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663 lines
26 KiB
C++
663 lines
26 KiB
C++
#include <cinttypes>
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#include "light_call.h"
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#include "light_state.h"
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#include "esphome/core/log.h"
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#include "esphome/core/optional.h"
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namespace esphome {
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namespace light {
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static const char *const TAG = "light";
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// Helper functions to reduce code size for logging
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#if ESPHOME_LOG_LEVEL >= ESPHOME_LOG_LEVEL_WARN
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static void log_validation_warning(const char *name, const char *param_name, float val, float min, float max) {
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ESP_LOGW(TAG, "'%s': %s value %.2f is out of range [%.1f - %.1f]", name, param_name, val, min, max);
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}
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static void log_feature_not_supported(const char *name, const char *feature) {
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ESP_LOGW(TAG, "'%s': %s not supported", name, feature);
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}
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static void log_color_mode_not_supported(const char *name, const char *feature) {
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ESP_LOGW(TAG, "'%s': color mode does not support setting %s", name, feature);
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}
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static void log_invalid_parameter(const char *name, const char *message) { ESP_LOGW(TAG, "'%s': %s", name, message); }
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#else
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#define log_validation_warning(name, param_name, val, min, max)
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#define log_feature_not_supported(name, feature)
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#define log_color_mode_not_supported(name, feature)
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#define log_invalid_parameter(name, message)
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#endif
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// Macro to reduce repetitive setter code
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#define IMPLEMENT_LIGHT_CALL_SETTER(name, type, flag) \
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LightCall &LightCall::set_##name(optional<type>(name)) { \
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if ((name).has_value()) { \
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this->name##_ = (name).value(); \
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} \
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this->set_flag_(flag, (name).has_value()); \
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return *this; \
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} \
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LightCall &LightCall::set_##name(type name) { \
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this->name##_ = name; \
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this->set_flag_(flag, true); \
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return *this; \
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}
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static const LogString *color_mode_to_human(ColorMode color_mode) {
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if (color_mode == ColorMode::UNKNOWN)
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return LOG_STR("Unknown");
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if (color_mode == ColorMode::WHITE)
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return LOG_STR("White");
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if (color_mode == ColorMode::COLOR_TEMPERATURE)
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return LOG_STR("Color temperature");
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if (color_mode == ColorMode::COLD_WARM_WHITE)
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return LOG_STR("Cold/warm white");
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if (color_mode == ColorMode::RGB)
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return LOG_STR("RGB");
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if (color_mode == ColorMode::RGB_WHITE)
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return LOG_STR("RGBW");
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if (color_mode == ColorMode::RGB_COLD_WARM_WHITE)
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return LOG_STR("RGB + cold/warm white");
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if (color_mode == ColorMode::RGB_COLOR_TEMPERATURE)
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return LOG_STR("RGB + color temperature");
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return LOG_STR("");
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}
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// Helper to log percentage values
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#if ESPHOME_LOG_LEVEL >= ESPHOME_LOG_LEVEL_DEBUG
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static void log_percent(const char *name, const char *param, float value) {
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ESP_LOGD(TAG, " %s: %.0f%%", param, value * 100.0f);
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}
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#else
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#define log_percent(name, param, value)
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#endif
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void LightCall::perform() {
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const char *name = this->parent_->get_name().c_str();
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LightColorValues v = this->validate_();
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const bool publish = this->get_publish_();
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if (publish) {
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ESP_LOGD(TAG, "'%s' Setting:", name);
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// Only print color mode when it's being changed
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ColorMode current_color_mode = this->parent_->remote_values.get_color_mode();
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ColorMode target_color_mode = this->has_color_mode() ? this->color_mode_ : current_color_mode;
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if (target_color_mode != current_color_mode) {
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ESP_LOGD(TAG, " Color mode: %s", LOG_STR_ARG(color_mode_to_human(v.get_color_mode())));
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}
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// Only print state when it's being changed
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bool current_state = this->parent_->remote_values.is_on();
