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esphome/esphome/components/uart/automation.h
J. Nick Koston f0062117c4 optimize
2025-11-08 23:20:27 -06:00

46 lines
1.3 KiB
C++

#pragma once
#include "uart.h"
#include "esphome/core/automation.h"
#include <vector>
namespace esphome {
namespace uart {
template<typename... Ts> class UARTWriteAction : public Action<Ts...>, public Parented<UARTComponent> {
public:
void set_data_template(std::vector<uint8_t> (*func)(Ts...)) {
// Stateless lambdas (generated by ESPHome) implicitly convert to function pointers
this->code_.func = func;
this->len_ = -1; // Sentinel value indicates template mode
}
// Store pointer to static data in flash (no RAM copy)
void set_data_static(const uint8_t *data, size_t len) {
this->code_.data = data;
this->len_ = len; // Length >= 0 indicates static mode
}
void play(const Ts &...x) override {
if (this->len_ >= 0) {
// Static mode: use pointer and length
this->parent_->write_array(this->code_.data, static_cast<size_t>(this->len_));
} else {
// Template mode: call function
auto val = this->code_.func(x...);
this->parent_->write_array(val);
}
}
protected:
ssize_t len_{-1}; // -1 = template mode, >=0 = static mode with length
union Code {
std::vector<uint8_t> (*func)(Ts...); // Function pointer (stateless lambdas)
const uint8_t *data; // Pointer to static data in flash
} code_;
};
} // namespace uart
} // namespace esphome