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mirror of https://github.com/esphome/esphome.git synced 2025-04-15 23:30:28 +01:00
2023-05-29 09:44:35 +12:00

137 lines
4.6 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/entity_base.h"
#include "esphome/core/preferences.h"
#include "esphome/core/helpers.h"
namespace esphome {
namespace switch_ {
#define SUB_SWITCH(name) \
protected: \
switch_::Switch *name##_switch_{nullptr}; \
\
public: \
void set_##name##_switch(switch_::Switch *s) { this->name##_switch_ = s; }
// bit0: on/off. bit1: persistent. bit2: inverted. bit3: disabled
const int RESTORE_MODE_ON_MASK = 0x01;
const int RESTORE_MODE_PERSISTENT_MASK = 0x02;
const int RESTORE_MODE_INVERTED_MASK = 0x04;
const int RESTORE_MODE_DISABLED_MASK = 0x08;
enum SwitchRestoreMode {
SWITCH_ALWAYS_OFF = !RESTORE_MODE_ON_MASK,
SWITCH_ALWAYS_ON = RESTORE_MODE_ON_MASK,
SWITCH_RESTORE_DEFAULT_OFF = RESTORE_MODE_PERSISTENT_MASK,
SWITCH_RESTORE_DEFAULT_ON = RESTORE_MODE_PERSISTENT_MASK | RESTORE_MODE_ON_MASK,
SWITCH_RESTORE_INVERTED_DEFAULT_OFF = RESTORE_MODE_PERSISTENT_MASK | RESTORE_MODE_INVERTED_MASK,
SWITCH_RESTORE_INVERTED_DEFAULT_ON = RESTORE_MODE_PERSISTENT_MASK | RESTORE_MODE_INVERTED_MASK | RESTORE_MODE_ON_MASK,
SWITCH_RESTORE_DISABLED = RESTORE_MODE_DISABLED_MASK,
};
/** Base class for all switches.
*
* A switch is basically just a combination of a binary sensor (for reporting switch values)
* and a write_state method that writes a state to the hardware.
*/
class Switch : public EntityBase, public EntityBase_DeviceClass {
public:
explicit Switch();
/** Publish a state to the front-end from the back-end.
*
* The input value is inverted if applicable. Then the internal value member is set and
* finally the callbacks are called.
*
* @param state The new state.
*/
void publish_state(bool state);
/// The current reported state of the binary sensor.
bool state;
/// Indicates whether or not state is to be retrieved from flash and how
SwitchRestoreMode restore_mode{SWITCH_RESTORE_DEFAULT_OFF};
/** Turn this switch on. This is called by the front-end.
*
* For implementing switches, please override write_state.
*/
void turn_on();
/** Turn this switch off. This is called by the front-end.
*
* For implementing switches, please override write_state.
*/
void turn_off();
/** Toggle this switch. This is called by the front-end.
*
* For implementing switches, please override write_state.
*/
void toggle();
/** Set whether the state should be treated as inverted.
*
* To the developer and user an inverted switch will act just like a non-inverted one.
* In particular, the only thing that's changed by this is the value passed to
* write_state and the state in publish_state. The .state member variable and
* turn_on/turn_off/toggle remain unaffected.
*
* @param inverted Whether to invert this switch.
*/
void set_inverted(bool inverted);
/** Set callback for state changes.
*
* @param callback The void(bool) callback.
*/
void add_on_state_callback(std::function<void(bool)> &&callback);
/** Returns the initial state of the switch, as persisted previously,
or empty if never persisted.
*/
optional<bool> get_initial_state();
/** Returns the initial state of the switch, after applying restore mode rules.
* If restore mode is disabled, this function will return an optional with no value
* (.has_value() is false), leaving it up to the component to decide the state.
* For example, the component could read the state from hardware and determine the current
* state.
*/
optional<bool> get_initial_state_with_restore_mode();
/** Return whether this switch uses an assumed state - i.e. if both the ON/OFF actions should be displayed in Home
* Assistant because the real state is unknown.
*
* Defaults to false.
*/
virtual bool assumed_state();
bool is_inverted() const;
void set_restore_mode(SwitchRestoreMode restore_mode) { this->restore_mode = restore_mode; }
protected:
/** Write the given state to hardware. You should implement this
* abstract method if you want to create your own switch.
*
* In the implementation of this method, you should also call
* publish_state to acknowledge that the state was written to the hardware.
*
* @param state The state to write. Inversion is already applied if user specified it.
*/
virtual void write_state(bool state) = 0;
CallbackManager<void(bool)> state_callback_{};
bool inverted_{false};
Deduplicator<bool> publish_dedup_;
ESPPreferenceObject rtc_;
};
#define LOG_SWITCH(prefix, type, obj) log_switch((TAG), (prefix), LOG_STR_LITERAL(type), (obj))
void log_switch(const char *tag, const char *prefix, const char *type, Switch *obj);
} // namespace switch_
} // namespace esphome