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bool target_state = this->has_state() ? this->state_ : current_state;
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if (target_state != current_state) {
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ESP_LOGD(TAG, " State: %s", ONOFF(v.is_on()));
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}
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if (this->has_brightness()) {
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log_percent(name, "Brightness", v.get_brightness());
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}
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if (this->has_color_brightness()) {
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log_percent(name, "Color brightness", v.get_color_brightness());
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}
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if (this->has_red() || this->has_green() || this->has_blue()) {
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ESP_LOGD(TAG, " Red: %.0f%%, Green: %.0f%%, Blue: %.0f%%", v.get_red() * 100.0f, v.get_green() * 100.0f,
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v.get_blue() * 100.0f);
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}
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if (this->has_white()) {
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log_percent(name, "White", v.get_white());
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}
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if (this->has_color_temperature()) {
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ESP_LOGD(TAG, " Color temperature: %.1f mireds", v.get_color_temperature());
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}
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if (this->has_cold_white() || this->has_warm_white()) {
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ESP_LOGD(TAG, " Cold white: %.0f%%, warm white: %.0f%%", v.get_cold_white() * 100.0f,
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v.get_warm_white() * 100.0f);
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}
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}
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if (this->has_flash_()) {
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// FLASH
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if (publish) {
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ESP_LOGD(TAG, " Flash length: %.1fs", this->flash_length_ / 1e3f);
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}
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this->parent_->start_flash_(v, this->flash_length_, publish);
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} else if (this->has_transition_()) {
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// TRANSITION
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if (publish) {
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ESP_LOGD(TAG, " Transition length: %.1fs", this->transition_length_ / 1e3f);
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}
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// Special case: Transition and effect can be set when turning off
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if (this->has_effect_()) {
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if (publish) {
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ESP_LOGD(TAG, " Effect: 'None'");
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}
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this->parent_->stop_effect_();
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}
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this->parent_->start_transition_(v, this->transition_length_, publish);
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} else if (this->has_effect_()) {
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// EFFECT
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const char *effect_s;
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if (this->effect_ == 0u) {
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effect_s = "None";
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} else {
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effect_s = this->parent_->effects_[this->effect_ - 1]->get_name().c_str();
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}
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if (publish) {
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ESP_LOGD(TAG, " Effect: '%s'", effect_s);
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}
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this->parent_->start_effect_(this->effect_);
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// Also set light color values when starting an effect
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// For example to turn off the light
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this->parent_->set_immediately_(v, true);
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} else {
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// INSTANT CHANGE
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this->parent_->set_immediately_(v, publish);
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}
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if (!this->has_transition_()) {
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this->parent_->target_state_reached_callback_.call();
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}
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if (publish) {
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this->parent_->publish_state();
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}
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if (this->get_save_()) {
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this->parent_->save_remote_values_();
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}
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}
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LightColorValues LightCall::validate_() {
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auto *name = this->parent_->get_name().c_str();
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auto traits = this->parent_->get_traits();
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// Color mode check
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if (this->has_color_mode() && !traits.supports_color_mode(this->color_mode_)) {
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ESP_LOGW(TAG, "'%s' does not support color mode %s", name, LOG_STR_ARG(color_mode_to_human(this->color_mode_)));
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this->set_flag_(FLAG_HAS_COLOR_MODE, false);
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}
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// Ensure there is always a color mode set
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if (!this->has_color_mode()) {
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this->color_mode_ = this->compute_color_mode_();
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this->set_flag_(FLAG_HAS_COLOR_MODE, true);
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}
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auto color_mode = this->color_mode_;
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// Transform calls that use non-native parameters for the current mode.
