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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#pragma once
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#include "uart.h"
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#include "esphome/core/automation.h"
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#include <vector>
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namespace esphome {
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namespace uart {
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template<typename... Ts> class UARTWriteAction : public Action<Ts...>, public Parented<UARTComponent> {
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public:
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void set_data_template(std::vector<uint8_t> (*func)(Ts...)) {
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// Stateless lambdas (generated by ESPHome) implicitly convert to function pointers
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this->code_.func = func;
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this->len_ = -1; // Sentinel value indicates template mode
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}
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// Store pointer to static data in flash (no RAM copy)
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void set_data_static(const uint8_t *data, size_t len) {
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this->code_.data = data;
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this->len_ = len; // Length >= 0 indicates static mode
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}
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void play(const Ts &...x) override {
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if (this->len_ >= 0) {
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// Static mode: use pointer and length
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this->parent_->write_array(this->code_.data, static_cast<size_t>(this->len_));
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} else {
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// Template mode: call function
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auto val = this->code_.func(x...);
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this->parent_->write_array(val);
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}
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}
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protected:
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ssize_t len_{-1}; // -1 = template mode, >=0 = static mode with length
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union Code {
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std::vector<uint8_t> (*func)(Ts...); // Function pointer (stateless lambdas)
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const uint8_t *data; // Pointer to static data in flash
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} code_;
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};
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} // namespace uart
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} // namespace esphome
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