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esphome/esphome/components/sdl/sdl_esphome.cpp
bdm310 e337bd7beb
[sdl] Implement binary sensors from keystrokes (#8207)
Co-authored-by: clydebarrow <2366188+clydebarrow@users.noreply.github.com>
2025-02-05 21:53:23 +11:00

130 lines
4.0 KiB
C++

#ifdef USE_HOST
#include "sdl_esphome.h"
#include "esphome/components/display/display_color_utils.h"
namespace esphome {
namespace sdl {
void Sdl::setup() {
ESP_LOGD(TAG, "Starting setup");
SDL_Init(SDL_INIT_VIDEO);
this->window_ = SDL_CreateWindow(App.get_name().c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
this->width_, this->height_, SDL_WINDOW_RESIZABLE);
this->renderer_ = SDL_CreateRenderer(this->window_, -1, SDL_RENDERER_SOFTWARE);
SDL_RenderSetLogicalSize(this->renderer_, this->width_, this->height_);
this->texture_ =
SDL_CreateTexture(this->renderer_, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STATIC, this->width_, this->height_);
SDL_SetTextureBlendMode(this->texture_, SDL_BLENDMODE_BLEND);
ESP_LOGD(TAG, "Setup Complete");
}
void Sdl::update() {
this->do_update_();
if ((this->x_high_ < this->x_low_) || (this->y_high_ < this->y_low_))
return;
SDL_Rect rect{this->x_low_, this->y_low_, this->x_high_ + 1 - this->x_low_, this->y_high_ + 1 - this->y_low_};
this->x_low_ = this->width_;
this->y_low_ = this->height_;
this->x_high_ = 0;
this->y_high_ = 0;
this->redraw_(rect);
}
void Sdl::redraw_(SDL_Rect &rect) {
SDL_RenderCopy(this->renderer_, this->texture_, &rect, &rect);
SDL_RenderPresent(this->renderer_);
}
void Sdl::draw_pixels_at(int x_start, int y_start, int w, int h, const uint8_t *ptr, display::ColorOrder order,
display::ColorBitness bitness, bool big_endian, int x_offset, int y_offset, int x_pad) {
SDL_Rect rect{x_start, y_start, w, h};
if (this->rotation_ != display::DISPLAY_ROTATION_0_DEGREES || bitness != display::COLOR_BITNESS_565 || big_endian) {
Display::draw_pixels_at(x_start, y_start, w, h, ptr, order, bitness, big_endian, x_offset, y_offset, x_pad);
} else {
auto stride = x_offset + w + x_pad;
auto data = ptr + (stride * y_offset + x_offset) * 2;
SDL_UpdateTexture(this->texture_, &rect, data, stride * 2);
}
this->redraw_(rect);
}
void Sdl::draw_pixel_at(int x, int y, Color color) {
SDL_Rect rect{x, y, 1, 1};
auto data = (display::ColorUtil::color_to_565(color, display::COLOR_ORDER_RGB));
SDL_UpdateTexture(this->texture_, &rect, &data, 2);
if (x < this->x_low_)
this->x_low_ = x;
if (y < this->y_low_)
this->y_low_ = y;
if (x > this->x_high_)
this->x_high_ = x;
if (y > this->y_high_)
this->y_high_ = y;
}
void Sdl::process_key(uint32_t keycode, bool down) {
auto callback = this->key_callbacks_.find(keycode);
if (callback != this->key_callbacks_.end())
callback->second(down);
}
void Sdl::loop() {
SDL_Event e;
if (SDL_PollEvent(&e)) {
switch (e.type) {
case SDL_QUIT:
exit(0);
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if (e.button.button == 1) {
this->mouse_x = e.button.x;
this->mouse_y = e.button.y;
this->mouse_down = e.button.state != 0;
}
break;
case SDL_MOUSEMOTION:
if (e.motion.state & 1) {
this->mouse_x = e.button.x;
this->mouse_y = e.button.y;
this->mouse_down = true;
} else {
this->mouse_down = false;
}
break;
case SDL_KEYDOWN:
ESP_LOGD(TAG, "keydown %d", e.key.keysym.sym);
this->process_key(e.key.keysym.sym, true);
break;
case SDL_KEYUP:
ESP_LOGD(TAG, "keyup %d", e.key.keysym.sym);
this->process_key(e.key.keysym.sym, false);
break;
case SDL_WINDOWEVENT:
switch (e.window.event) {
case SDL_WINDOWEVENT_SIZE_CHANGED:
case SDL_WINDOWEVENT_EXPOSED:
case SDL_WINDOWEVENT_RESIZED: {
SDL_Rect rect{0, 0, this->width_, this->height_};
this->redraw_(rect);
break;
}
default:
break;
}
break;
default:
ESP_LOGV(TAG, "Event %d", e.type);
break;
}
}
}
} // namespace sdl
} // namespace esphome
#endif