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this->transform_parameters_();
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// Brightness exists check
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if (this->has_brightness() && this->brightness_ > 0.0f && !(color_mode & ColorCapability::BRIGHTNESS)) {
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log_feature_not_supported(name, "brightness");
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this->set_flag_(FLAG_HAS_BRIGHTNESS, false);
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}
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// Transition length possible check
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if (this->has_transition_() && this->transition_length_ != 0 && !(color_mode & ColorCapability::BRIGHTNESS)) {
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log_feature_not_supported(name, "transitions");
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this->set_flag_(FLAG_HAS_TRANSITION, false);
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}
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// Color brightness exists check
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if (this->has_color_brightness() && this->color_brightness_ > 0.0f && !(color_mode & ColorCapability::RGB)) {
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log_color_mode_not_supported(name, "RGB brightness");
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this->set_flag_(FLAG_HAS_COLOR_BRIGHTNESS, false);
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}
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// RGB exists check
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if ((this->has_red() && this->red_ > 0.0f) || (this->has_green() && this->green_ > 0.0f) ||
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(this->has_blue() && this->blue_ > 0.0f)) {
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if (!(color_mode & ColorCapability::RGB)) {
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log_color_mode_not_supported(name, "RGB color");
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this->set_flag_(FLAG_HAS_RED, false);
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this->set_flag_(FLAG_HAS_GREEN, false);
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this->set_flag_(FLAG_HAS_BLUE, false);
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}
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}
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// White value exists check
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if (this->has_white() && this->white_ > 0.0f &&
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!(color_mode & ColorCapability::WHITE || color_mode & ColorCapability::COLD_WARM_WHITE)) {
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log_color_mode_not_supported(name, "white value");
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this->set_flag_(FLAG_HAS_WHITE, false);
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}
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// Color temperature exists check
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if (this->has_color_temperature() &&
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!(color_mode & ColorCapability::COLOR_TEMPERATURE || color_mode & ColorCapability::COLD_WARM_WHITE)) {
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log_color_mode_not_supported(name, "color temperature");
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this->set_flag_(FLAG_HAS_COLOR_TEMPERATURE, false);
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}
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// Cold/warm white value exists check
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if ((this->has_cold_white() && this->cold_white_ > 0.0f) || (this->has_warm_white() && this->warm_white_ > 0.0f)) {
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if (!(color_mode & ColorCapability::COLD_WARM_WHITE)) {
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log_color_mode_not_supported(name, "cold/warm white value");
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this->set_flag_(FLAG_HAS_COLD_WHITE, false);
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this->set_flag_(FLAG_HAS_WARM_WHITE, false);
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}
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}
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#define VALIDATE_RANGE_(name_, upper_name, min, max) \
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if (this->has_##name_()) { \
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auto val = this->name_##_; \
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if (val < (min) || val > (max)) { \
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log_validation_warning(name, LOG_STR_LITERAL(upper_name), val, (min), (max)); \
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this->name_##_ = clamp(val, (min), (max)); \
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} \
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}
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#define VALIDATE_RANGE(name, upper_name) VALIDATE_RANGE_(name, upper_name, 0.0f, 1.0f)
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// Range checks
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VALIDATE_RANGE(brightness, "Brightness")
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VALIDATE_RANGE(color_brightness, "Color brightness")
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VALIDATE_RANGE(red, "Red")
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VALIDATE_RANGE(green, "Green")
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VALIDATE_RANGE(blue, "Blue")
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VALIDATE_RANGE(white, "White")
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VALIDATE_RANGE(cold_white, "Cold white")
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VALIDATE_RANGE(warm_white, "Warm white")
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VALIDATE_RANGE_(color_temperature, "Color temperature", traits.get_min_mireds(), traits.get_max_mireds())
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// Flag whether an explicit turn off was requested, in which case we'll also stop the effect.
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bool explicit_turn_off_request = this->has_state() && !this->state_;
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// Turn off when brightness is set to zero, and reset brightness (so that it has nonzero brightness when turned on).
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if (this->has_brightness() && this->brightness_ == 0.0f) {
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this->state_ = false;
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this->set_flag_(FLAG_HAS_STATE, true);
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this->brightness_ = 1.0f;
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}
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// Set color brightness to 100% if currently zero and a color is set.
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if (this->has_red() || this->has_green() || this->has_blue()) {
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if (!this->has_color_brightness() && this->parent_->remote_values.get_color_brightness() == 0.0f) {
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this->color_brightness_ = 1.0f;
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this->set_flag_(FLAG_HAS_COLOR_BRIGHTNESS, true);
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}
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}
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// Create color values for the light with this call applied.
