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esphome/test_partitioned_vector.cpp
2025-06-15 20:22:29 -05:00

378 lines
9.8 KiB
C++

#include <iostream>
#include <vector>
#include <cassert>
#include <algorithm>
#include <string>
// Forward declare tests vector
struct Test {
std::string name;
void (*func)();
};
std::vector<Test> tests;
// Minimal test framework
#define TEST(name) \
void test_##name(); \
struct test_##name##_registrar { \
test_##name##_registrar() { tests.push_back({#name, test_##name}); } \
} test_##name##_instance; \
void test_##name()
#define ASSERT(cond) \
do { \
if (!(cond)) { \
std::cerr << "FAILED: " #cond " at " << __FILE__ << ":" << __LINE__ << std::endl; \
exit(1); \
} \
} while (0)
#define ASSERT_EQ(a, b) ASSERT((a) == (b))
// Mock classes matching ESPHome structure
const uint8_t COMPONENT_STATE_MASK = 0x07;
const uint8_t COMPONENT_STATE_LOOP = 0x02;
const uint8_t COMPONENT_STATE_LOOP_DONE = 0x04;
const uint8_t COMPONENT_STATE_FAILED = 0x03;
class Component {
protected:
uint8_t component_state_ = COMPONENT_STATE_LOOP;
int id_;
int loop_count_ = 0;
public:
Component(int id) : id_(id) {}
virtual ~Component() = default;
virtual void call() { loop_count_++; }
int get_id() const { return id_; }
int get_loop_count() const { return loop_count_; }
uint8_t get_state() const { return component_state_ & COMPONENT_STATE_MASK; }
void set_state(uint8_t state) { component_state_ = (component_state_ & ~COMPONENT_STATE_MASK) | state; }
};
class Application {
public:
std::vector<Component *> looping_components_;
uint16_t looping_components_active_end_ = 0;
uint16_t current_loop_index_ = 0;
bool in_loop_ = false;
void add_component(Component *c) {
looping_components_.push_back(c);
looping_components_active_end_ = looping_components_.size();
}
void loop() {
in_loop_ = true;
for (current_loop_index_ = 0; current_loop_index_ < looping_components_active_end_; current_loop_index_++) {
looping_components_[current_loop_index_]->call();
}
in_loop_ = false;
}
void disable_component_loop(Component *component) {
for (uint16_t i = 0; i < looping_components_active_end_; i++) {
if (looping_components_[i] == component) {
looping_components_active_end_--;
if (i != looping_components_active_end_) {
std::swap(looping_components_[i], looping_components_[looping_components_active_end_]);
if (in_loop_ && i == current_loop_index_) {
current_loop_index_--;
}
}
return;
}
}
}
void enable_component_loop(Component *component) {
const uint16_t size = looping_components_.size();
for (uint16_t i = 0; i < size; i++) {
if (looping_components_[i] == component) {
if (i < looping_components_active_end_) {
return; // Already active
}
if (i != looping_components_active_end_) {
std::swap(looping_components_[i], looping_components_[looping_components_active_end_]);
}
looping_components_active_end_++;
return;
}
}
}
// Helper methods for testing
std::vector<int> get_active_ids() const {
std::vector<int> ids;
for (uint16_t i = 0; i < looping_components_active_end_; i++) {
ids.push_back(looping_components_[i]->get_id());
}
return ids;
}
bool is_component_active(Component *c) const {
for (uint16_t i = 0; i < looping_components_active_end_; i++) {
if (looping_components_[i] == c)
return true;
}
return false;
}
};
// Test basic functionality
TEST(basic_loop) {
Application app;
std::vector<std::unique_ptr<Component>> components;
for (int i = 0; i < 5; i++) {
components.push_back(std::make_unique<Component>(i));
app.add_component(components.back().get());
}
app.loop();
for (const auto &c : components) {
ASSERT_EQ(c->get_loop_count(), 1);
}
}
TEST(disable_component) {
Application app;
std::vector<std::unique_ptr<Component>> components;
for (int i = 0; i < 5; i++) {
components.push_back(std::make_unique<Component>(i));
app.add_component(components.back().get());
}
// Disable component 2
app.disable_component_loop(components[2].get());
app.loop();
// Components 0,1,3,4 should have been called
ASSERT_EQ(components[0]->get_loop_count(), 1);
ASSERT_EQ(components[1]->get_loop_count(), 1);
ASSERT_EQ(components[2]->get_loop_count(), 0); // Disabled
ASSERT_EQ(components[3]->get_loop_count(), 1);
ASSERT_EQ(components[4]->get_loop_count(), 1);
// Verify partitioning
ASSERT_EQ(app.looping_components_active_end_, 4);
ASSERT(!app.is_component_active(components[2].get()));
}
TEST(enable_component) {
Application app;
std::vector<std::unique_ptr<Component>> components;
for (int i = 0; i < 5; i++) {
components.push_back(std::make_unique<Component>(i));
app.add_component(components.back().get());
}
// Disable then re-enable
app.disable_component_loop(components[2].get());
app.enable_component_loop(components[2].get());
app.loop();
