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148 lines
4.9 KiB
C++
148 lines
4.9 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/entity_base.h"
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#include "esphome/core/helpers.h"
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#include "esphome/core/log.h"
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#include "esphome/components/sensor/filter.h"
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#include <vector>
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#include <memory>
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namespace esphome {
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namespace sensor {
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// Forward declaration
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void log_sensor(const char *tag, const char *prefix, const char *type, Sensor *obj);
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#define LOG_SENSOR(prefix, type, obj) log_sensor(TAG, prefix, LOG_STR_LITERAL(type), obj)
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#define SUB_SENSOR(name) \
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protected: \
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sensor::Sensor *name##_sensor_{nullptr}; \
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\
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public: \
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void set_##name##_sensor(sensor::Sensor *sensor) { this->name##_sensor_ = sensor; }
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/**
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* Sensor state classes
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*/
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enum StateClass : uint8_t {
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STATE_CLASS_NONE = 0,
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STATE_CLASS_MEASUREMENT = 1,
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STATE_CLASS_TOTAL_INCREASING = 2,
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STATE_CLASS_TOTAL = 3,
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};
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std::string state_class_to_string(StateClass state_class);
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/** Base-class for all sensors.
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*
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* A sensor has unit of measurement and can use publish_state to send out a new value with the specified accuracy.
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*/
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class Sensor : public EntityBase, public EntityBase_DeviceClass, public EntityBase_UnitOfMeasurement {
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public:
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explicit Sensor();
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/// Get the accuracy in decimals, using the manual override if set.
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int8_t get_accuracy_decimals();
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/// Manually set the accuracy in decimals.
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void set_accuracy_decimals(int8_t accuracy_decimals);
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/// Get the state class, using the manual override if set.
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StateClass get_state_class();
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/// Manually set the state class.
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void set_state_class(StateClass state_class);
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/**
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* Get whether force update mode is enabled.
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*
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* If the sensor is in force_update mode, the frontend is required to save all
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* state changes to the database when they are published, even if the state is the
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* same as before.
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*/
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bool get_force_update() const { return sensor_flags_.force_update; }
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/// Set force update mode.
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void set_force_update(bool force_update) { sensor_flags_.force_update = force_update; }
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/// Add a filter to the filter chain. Will be appended to the back.
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void add_filter(Filter *filter);
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/** Add a list of vectors to the back of the filter chain.
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*
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* This may look like:
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*
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* sensor->add_filters({
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* LambdaFilter([&](float value) -> optional<float> { return 42/value; }),
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* OffsetFilter(1),
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* SlidingWindowMovingAverageFilter(15, 15), // average over last 15 values
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* });
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*/
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void add_filters(const std::vector<Filter *> &filters);
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/// Clear the filters and replace them by filters.
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void set_filters(const std::vector<Filter *> &filters);
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/// Clear the entire filter chain.
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void clear_filters();
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/// Getter-syntax for .state.
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float get_state() const;
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/// Getter-syntax for .raw_state
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float get_raw_state() const;
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/** Publish a new state to the front-end.
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*
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* First, the new state will be assigned to the raw_value. Then it's passed through all filters
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* until it finally lands in the .value member variable and a callback is issued.
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*
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* @param state The state as a floating point number.
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*/
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void publish_state(float state);
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// ========== INTERNAL METHODS ==========
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// (In most use cases you won't need these)
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/// Add a callback that will be called every time a filtered value arrives.
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void add_on_state_callback(std::function<void(float)> &&callback);
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/// Add a callback that will be called every time the sensor sends a raw value.
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void add_on_raw_state_callback(std::function<void(float)> &&callback);
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/** This member variable stores the last state that has passed through all filters.
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*
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* On startup, when no state is available yet, this is NAN (not-a-number) and the validity
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* can be checked using has_state().
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*
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* This is exposed through a member variable for ease of use in esphome lambdas.
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*/
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float state;
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/** This member variable stores the current raw state of the sensor, without any filters applied.
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*
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* Unlike .state,this will be updated immediately when publish_state is called.
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*/
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float raw_state;
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void internal_send_state_to_frontend(float state);
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protected:
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std::unique_ptr<CallbackManager<void(float)>> raw_callback_; ///< Storage for raw state callbacks (lazy allocated).
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CallbackManager<void(float)> callback_; ///< Storage for filtered state callbacks.
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Filter *filter_list_{nullptr}; ///< Store all active filters.
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// Group small members together to avoid padding
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int8_t accuracy_decimals_{-1}; ///< Accuracy in decimals (-1 = not set)
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StateClass state_class_{STATE_CLASS_NONE}; ///< State class (STATE_CLASS_NONE = not set)
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// Bit-packed flags for sensor-specific settings
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struct SensorFlags {
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uint8_t has_accuracy_override : 1;
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uint8_t has_state_class_override : 1;
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uint8_t force_update : 1;
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uint8_t reserved : 5; // Reserved for future use
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} sensor_flags_{};
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};
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} // namespace sensor
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} // namespace esphome
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