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auto v = this->parent_->remote_values;
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if (this->has_color_mode())
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v.set_color_mode(this->color_mode_);
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if (this->has_state())
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v.set_state(this->state_);
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if (this->has_brightness())
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v.set_brightness(this->brightness_);
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if (this->has_color_brightness())
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v.set_color_brightness(this->color_brightness_);
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if (this->has_red())
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v.set_red(this->red_);
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if (this->has_green())
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v.set_green(this->green_);
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if (this->has_blue())
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v.set_blue(this->blue_);
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if (this->has_white())
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v.set_white(this->white_);
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if (this->has_color_temperature())
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v.set_color_temperature(this->color_temperature_);
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if (this->has_cold_white())
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v.set_cold_white(this->cold_white_);
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if (this->has_warm_white())
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v.set_warm_white(this->warm_white_);
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v.normalize_color();
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// Flash length check
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if (this->has_flash_() && this->flash_length_ == 0) {
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log_invalid_parameter(name, "flash length must be greater than zero");
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this->set_flag_(FLAG_HAS_FLASH, false);
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}
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// validate transition length/flash length/effect not used at the same time
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bool supports_transition = color_mode & ColorCapability::BRIGHTNESS;
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// If effect is already active, remove effect start
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if (this->has_effect_() && this->effect_ == this->parent_->active_effect_index_) {
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this->set_flag_(FLAG_HAS_EFFECT, false);
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}
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// validate effect index
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if (this->has_effect_() && this->effect_ > this->parent_->effects_.size()) {
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ESP_LOGW(TAG, "'%s': invalid effect index %" PRIu32, name, this->effect_);
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this->set_flag_(FLAG_HAS_EFFECT, false);
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}
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if (this->has_effect_() && (this->has_transition_() || this->has_flash_())) {
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log_invalid_parameter(name, "effect cannot be used with transition/flash");
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this->set_flag_(FLAG_HAS_TRANSITION, false);
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this->set_flag_(FLAG_HAS_FLASH, false);
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}
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if (this->has_flash_() && this->has_transition_()) {
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log_invalid_parameter(name, "flash cannot be used with transition");
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this->set_flag_(FLAG_HAS_TRANSITION, false);
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}
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if (!this->has_transition_() && !this->has_flash_() && (!this->has_effect_() || this->effect_ == 0) &&
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supports_transition) {
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// nothing specified and light supports transitions, set default transition length
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this->transition_length_ = this->parent_->default_transition_length_;
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this->set_flag_(FLAG_HAS_TRANSITION, true);
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}
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if (this->has_transition_() && this->transition_length_ == 0) {
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// 0 transition is interpreted as no transition (instant change)
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this->set_flag_(FLAG_HAS_TRANSITION, false);
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}
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if (this->has_transition_() && !supports_transition) {
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log_feature_not_supported(name, "transitions");
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this->set_flag_(FLAG_HAS_TRANSITION, false);
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}
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// If not a flash and turning the light off, then disable the light
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// Do not use light color values directly, so that effects can set 0% brightness
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// Reason: When user turns off the light in frontend, the effect should also stop
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bool target_state = this->has_state() ? this->state_ : v.is_on();
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if (!this->has_flash_() && !target_state) {
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if (this->has_effect_()) {
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log_invalid_parameter(name, "cannot start effect when turning off");
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this->set_flag_(FLAG_HAS_EFFECT, false);
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} else if (this->parent_->active_effect_index_ != 0 && explicit_turn_off_request) {
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// Auto turn off effect
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this->effect_ = 0;
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this->set_flag_(FLAG_HAS_EFFECT, true);
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}
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}
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// Disable saving for flashes
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if (this->has_flash_())
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this->set_flag_(FLAG_SAVE, false);
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return v;
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}
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void LightCall::transform_parameters_() {
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auto traits = this->parent_->get_traits();
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// Allow CWWW modes to be set with a white value and/or color temperature.
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// This is used in three cases in HA:
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// - CW/WW lights, which set the "brightness" and "color_temperature"
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// - RGBWW lights with color_interlock=true, which also sets "brightness" and
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// "color_temperature" (without color_interlock, CW/WW are set directly)
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// - Legacy Home Assistant (pre-colormode), which sets "white" and "color_temperature"
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// Cache min/max mireds to avoid repeated calls
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const float min_mireds = traits.get_min_mireds();
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const float max_mireds = traits.get_max_mireds();
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if (((this->has_white() && this->white_ > 0.0f) || this->has_color_temperature()) && //
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(this->color_mode_ & ColorCapability::COLD_WARM_WHITE) && //
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!(this->color_mode_ & ColorCapability::WHITE) && //
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!(this->color_mode_ & ColorCapability::COLOR_TEMPERATURE) && //
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min_mireds > 0.0f && max_mireds > 0.0f) {
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ESP_LOGD(TAG, "'%s': setting cold/warm white channels using white/color temperature values",
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this->parent_->get_name().c_str());
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if (this->has_color_temperature()) {
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const float color_temp = clamp(this->color_temperature_, min_mireds, max_mireds);
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const float range = max_mireds - min_mireds;
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const float ww_fraction = (color_temp - min_mireds) / range;
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const float cw_fraction = 1.0f - ww_fraction;
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const float max_cw_ww = std::max(ww_fraction, cw_fraction);
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const float gamma = this->parent_->get_gamma_correct();
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this->cold_white_ = gamma_uncorrect(cw_fraction / max_cw_ww, gamma);
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this->warm_white_ = gamma_uncorrect(ww_fraction / max_cw_ww, gamma);
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this->set_flag_(FLAG_HAS_COLD_WHITE, true);
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this->set_flag_(FLAG_HAS_WARM_WHITE, true);
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}
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if (this->has_white()) {
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this->brightness_ = this->white_;
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this->set_flag_(FLAG_HAS_BRIGHTNESS, true);
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}
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}
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}
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ColorMode LightCall::compute_color_mode_() {
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auto supported_modes = this->parent_->get_traits().get_supported_color_modes();
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int supported_count = supported_modes.size();
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// Some lights don't support any color modes (e.g. monochromatic light), leave it at unknown.