// All should have been called
for (const auto &c : components) {
ASSERT_EQ(c->get_loop_count(), 1);
}
ASSERT_EQ(app.looping_components_active_end_, 5);
}
TEST(multiple_disable_enable) {
Application app;
std::vector<std::unique_ptr<Component>> components;
for (int i = 0; i < 10; i++) {
components.push_back(std::make_unique<Component>(i));
app.add_component(components.back().get());
}
// Disable multiple
app.disable_component_loop(components[1].get());
app.disable_component_loop(components[5].get());
app.disable_component_loop(components[7].get());
ASSERT_EQ(app.looping_components_active_end_, 7);
app.loop();
// Check counts
int active_count = 0;
for (const auto &c : components) {
if (c->get_loop_count() == 1)
active_count++;
}
ASSERT_EQ(active_count, 7);
// Re-enable one
app.enable_component_loop(components[5].get());
ASSERT_EQ(app.looping_components_active_end_, 8);
app.loop();
ASSERT_EQ(components[5]->get_loop_count(), 1);
}
// Test reentrant behavior
class SelfDisablingComponent : public Component {
Application *app_;
public:
SelfDisablingComponent(int id, Application *app) : Component(id), app_(app) {}
void call() override {
Component::call();
if (loop_count_ == 2) {
app_->disable_component_loop(this);
}
}
};
TEST(reentrant_disable) {
Application app;
std::vector<std::unique_ptr<Component>> components;
// Add regular components
for (int i = 0; i < 3; i++) {
components.push_back(std::make_unique<Component>(i));
app.add_component(components.back().get());
}
// Add self-disabling component
auto self_disable = std::make_unique<SelfDisablingComponent>(3, &app);
app.add_component(self_disable.get());
// Add more regular components
for (int i = 4; i < 6; i++) {
components.push_back(std::make_unique<Component>(i));
app.add_component(components.back().get());
}
// First loop - all active
app.loop();
ASSERT_EQ(app.looping_components_active_end_, 6);
// Second loop - self-disabling component disables itself
app.loop();
ASSERT_EQ(app.looping_components_active_end_, 5);
ASSERT_EQ(self_disable->get_loop_count(), 2);
// Third loop - self-disabling component should not be called
app.loop();
ASSERT_EQ(self_disable->get_loop_count(), 2); // Still 2
}
// Test edge cases
TEST(disable_already_disabled) {
Application app;
auto comp = std::make_unique<Component>(0);
app.add_component(comp.get());
app.disable_component_loop(comp.get());
ASSERT_EQ(app.looping_components_active_end_, 0);
// Disable again - should be no-op
app.disable_component_loop(comp.get());
ASSERT_EQ(app.looping_components_active_end_, 0);
}
TEST(enable_already_enabled) {
Application app;
auto comp = std::make_unique<Component>(0);
app.add_component(comp.get());
ASSERT_EQ(app.looping_components_active_end_, 1);
// Enable again - should be no-op
app.enable_component_loop(comp.get());
ASSERT_EQ(app.looping_components_active_end_, 1);
}
TEST(disable_last_component) {
Application app;
auto comp = std::make_unique<Component>(0);
app.add_component(comp.get());
app.disable_component_loop(comp.get());
ASSERT_EQ(app.looping_components_active_end_, 0);
app.loop(); // Should not crash with empty active set
}
// Test that mimics real ESPHome component behavior
class MockSNTPComponent : public Component {
Application *app_;
bool time_synced_ = false;
public:
MockSNTPComponent(int id, Application *app) : Component(id), app_(app) {}
void call() override {
Component::call();
// Simulate time sync after 3 calls
if (loop_count_ >= 3 && !time_synced_) {
time_synced_ = true;
std::cout << " SNTP: Time synced, disabling loop" << std::endl;
set_state(COMPONENT_STATE_LOOP_DONE);
app_->disable_component_loop(this);
}
}
bool is_synced() const { return time_synced_; }
};
TEST(real_world_sntp) {
Application app;
// Regular components
std::vector<std::unique_ptr<Component>> components;
for (int i = 0; i < 5; i++) {
components.push_back(std::make_unique<Component>(i));
app.add_component(components.back().get());
}
// SNTP component
auto sntp = std::make_unique<MockSNTPComponent>(5, &app);
app.add_component(sntp.get());
// Run 5 iterations
for (int i = 0; i < 5; i++) {
app.loop();
}
// SNTP should have disabled itself after 3 calls
ASSERT_EQ(sntp->get_loop_count(), 3);
ASSERT(sntp->is_synced());
ASSERT_EQ(app.looping_components_active_end_, 5); // SNTP removed
// Regular components should have 5 calls each
for (const auto &c : components) {
ASSERT_EQ(c->get_loop_count(), 5);
}
}
int main() {
std::cout << "Running partitioned vector tests...\n" << std::endl;
for (const auto &test : tests) {
std::cout << "Running test: " << test.name << std::endl;
test.func();
std::cout << " ✓ PASSED" << std::endl;
}
std::cout << "\nAll " << tests.size() << " tests passed!" << std::endl;
return 0;
}