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esphome/esphome/components/status_led/light/status_led_light.cpp

78 lines
2.2 KiB
C++

#include "status_led_light.h"
#include "esphome/core/log.h"
#include "esphome/core/application.h"
#include <cinttypes>
namespace esphome {
namespace status_led {
static const char *const TAG = "status_led";
void StatusLEDLightOutput::loop() {
uint8_t new_state = App.get_app_state() & STATUS_LED_MASK;
if (new_state != this->last_app_state_) {
ESP_LOGV(TAG, "New app state 0x%02X", new_state);
}
if ((new_state & STATUS_LED_ERROR) != 0u) {
this->output_state_(millis() % 250u < 150u);
this->last_app_state_ = new_state;
} else if ((new_state & STATUS_LED_WARNING) != 0u) {
this->output_state_(millis() % 1500u < 250u);
this->last_app_state_ = new_state;
} else if (new_state != this->last_app_state_) {
// if no error/warning -> restore light state or turn off
bool state = false;
if (lightstate_)
lightstate_->current_values_as_binary(&state);
ESP_LOGD(TAG, "Restoring light state %s", ONOFF(state));
this->output_state_(state);
this->last_app_state_ = new_state;
}
}
void StatusLEDLightOutput::setup_state(light::LightState *state) {
lightstate_ = state;
ESP_LOGD(TAG, "'%s': Setting initial state", state->get_name().c_str());
this->write_state(state);
}
void StatusLEDLightOutput::write_state(light::LightState *state) {
bool binary;
state->current_values_as_binary(&binary);
// if in warning/error, don't overwrite the status_led
// once it is back to OK, the loop will restore the state
if ((App.get_app_state() & (STATUS_LED_ERROR | STATUS_LED_WARNING)) == 0u) {
ESP_LOGD(TAG, "'%s': Setting state %s", state->get_name().c_str(), ONOFF(binary));
this->output_state_(binary);
}
}
void StatusLEDLightOutput::setup() {
ESP_LOGCONFIG(TAG, "Running setup");
if (this->pin_ != nullptr) {
this->pin_->setup();
this->pin_->digital_write(false);
}
}
void StatusLEDLightOutput::dump_config() {
ESP_LOGCONFIG(TAG, "Status Led Light:");
LOG_PIN(" Pin: ", this->pin_);
}
void StatusLEDLightOutput::output_state_(bool state) {
if (this->pin_ != nullptr)
this->pin_->digital_write(state);
if (this->output_ != nullptr)
this->output_->set_state(state);
}
} // namespace status_led
} // namespace esphome