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esphome/esphome/components/sensor/sensor.h
2025-08-18 19:17:19 -05:00

148 lines
4.9 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/entity_base.h"
#include "esphome/core/helpers.h"
#include "esphome/core/log.h"
#include "esphome/components/sensor/filter.h"
#include <vector>
#include <memory>
namespace esphome {
namespace sensor {
// Forward declaration
void log_sensor(const char *tag, const char *prefix, const char *type, Sensor *obj);
#define LOG_SENSOR(prefix, type, obj) log_sensor(TAG, prefix, LOG_STR_LITERAL(type), obj)
#define SUB_SENSOR(name) \
protected: \
sensor::Sensor *name##_sensor_{nullptr}; \
\
public: \
void set_##name##_sensor(sensor::Sensor *sensor) { this->name##_sensor_ = sensor; }
/**
* Sensor state classes
*/
enum StateClass : uint8_t {
STATE_CLASS_NONE = 0,
STATE_CLASS_MEASUREMENT = 1,
STATE_CLASS_TOTAL_INCREASING = 2,
STATE_CLASS_TOTAL = 3,
};
std::string state_class_to_string(StateClass state_class);
/** Base-class for all sensors.
*
* A sensor has unit of measurement and can use publish_state to send out a new value with the specified accuracy.
*/
class Sensor : public EntityBase, public EntityBase_DeviceClass, public EntityBase_UnitOfMeasurement {
public:
explicit Sensor();
/// Get the accuracy in decimals, using the manual override if set.
int8_t get_accuracy_decimals();
/// Manually set the accuracy in decimals.
void set_accuracy_decimals(int8_t accuracy_decimals);
/// Get the state class, using the manual override if set.
StateClass get_state_class();
/// Manually set the state class.
void set_state_class(StateClass state_class);
/**
* Get whether force update mode is enabled.
*
* If the sensor is in force_update mode, the frontend is required to save all
* state changes to the database when they are published, even if the state is the
* same as before.
*/
bool get_force_update() const { return sensor_flags_.force_update; }
/// Set force update mode.
void set_force_update(bool force_update) { sensor_flags_.force_update = force_update; }
/// Add a filter to the filter chain. Will be appended to the back.
void add_filter(Filter *filter);
/** Add a list of vectors to the back of the filter chain.
*
* This may look like:
*
* sensor->add_filters({
* LambdaFilter([&](float value) -> optional<float> { return 42/value; }),
* OffsetFilter(1),
* SlidingWindowMovingAverageFilter(15, 15), // average over last 15 values
* });
*/
void add_filters(const std::vector<Filter *> &filters);
/// Clear the filters and replace them by filters.
void set_filters(const std::vector<Filter *> &filters);
/// Clear the entire filter chain.
void clear_filters();
/// Getter-syntax for .state.
float get_state() const;
/// Getter-syntax for .raw_state
float get_raw_state() const;
/** Publish a new state to the front-end.
*
* First, the new state will be assigned to the raw_value. Then it's passed through all filters
* until it finally lands in the .value member variable and a callback is issued.
*
* @param state The state as a floating point number.
*/
void publish_state(float state);
// ========== INTERNAL METHODS ==========
// (In most use cases you won't need these)
/// Add a callback that will be called every time a filtered value arrives.
void add_on_state_callback(std::function<void(float)> &&callback);
/// Add a callback that will be called every time the sensor sends a raw value.
void add_on_raw_state_callback(std::function<void(float)> &&callback);
/** This member variable stores the last state that has passed through all filters.
*
* On startup, when no state is available yet, this is NAN (not-a-number) and the validity
* can be checked using has_state().
*
* This is exposed through a member variable for ease of use in esphome lambdas.
*/
float state;
/** This member variable stores the current raw state of the sensor, without any filters applied.
*
* Unlike .state,this will be updated immediately when publish_state is called.
*/
float raw_state;
void internal_send_state_to_frontend(float state);
protected:
std::unique_ptr<CallbackManager<void(float)>> raw_callback_; ///< Storage for raw state callbacks (lazy allocated).
CallbackManager<void(float)> callback_; ///< Storage for filtered state callbacks.
Filter *filter_list_{nullptr}; ///< Store all active filters.
// Group small members together to avoid padding
int8_t accuracy_decimals_{-1}; ///< Accuracy in decimals (-1 = not set)
StateClass state_class_{STATE_CLASS_NONE}; ///< State class (STATE_CLASS_NONE = not set)
// Bit-packed flags for sensor-specific settings
struct SensorFlags {
uint8_t has_accuracy_override : 1;
uint8_t has_state_class_override : 1;
uint8_t force_update : 1;
uint8_t reserved : 5; // Reserved for future use
} sensor_flags_{};
};
} // namespace sensor
} // namespace esphome