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esphome/esphome/components/select/select.h

119 lines
4.0 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/entity_base.h"
#include "esphome/core/helpers.h"
#include "select_call.h"
#include "select_traits.h"
namespace esphome {
namespace select {
#define LOG_SELECT(prefix, type, obj) \
if ((obj) != nullptr) { \
ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, LOG_STR_LITERAL(type), (obj)->get_name().c_str()); \
if (!(obj)->get_icon_ref().empty()) { \
ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->get_icon_ref().c_str()); \
} \
}
#define SUB_SELECT(name) \
protected: \
select::Select *name##_select_{nullptr}; \
\
public: \
void set_##name##_select(select::Select *select) { this->name##_select_ = select; }
/** Base-class for all selects.
*
* A select can use publish_state to send out a new value.
*/
class Select : public EntityBase {
public:
SelectTraits traits;
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
/// @deprecated Use current_option() instead. This member will be removed in ESPHome 2026.5.0.
ESPDEPRECATED("Use current_option() instead of .state. Will be removed in 2026.5.0", "2025.11.0")
std::string state{};
Select() = default;
~Select() = default;
#pragma GCC diagnostic pop
void publish_state(const std::string &state);
void publish_state(const char *state);
void publish_state(size_t index);
/// Return the currently selected option (as const char* from flash).
const char *current_option() const;
/// Instantiate a SelectCall object to modify this select component's state.
SelectCall make_call() { return SelectCall(this); }
/// Return whether this select component contains the provided option.
bool has_option(const std::string &option) const;
bool has_option(const char *option) const;
/// Return whether this select component contains the provided index offset.
bool has_index(size_t index) const;
/// Return the number of options in this select component.
size_t size() const;
/// Find the (optional) index offset of the provided option value.
optional<size_t> index_of(const std::string &option) const;
optional<size_t> index_of(const char *option) const;
/// Return the (optional) index offset of the currently active option.
optional<size_t> active_index() const;
/// Return the (optional) option value at the provided index offset.
optional<std::string> at(size_t index) const;
/// Return the option value at the provided index offset (as const char* from flash).
const char *option_at(size_t index) const;
void add_on_state_callback(std::function<void(std::string, size_t)> &&callback);
protected:
friend class SelectCall;
size_t active_index_{0};
/** Set the value of the select by index, this is an optional virtual method.
*
* IMPORTANT: At least ONE of the two control() methods must be overridden by derived classes.
* Overriding this index-based version is PREFERRED as it avoids string conversions.
*
* This method is called by the SelectCall when the index is already known.
* Default implementation converts to string and calls control(const std::string&).
*
* @param index The index as validated by the SelectCall.
*/
virtual void control(size_t index) { this->control(this->option_at(index)); }
/** Set the value of the select, this is a virtual method that each select integration can implement.
*
* IMPORTANT: At least ONE of the two control() methods must be overridden by derived classes.
* Overriding control(size_t) is PREFERRED as it avoids string conversions.
*
* This method is called by control(size_t) when not overridden, or directly by external code.
* Default implementation converts to index and calls control(size_t).
*
* @param value The value as validated by the caller.
*/
virtual void control(const std::string &value) {
auto index = this->index_of(value);
if (index.has_value()) {
this->control(index.value());
}
}
CallbackManager<void(std::string, size_t)> state_callback_;
};
} // namespace select
} // namespace esphome