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* Renamed Nameable to EntityBase (cpp) * Renamed NAMEABLE_SCHEMA to ENTITY_BASE_SCHEMA (Python) * Renamed cg.Nameable to cg.EntityBase (Python) * Remove redundant use of CONF_NAME from esp32_touch * Remove redundant use of CONF_NAME from mcp3008 * Updated test * Moved EntityBase from Component.h and Component.cpp * Added icon property to EntityBase * Added CONF_ICON to ENTITY_BASE_SCHEMA and added setup_entity function to cpp_helpers * Added MQTT component getters for icon and disabled_by_default * Lint * Removed icon field from MQTT components * Code generation now uses setup_entity to setENTITY_BASE_SCHEMA fields * Removed unused import * Added cstdint include * Optimisation: don't set icon if it is empty * Remove icon from NumberTraits and SelectTraits * Removed unused import * Integration and Total Daily Energy sensors now inherit icons from their parents during code generation * Minor comment correction * Removed redundant icon-handling code from sensor, switch, and text_sensor * Update esphome/components/tsl2591/tsl2591.h Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl> * Added icon property to binary sensor, climate, cover, and fan component tests * Added icons for Binary Sensor, Climate, Cover, Fan, and Light to API * Consolidated EntityBase fields in MQTT components Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
97 lines
3.0 KiB
C++
97 lines
3.0 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/entity_base.h"
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#include "esphome/core/helpers.h"
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#include "esphome/components/binary_sensor/filter.h"
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namespace esphome {
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namespace binary_sensor {
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#define LOG_BINARY_SENSOR(prefix, type, obj) \
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if ((obj) != nullptr) { \
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ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, LOG_STR_LITERAL(type), (obj)->get_name().c_str()); \
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if (!(obj)->get_device_class().empty()) { \
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ESP_LOGCONFIG(TAG, "%s Device Class: '%s'", prefix, (obj)->get_device_class().c_str()); \
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} \
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}
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/** Base class for all binary_sensor-type classes.
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*
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* This class includes a callback that components such as MQTT can subscribe to for state changes.
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* The sub classes should notify the front-end of new states via the publish_state() method which
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* handles inverted inputs for you.
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*/
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class BinarySensor : public EntityBase {
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public:
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explicit BinarySensor();
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/** Construct a binary sensor with the specified name
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*
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* @param name Name of this binary sensor.
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*/
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explicit BinarySensor(const std::string &name);
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/** Add a callback to be notified of state changes.
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*
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* @param callback The void(bool) callback.
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*/
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void add_on_state_callback(std::function<void(bool)> &&callback);
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/** Publish a new state to the front-end.
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*
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* @param state The new state.
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*/
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void publish_state(bool state);
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/** Publish the initial state, this will not make the callback manager send callbacks
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* and is meant only for the initial state on boot.
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*
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* @param state The new state.
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*/
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void publish_initial_state(bool state);
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/// The current reported state of the binary sensor.
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bool state;
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/// Manually set the Home Assistant device class (see binary_sensor::device_class)
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void set_device_class(const std::string &device_class);
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/// Get the device class for this binary sensor, using the manual override if specified.
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std::string get_device_class();
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void add_filter(Filter *filter);
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void add_filters(const std::vector<Filter *> &filters);
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// ========== INTERNAL METHODS ==========
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// (In most use cases you won't need these)
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void send_state_internal(bool state, bool is_initial);
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/// Return whether this binary sensor has outputted a state.
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virtual bool has_state() const;
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virtual bool is_status_binary_sensor() const;
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// ========== OVERRIDE METHODS ==========
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// (You'll only need this when creating your own custom binary sensor)
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/// Get the default device class for this sensor, or empty string for no default.
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virtual std::string device_class();
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protected:
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uint32_t hash_base() override;
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CallbackManager<void(bool)> state_callback_{};
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optional<std::string> device_class_{}; ///< Stores the override of the device class
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Filter *filter_list_{nullptr};
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bool has_state_{false};
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Deduplicator<bool> publish_dedup_;
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};
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class BinarySensorInitiallyOff : public BinarySensor {
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public:
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bool has_state() const override { return true; }
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};
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} // namespace binary_sensor
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} // namespace esphome
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