = state >= local_min;
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} else {
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in_range = local_min <= state && state <= local_max;
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}
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if (in_range != this->previous_in_range_ && in_range) {
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this->trigger(state);
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}
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this->previous_in_range_ = in_range;
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this->rtc_.save(&in_range);
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}
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} // namespace number
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} // namespace esphome
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