|
|
if (supported_count == 0)
|
|
return ColorMode::UNKNOWN;
|
|
|
|
// In the common case of lights supporting only a single mode, use that one.
|
|
if (supported_count == 1)
|
|
return *supported_modes.begin();
|
|
|
|
// Don't change if the light is being turned off.
|
|
ColorMode current_mode = this->parent_->remote_values.get_color_mode();
|
|
if (this->has_state() && !this->state_)
|
|
return current_mode;
|
|
|
|
// If no color mode is specified, we try to guess the color mode. This is needed for backward compatibility to
|
|
// pre-colormode clients and automations, but also for the MQTT API, where HA doesn't let us know which color mode
|
|
// was used for some reason.
|
|
std::set<ColorMode> suitable_modes = this->get_suitable_color_modes_();
|
|
|
|
// Don't change if the current mode is suitable.
|
|
if (suitable_modes.count(current_mode) > 0) {
|
|
ESP_LOGI(TAG, "'%s': color mode not specified; retaining %s", this->parent_->get_name().c_str(),
|
|
LOG_STR_ARG(color_mode_to_human(current_mode)));
|
|
return current_mode;
|
|
}
|
|
|
|
// Use the preferred suitable mode.
|
|
for (auto mode : suitable_modes) {
|
|
if (supported_modes.count(mode) == 0)
|
|
continue;
|
|
|
|
ESP_LOGI(TAG, "'%s': color mode not specified; using %s", this->parent_->get_name().c_str(),
|
|
LOG_STR_ARG(color_mode_to_human(mode)));
|
|
return mode;
|
|
}
|
|
|
|
// There's no supported mode for this call, so warn, use the current more or a mode at random and let validation strip
|
|
// out whatever we don't support.
|
|
auto color_mode = current_mode != ColorMode::UNKNOWN ? current_mode : *supported_modes.begin();
|
|
ESP_LOGW(TAG, "'%s': no suitable color mode supported; defaulting to %s", this->parent_->get_name().c_str(),
|
|
LOG_STR_ARG(color_mode_to_human(color_mode)));
|
|
return color_mode;
|
|
}
|
|
std::set<ColorMode> LightCall::get_suitable_color_modes_() {
|
|
bool has_white = this->has_white() && this->white_ > 0.0f;
|
|
bool has_ct = this->has_color_temperature();
|
|
bool has_cwww =
|
|
(this->has_cold_white() && this->cold_white_ > 0.0f) || (this->has_warm_white() && this->warm_white_ > 0.0f);
|
|
bool has_rgb = (this->has_color_brightness() && this->color_brightness_ > 0.0f) ||
|
|
(this->has_red() || this->has_green() || this->has_blue());
|
|
|
|
// Build key from flags: [rgb][cwww][ct][white]
|
|
#define KEY(white, ct, cwww, rgb) ((white) << 0 | (ct) << 1 | (cwww) << 2 | (rgb) << 3)
|
|
|
|
uint8_t key = KEY(has_white, has_ct, has_cwww, has_rgb);
|
|
|
|
switch (key) {
|
|
case KEY(true, false, false, false): // white only
|
|
return {ColorMode::WHITE, ColorMode::RGB_WHITE, ColorMode::RGB_COLOR_TEMPERATURE, ColorMode::COLD_WARM_WHITE,
|
|
ColorMode::RGB_COLD_WARM_WHITE};
|
|
case KEY(false, true, false, false): // ct only
|
|
return {ColorMode::COLOR_TEMPERATURE, ColorMode::RGB_COLOR_TEMPERATURE, ColorMode::COLD_WARM_WHITE,
|
|
ColorMode::RGB_COLD_WARM_WHITE};
|
|
case KEY(true, true, false, false): // white + ct
|
|
return {ColorMode::COLD_WARM_WHITE, ColorMode::RGB_COLOR_TEMPERATURE, ColorMode::RGB_COLD_WARM_WHITE};
|
|
case KEY(false, false, true, false): // cwww only
|
|
return {ColorMode::COLD_WARM_WHITE, ColorMode::RGB_COLD_WARM_WHITE};
|
|
case KEY(false, false, false, false): // none
|
|
return {ColorMode::RGB_WHITE, ColorMode::RGB_COLOR_TEMPERATURE, ColorMode::RGB_COLD_WARM_WHITE, ColorMode::RGB,
|
|
