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mirror of https://github.com/esphome/esphome.git synced 2025-04-16 07:40:29 +01:00
Clyde Stubbs 248b0bc378
[lvgl] Allow multiple LVGL instances (#7712)
Co-authored-by: clydeps <U5yx99dok9>
2024-11-08 09:05:23 +13:00

33 lines
1011 B
Python

from esphome.components import select
import esphome.config_validation as cv
from esphome.const import CONF_OPTIONS
from ..defines import CONF_ANIMATED, CONF_WIDGET, literal
from ..lvcode import LvContext
from ..types import LvSelect, lvgl_ns
from ..widgets import get_widgets, wait_for_widgets
LVGLSelect = lvgl_ns.class_("LVGLSelect", select.Select)
CONFIG_SCHEMA = select.select_schema(LVGLSelect).extend(
{
cv.Required(CONF_WIDGET): cv.use_id(LvSelect),
cv.Optional(CONF_ANIMATED, default=False): cv.boolean,
}
)
async def to_code(config):
widget = await get_widgets(config, CONF_WIDGET)
widget = widget[0]
options = widget.config.get(CONF_OPTIONS, [])
selector = await select.new_select(config, options=options)
await wait_for_widgets()
async with LvContext() as ctx:
ctx.add(
selector.set_widget(
widget.var,
literal("LV_ANIM_ON" if config[CONF_ANIMATED] else "LV_ANIM_OFF"),
)
)