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53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#include "nextion_switch.h"
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#include "esphome/core/util.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace nextion {
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static const char *const TAG = "nextion_switch";
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void NextionSwitch::process_bool(const std::string &variable_name, bool on) {
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if (!this->nextion_->is_setup())
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return;
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if (this->variable_name_ == variable_name) {
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this->publish_state(on);
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ESP_LOGD(TAG, "Processed switch \"%s\" state %s", variable_name.c_str(), state ? "ON" : "OFF");
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}
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}
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void NextionSwitch::update() {
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if (!this->nextion_->is_setup() || this->nextion_->is_updating())
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return;
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this->nextion_->add_to_get_queue(this);
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}
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void NextionSwitch::set_state(bool state, bool publish, bool send_to_nextion) {
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if (!this->nextion_->is_setup() || this->nextion_->is_updating())
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return;
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if (send_to_nextion) {
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if (this->nextion_->is_sleeping() || !this->visible_) {
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this->needs_to_send_update_ = true;
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} else {
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this->needs_to_send_update_ = false;
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this->nextion_->add_no_result_to_queue_with_set(this, (int) state);
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}
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}
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if (publish) {
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this->publish_state(state);
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} else {
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this->state = state;
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}
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this->update_component_settings();
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ESP_LOGN(TAG, "Updated switch \"%s\" state %s", this->variable_name_.c_str(), ONOFF(state));
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}
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void NextionSwitch::write_state(bool state) { this->set_state(state); }
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} // namespace nextion
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} // namespace esphome
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