ColorMode::WHITE, ColorMode::COLOR_TEMPERATURE, ColorMode::COLD_WARM_WHITE};
|
|
case KEY(true, false, false, true): // rgb + white
|
|
return {ColorMode::RGB_WHITE, ColorMode::RGB_COLOR_TEMPERATURE, ColorMode::RGB_COLD_WARM_WHITE};
|
|
case KEY(false, true, false, true): // rgb + ct
|
|
case KEY(true, true, false, true): // rgb + white + ct
|
|
return {ColorMode::RGB_COLOR_TEMPERATURE, ColorMode::RGB_COLD_WARM_WHITE};
|
|
case KEY(false, false, true, true): // rgb + cwww
|
|
return {ColorMode::RGB_COLD_WARM_WHITE};
|
|
case KEY(false, false, false, true): // rgb only
|
|
return {ColorMode::RGB, ColorMode::RGB_WHITE, ColorMode::RGB_COLOR_TEMPERATURE, ColorMode::RGB_COLD_WARM_WHITE};
|
|
default:
|
|
return {}; // conflicting flags
|
|
}
|
|
|
|
#undef KEY
|
|
}
|
|
|
|
LightCall &LightCall::set_effect(const std::string &effect) {
|
|
if (strcasecmp(effect.c_str(), "none") == 0) {
|
|
this->set_effect(0);
|
|
return *this;
|
|
}
|
|
|
|
bool found = false;
|
|
for (uint32_t i = 0; i < this->parent_->effects_.size(); i++) {
|
|
LightEffect *e = this->parent_->effects_[i];
|
|
|
|
if (strcasecmp(effect.c_str(), e->get_name().c_str()) == 0) {
|
|
this->set_effect(i + 1);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
ESP_LOGW(TAG, "'%s': no such effect '%s'", this->parent_->get_name().c_str(), effect.c_str());
|
|
}
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::from_light_color_values(const LightColorValues &values) {
|
|
this->set_state(values.is_on());
|
|
this->set_brightness_if_supported(values.get_brightness());
|
|
this->set_color_brightness_if_supported(values.get_color_brightness());
|
|
this->set_color_mode_if_supported(values.get_color_mode());
|
|
this->set_red_if_supported(values.get_red());
|
|
this->set_green_if_supported(values.get_green());
|
|
this->set_blue_if_supported(values.get_blue());
|
|
this->set_white_if_supported(values.get_white());
|
|
this->set_color_temperature_if_supported(values.get_color_temperature());
|
|
this->set_cold_white_if_supported(values.get_cold_white());
|
|
this->set_warm_white_if_supported(values.get_warm_white());
|
|
return *this;
|
|
}
|
|
ColorMode LightCall::get_active_color_mode_() {
|
|
return this->has_color_mode() ? this->color_mode_ : this->parent_->remote_values.get_color_mode();
|
|
}
|
|
LightCall &LightCall::set_transition_length_if_supported(uint32_t transition_length) {
|
|
if (this->get_active_color_mode_() & ColorCapability::BRIGHTNESS)
|
|
this->set_transition_length(transition_length);
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::set_brightness_if_supported(float brightness) {
|
|
if (this->get_active_color_mode_() & ColorCapability::BRIGHTNESS)
|
|
this->set_brightness(brightness);
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::set_color_mode_if_supported(ColorMode color_mode) {
|
|
if (this->parent_->get_traits().supports_color_mode(color_mode))
|
|
this->set_color_mode(color_mode);
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::set_color_brightness_if_supported(float brightness) {
|
|
if (this->get_active_color_mode_() & ColorCapability::RGB)
|
|
this->set_color_brightness(brightness);
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::set_red_if_supported(float red) {
|
|
if (this->get_active_color_mode_() & ColorCapability::RGB)
|
|
this->set_red(red);
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::set_green_if_supported(float green) {
