mirror of
https://github.com/esphome/esphome.git
synced 2025-09-10 15:22:24 +01:00
378 lines
9.8 KiB
C++
378 lines
9.8 KiB
C++
#include <iostream>
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#include <vector>
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#include <cassert>
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#include <algorithm>
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#include <string>
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// Forward declare tests vector
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struct Test {
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std::string name;
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void (*func)();
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};
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std::vector<Test> tests;
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// Minimal test framework
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#define TEST(name) \
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void test_##name(); \
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struct test_##name##_registrar { \
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test_##name##_registrar() { tests.push_back({#name, test_##name}); } \
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} test_##name##_instance; \
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void test_##name()
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#define ASSERT(cond) \
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do { \
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if (!(cond)) { \
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std::cerr << "FAILED: " #cond " at " << __FILE__ << ":" << __LINE__ << std::endl; \
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exit(1); \
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} \
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} while (0)
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#define ASSERT_EQ(a, b) ASSERT((a) == (b))
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// Mock classes matching ESPHome structure
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const uint8_t COMPONENT_STATE_MASK = 0x07;
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const uint8_t COMPONENT_STATE_LOOP = 0x02;
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const uint8_t COMPONENT_STATE_LOOP_DONE = 0x04;
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const uint8_t COMPONENT_STATE_FAILED = 0x03;
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class Component {
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protected:
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uint8_t component_state_ = COMPONENT_STATE_LOOP;
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int id_;
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int loop_count_ = 0;
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public:
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Component(int id) : id_(id) {}
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virtual ~Component() = default;
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virtual void call() { loop_count_++; }
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int get_id() const { return id_; }
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int get_loop_count() const { return loop_count_; }
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uint8_t get_state() const { return component_state_ & COMPONENT_STATE_MASK; }
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void set_state(uint8_t state) { component_state_ = (component_state_ & ~COMPONENT_STATE_MASK) | state; }
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};
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class Application {
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public:
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std::vector<Component *> looping_components_;
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uint16_t looping_components_active_end_ = 0;
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uint16_t current_loop_index_ = 0;
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bool in_loop_ = false;
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void add_component(Component *c) {
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looping_components_.push_back(c);
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looping_components_active_end_ = looping_components_.size();
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}
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void loop() {
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in_loop_ = true;
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for (current_loop_index_ = 0; current_loop_index_ < looping_components_active_end_; current_loop_index_++) {
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looping_components_[current_loop_index_]->call();
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}
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in_loop_ = false;
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}
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void disable_component_loop(Component *component) {
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for (uint16_t i = 0; i < looping_components_active_end_; i++) {
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if (looping_components_[i] == component) {
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looping_components_active_end_--;
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if (i != looping_components_active_end_) {
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std::swap(looping_components_[i], looping_components_[looping_components_active_end_]);
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if (in_loop_ && i == current_loop_index_) {
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current_loop_index_--;
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}
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}
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return;
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}
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}
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}
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void enable_component_loop(Component *component) {
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const uint16_t size = looping_components_.size();
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for (uint16_t i = 0; i < size; i++) {
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if (looping_components_[i] == component) {
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if (i < looping_components_active_end_) {
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return; // Already active
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}
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if (i != looping_components_active_end_) {
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std::swap(looping_components_[i], looping_components_[looping_components_active_end_]);
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}
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looping_components_active_end_++;
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return;
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}
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}
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}
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// Helper methods for testing
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std::vector<int> get_active_ids() const {
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std::vector<int> ids;
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for (uint16_t i = 0; i < looping_components_active_end_; i++) {
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ids.push_back(looping_components_[i]->get_id());
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}
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return ids;
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}
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bool is_component_active(Component *c) const {
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for (uint16_t i = 0; i < looping_components_active_end_; i++) {
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if (looping_components_[i] == c)
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return true;
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}
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return false;
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}
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};
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// Test basic functionality
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TEST(basic_loop) {
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Application app;
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std::vector<std::unique_ptr<Component>> components;
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for (int i = 0; i < 5; i++) {
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components.push_back(std::make_unique<Component>(i));
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app.add_component(components.back().get());
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}
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app.loop();
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for (const auto &c : components) {
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ASSERT_EQ(c->get_loop_count(), 1);
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}
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}
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TEST(disable_component) {
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Application app;
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std::vector<std::unique_ptr<Component>> components;
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for (int i = 0; i < 5; i++) {
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components.push_back(std::make_unique<Component>(i));
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app.add_component(components.back().get());
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}
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// Disable component 2
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app.disable_component_loop(components[2].get());
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app.loop();
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// Components 0,1,3,4 should have been called
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ASSERT_EQ(components[0]->get_loop_count(), 1);
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ASSERT_EQ(components[1]->get_loop_count(), 1);
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ASSERT_EQ(components[2]->get_loop_count(), 0); // Disabled
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ASSERT_EQ(components[3]->get_loop_count(), 1);
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ASSERT_EQ(components[4]->get_loop_count(), 1);
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// Verify partitioning
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ASSERT_EQ(app.looping_components_active_end_, 4);
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ASSERT(!app.is_component_active(components[2].get()));
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}
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TEST(enable_component) {
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Application app;
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std::vector<std::unique_ptr<Component>> components;
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for (int i = 0; i < 5; i++) {
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components.push_back(std::make_unique<Component>(i));
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app.add_component(components.back().get());
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}
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// Disable then re-enable
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app.disable_component_loop(components[2].get());
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app.enable_component_loop(components[2].get());
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app.loop();
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// All should have been called
