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51 lines
1.5 KiB
C++

#include "stepper.h"
#include "esphome/core/log.h"
namespace esphome {
namespace stepper {
static const char *const TAG = "stepper";
void Stepper::calculate_speed_(uint32_t now) {
// delta t since last calculation in seconds
float dt = (now - this->last_calculation_) * 1e-6f;
this->last_calculation_ = now;
if (this->has_reached_target()) {
this->current_speed_ = 0.0f;
return;
}
int32_t num_steps = abs(int32_t(this->target_position) - int32_t(this->current_position));
// (v_0)^2 / 2*a
float v_squared = this->current_speed_ * this->current_speed_;
auto steps_to_decelerate = static_cast<int32_t>(v_squared / (2 * this->deceleration_));
if (num_steps <= steps_to_decelerate) {
// need to start decelerating
this->current_speed_ -= this->deceleration_ * dt;
} else {
// we can still accelerate
this->current_speed_ += this->acceleration_ * dt;
}
this->current_speed_ = clamp(this->current_speed_, 0.0f, this->max_speed_);
}
int32_t Stepper::should_step_() {
uint32_t now = micros();
this->calculate_speed_(now);
if (this->current_speed_ == 0.0f)
return 0;
// assumes this method is called in a constant interval
uint32_t dt = now - this->last_step_;
if (dt >= (1 / this->current_speed_) * 1e6f) {
int32_t mag = this->target_position > this->current_position ? 1 : -1;
this->last_step_ = now;
this->current_position += mag;
return mag;
}
return 0;
}
} // namespace stepper
} // namespace esphome