|
|
if (this->get_active_color_mode_() & ColorCapability::RGB)
|
|
this->set_green(green);
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::set_blue_if_supported(float blue) {
|
|
if (this->get_active_color_mode_() & ColorCapability::RGB)
|
|
this->set_blue(blue);
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::set_white_if_supported(float white) {
|
|
if (this->get_active_color_mode_() & ColorCapability::WHITE)
|
|
this->set_white(white);
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::set_color_temperature_if_supported(float color_temperature) {
|
|
if (this->get_active_color_mode_() & ColorCapability::COLOR_TEMPERATURE ||
|
|
this->get_active_color_mode_() & ColorCapability::COLD_WARM_WHITE)
|
|
this->set_color_temperature(color_temperature);
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::set_cold_white_if_supported(float cold_white) {
|
|
if (this->get_active_color_mode_() & ColorCapability::COLD_WARM_WHITE)
|
|
this->set_cold_white(cold_white);
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::set_warm_white_if_supported(float warm_white) {
|
|
if (this->get_active_color_mode_() & ColorCapability::COLD_WARM_WHITE)
|
|
this->set_warm_white(warm_white);
|
|
return *this;
|
|
}
|
|
IMPLEMENT_LIGHT_CALL_SETTER(state, bool, FLAG_HAS_STATE)
|
|
IMPLEMENT_LIGHT_CALL_SETTER(transition_length, uint32_t, FLAG_HAS_TRANSITION)
|
|
IMPLEMENT_LIGHT_CALL_SETTER(flash_length, uint32_t, FLAG_HAS_FLASH)
|
|
IMPLEMENT_LIGHT_CALL_SETTER(brightness, float, FLAG_HAS_BRIGHTNESS)
|
|
IMPLEMENT_LIGHT_CALL_SETTER(color_mode, ColorMode, FLAG_HAS_COLOR_MODE)
|
|
IMPLEMENT_LIGHT_CALL_SETTER(color_brightness, float, FLAG_HAS_COLOR_BRIGHTNESS)
|
|
IMPLEMENT_LIGHT_CALL_SETTER(red, float, FLAG_HAS_RED)
|
|
IMPLEMENT_LIGHT_CALL_SETTER(green, float, FLAG_HAS_GREEN)
|
|
IMPLEMENT_LIGHT_CALL_SETTER(blue, float, FLAG_HAS_BLUE)
|
|
IMPLEMENT_LIGHT_CALL_SETTER(white, float, FLAG_HAS_WHITE)
|
|
IMPLEMENT_LIGHT_CALL_SETTER(color_temperature, float, FLAG_HAS_COLOR_TEMPERATURE)
|
|
IMPLEMENT_LIGHT_CALL_SETTER(cold_white, float, FLAG_HAS_COLD_WHITE)
|
|
IMPLEMENT_LIGHT_CALL_SETTER(warm_white, float, FLAG_HAS_WARM_WHITE)
|
|
LightCall &LightCall::set_effect(optional<std::string> effect) {
|
|
if (effect.has_value())
|
|
this->set_effect(*effect);
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::set_effect(uint32_t effect_number) {
|
|
this->effect_ = effect_number;
|
|
this->set_flag_(FLAG_HAS_EFFECT, true);
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::set_effect(optional<uint32_t> effect_number) {
|
|
if (effect_number.has_value()) {
|
|
this->effect_ = effect_number.value();
|
|
}
|
|
this->set_flag_(FLAG_HAS_EFFECT, effect_number.has_value());
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::set_publish(bool publish) {
|
|
this->set_flag_(FLAG_PUBLISH, publish);
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::set_save(bool save) {
|
|
this->set_flag_(FLAG_SAVE, save);
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::set_rgb(float red, float green, float blue) {
|
|
this->set_red(red);
|
|
this->set_green(green);
|
|
this->set_blue(blue);
|
|
return *this;
|
|
}
|
|
LightCall &LightCall::set_rgbw(float red, float green, float blue, float white) {
|
|
this->set_rgb(red, green, blue);
|
|
this->set_white(white);
|
|
return *this;
|
|
}
|
|
|
|
} // namespace light
|
|
} // namespace esphome
|