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for (const auto &c : components) {
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ASSERT_EQ(c->get_loop_count(), 1);
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}
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ASSERT_EQ(app.looping_components_active_end_, 5);
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}
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TEST(multiple_disable_enable) {
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Application app;
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std::vector<std::unique_ptr<Component>> components;
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for (int i = 0; i < 10; i++) {
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components.push_back(std::make_unique<Component>(i));
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app.add_component(components.back().get());
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}
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// Disable multiple
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app.disable_component_loop(components[1].get());
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app.disable_component_loop(components[5].get());
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app.disable_component_loop(components[7].get());
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ASSERT_EQ(app.looping_components_active_end_, 7);
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app.loop();
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// Check counts
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int active_count = 0;
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for (const auto &c : components) {
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if (c->get_loop_count() == 1)
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active_count++;
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}
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ASSERT_EQ(active_count, 7);
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// Re-enable one
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app.enable_component_loop(components[5].get());
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ASSERT_EQ(app.looping_components_active_end_, 8);
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app.loop();
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ASSERT_EQ(components[5]->get_loop_count(), 1);
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}
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// Test reentrant behavior
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class SelfDisablingComponent : public Component {
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Application *app_;
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public:
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SelfDisablingComponent(int id, Application *app) : Component(id), app_(app) {}
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void call() override {
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Component::call();
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if (loop_count_ == 2) {
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app_->disable_component_loop(this);
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}
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}
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};
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TEST(reentrant_disable) {
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Application app;
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std::vector<std::unique_ptr<Component>> components;
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// Add regular components
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for (int i = 0; i < 3; i++) {
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components.push_back(std::make_unique<Component>(i));
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app.add_component(components.back().get());
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}
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// Add self-disabling component
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auto self_disable = std::make_unique<SelfDisablingComponent>(3, &app);
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app.add_component(self_disable.get());
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// Add more regular components
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for (int i = 4; i < 6; i++) {
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components.push_back(std::make_unique<Component>(i));
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app.add_component(components.back().get());
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}
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// First loop - all active
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app.loop();
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ASSERT_EQ(app.looping_components_active_end_, 6);
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// Second loop - self-disabling component disables itself
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app.loop();
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ASSERT_EQ(app.looping_components_active_end_, 5);
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ASSERT_EQ(self_disable->get_loop_count(), 2);
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// Third loop - self-disabling component should not be called
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app.loop();
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ASSERT_EQ(self_disable->get_loop_count(), 2); // Still 2
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}
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// Test edge cases
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TEST(disable_already_disabled) {
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Application app;
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auto comp = std::make_unique<Component>(0);
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app.add_component(comp.get());
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app.disable_component_loop(comp.get());
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ASSERT_EQ(app.looping_components_active_end_, 0);
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// Disable again - should be no-op
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app.disable_component_loop(comp.get());
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ASSERT_EQ(app.looping_components_active_end_, 0);
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}
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TEST(enable_already_enabled) {
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Application app;
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auto comp = std::make_unique<Component>(0);
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app.add_component(comp.get());
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ASSERT_EQ(app.looping_components_active_end_, 1);
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// Enable again - should be no-op
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app.enable_component_loop(comp.get());
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ASSERT_EQ(app.looping_components_active_end_, 1);
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}
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TEST(disable_last_component) {
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Application app;
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auto comp = std::make_unique<Component>(0);
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app.add_component(comp.get());
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app.disable_component_loop(comp.get());
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ASSERT_EQ(app.looping_components_active_end_, 0);
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app.loop(); // Should not crash with empty active set
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}
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// Test that mimics real ESPHome component behavior
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class MockSNTPComponent : public Component {
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Application *app_;
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bool time_synced_ = false;
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public:
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MockSNTPComponent(int id, Application *app) : Component(id), app_(app) {}
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void call() override {
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Component::call();
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// Simulate time sync after 3 calls
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if (loop_count_ >= 3 && !time_synced_) {
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time_synced_ = true;
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std::cout << " SNTP: Time synced, disabling loop" << std::endl;
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set_state(COMPONENT_STATE_LOOP_DONE);
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app_->disable_component_loop(this);
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}
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}
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bool is_synced() const { return time_synced_; }
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};
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TEST(real_world_sntp) {
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Application app;
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// Regular components
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std::vector<std::unique_ptr<Component>> components;
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for (int i = 0; i < 5; i++) {
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components.push_back(std::make_unique<Component>(i));
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app.add_component(components.back().get());
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}
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// SNTP component
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auto sntp = std::make_unique<MockSNTPComponent>(5, &app);
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app.add_component(sntp.get());
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// Run 5 iterations
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for (int i = 0; i < 5; i++) {
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app.loop();
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}
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// SNTP should have disabled itself after 3 calls
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ASSERT_EQ(sntp->get_loop_count(), 3);
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ASSERT(sntp->is_synced());
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ASSERT_EQ(app.looping_components_active_end_, 5); // SNTP removed
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// Regular components should have 5 calls each
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for (const auto &c : components) {
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ASSERT_EQ(c->get_loop_count(), 5);
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}
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}
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int main() {
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std::cout << "Running partitioned vector tests...\n" << std::endl;
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for (const auto &test : tests) {
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std::cout << "Running test: " << test.name << std::endl;
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test.func();
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std::cout << " ✓ PASSED" << std::endl;
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}
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std::cout << "\nAll " << tests.size() << " tests passed!" << std::endl;
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return 0;
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} |