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esphome/esphome/components/sdl/sdl_esphome.h
2025-06-04 19:49:32 +10:00

73 lines
2.3 KiB
C++

#pragma once
#ifdef USE_HOST
#include "esphome/core/component.h"
#include "esphome/core/log.h"
#include "esphome/core/application.h"
#include "esphome/components/display/display.h"
#define SDL_MAIN_HANDLED
#include "SDL.h"
#include <map>
namespace esphome {
namespace sdl {
constexpr static const char *const TAG = "sdl";
class Sdl : public display::Display {
public:
display::DisplayType get_display_type() override { return display::DISPLAY_TYPE_COLOR; }
void update() override;
void loop() override;
void setup() override;
void draw_pixels_at(int x_start, int y_start, int w, int h, const uint8_t *ptr, display::ColorOrder order,
display::ColorBitness bitness, bool big_endian, int x_offset, int y_offset, int x_pad) override;
void draw_pixel_at(int x, int y, Color color) override;
void process_key(uint32_t keycode, bool down);
void set_dimensions(uint16_t width, uint16_t height) {
this->width_ = width;
this->height_ = height;
}
void set_window_options(uint32_t window_options) { this->window_options_ = window_options; }
void set_position(uint16_t pos_x, uint16_t pos_y) {
this->pos_x_ = pos_x;
this->pos_y_ = pos_y;
}
int get_width() override { return this->width_; }
int get_height() override { return this->height_; }
float get_setup_priority() const override { return setup_priority::HARDWARE; }
void dump_config() override { LOG_DISPLAY("", "SDL", this); }
void add_key_listener(int32_t keycode, std::function<void(bool)> &&callback) {
if (!this->key_callbacks_.count(keycode)) {
this->key_callbacks_[keycode] = CallbackManager<void(bool)>();
}
this->key_callbacks_[keycode].add(std::move(callback));
}
int mouse_x{};
int mouse_y{};
bool mouse_down{};
protected:
int get_width_internal() override { return this->width_; }
int get_height_internal() override { return this->height_; }
void redraw_(SDL_Rect &rect);
int width_{};
int height_{};
uint32_t window_options_{0};
int pos_x_{SDL_WINDOWPOS_UNDEFINED};
int pos_y_{SDL_WINDOWPOS_UNDEFINED};
SDL_Renderer *renderer_{};
SDL_Window *window_{};
SDL_Texture *texture_{};
uint16_t x_low_{0};
uint16_t y_low_{0};
uint16_t x_high_{0};
uint16_t y_high_{0};
std::map<int32_t, CallbackManager<void(bool)>> key_callbacks_{};
};
} // namespace sdl
} // namespace esphome
#endif