mirror of
https://github.com/esphome/esphome.git
synced 2025-03-21 01:58:16 +00:00
140 lines
4.4 KiB
C++
140 lines
4.4 KiB
C++
#pragma once
|
|
#include "esphome/core/automation.h"
|
|
#include "nextion.h"
|
|
|
|
namespace esphome {
|
|
namespace nextion {
|
|
|
|
class BufferOverflowTrigger : public Trigger<> {
|
|
public:
|
|
explicit BufferOverflowTrigger(Nextion *nextion) {
|
|
nextion->add_buffer_overflow_event_callback([this]() { this->trigger(); });
|
|
}
|
|
};
|
|
|
|
class SetupTrigger : public Trigger<> {
|
|
public:
|
|
explicit SetupTrigger(Nextion *nextion) {
|
|
nextion->add_setup_state_callback([this]() { this->trigger(); });
|
|
}
|
|
};
|
|
|
|
class SleepTrigger : public Trigger<> {
|
|
public:
|
|
explicit SleepTrigger(Nextion *nextion) {
|
|
nextion->add_sleep_state_callback([this]() { this->trigger(); });
|
|
}
|
|
};
|
|
|
|
class WakeTrigger : public Trigger<> {
|
|
public:
|
|
explicit WakeTrigger(Nextion *nextion) {
|
|
nextion->add_wake_state_callback([this]() { this->trigger(); });
|
|
}
|
|
};
|
|
|
|
class PageTrigger : public Trigger<uint8_t> {
|
|
public:
|
|
explicit PageTrigger(Nextion *nextion) {
|
|
nextion->add_new_page_callback([this](const uint8_t page_id) { this->trigger(page_id); });
|
|
}
|
|
};
|
|
|
|
class TouchTrigger : public Trigger<uint8_t, uint8_t, bool> {
|
|
public:
|
|
explicit TouchTrigger(Nextion *nextion) {
|
|
nextion->add_touch_event_callback([this](uint8_t page_id, uint8_t component_id, bool touch_event) {
|
|
this->trigger(page_id, component_id, touch_event);
|
|
});
|
|
}
|
|
};
|
|
|
|
template<typename... Ts> class NextionSetBrightnessAction : public Action<Ts...> {
|
|
public:
|
|
explicit NextionSetBrightnessAction(Nextion *component) : component_(component) {}
|
|
|
|
TEMPLATABLE_VALUE(float, brightness)
|
|
|
|
void play(Ts... x) override {
|
|
this->component_->set_brightness(this->brightness_.value(x...));
|
|
this->component_->set_backlight_brightness(this->brightness_.value(x...));
|
|
}
|
|
|
|
void set_brightness(std::function<void(Ts..., float)> brightness) { this->brightness_ = brightness; }
|
|
|
|
protected:
|
|
Nextion *component_;
|
|
};
|
|
|
|
template<typename... Ts> class NextionPublishFloatAction : public Action<Ts...> {
|
|
public:
|
|
explicit NextionPublishFloatAction(NextionComponent *component) : component_(component) {}
|
|
|
|
TEMPLATABLE_VALUE(float, state)
|
|
TEMPLATABLE_VALUE(bool, publish_state)
|
|
TEMPLATABLE_VALUE(bool, send_to_nextion)
|
|
|
|
void play(Ts... x) override {
|
|
this->component_->set_state(this->state_.value(x...), this->publish_state_.value(x...),
|
|
this->send_to_nextion_.value(x...));
|
|
}
|
|
|
|
void set_state(std::function<void(Ts..., float)> state) { this->state_ = state; }
|
|
void set_publish_state(std::function<void(Ts..., bool)> publish_state) { this->publish_state_ = publish_state; }
|
|
void set_send_to_nextion(std::function<void(Ts..., bool)> send_to_nextion) {
|
|
this->send_to_nextion_ = send_to_nextion;
|
|
}
|
|
|
|
protected:
|
|
NextionComponent *component_;
|
|
};
|
|
|
|
template<typename... Ts> class NextionPublishTextAction : public Action<Ts...> {
|
|
public:
|
|
explicit NextionPublishTextAction(NextionComponent *component) : component_(component) {}
|
|
|
|
TEMPLATABLE_VALUE(const char *, state)
|
|
TEMPLATABLE_VALUE(bool, publish_state)
|
|
TEMPLATABLE_VALUE(bool, send_to_nextion)
|
|
|
|
void play(Ts... x) override {
|
|
this->component_->set_state(this->state_.value(x...), this->publish_state_.value(x...),
|
|
this->send_to_nextion_.value(x...));
|
|
}
|
|
|
|
void set_state(std::function<void(Ts..., const char *)> state) { this->state_ = state; }
|
|
void set_publish_state(std::function<void(Ts..., bool)> publish_state) { this->publish_state_ = publish_state; }
|
|
void set_send_to_nextion(std::function<void(Ts..., bool)> send_to_nextion) {
|
|
this->send_to_nextion_ = send_to_nextion;
|
|
}
|
|
|
|
protected:
|
|
NextionComponent *component_;
|
|
};
|
|
|
|
template<typename... Ts> class NextionPublishBoolAction : public Action<Ts...> {
|
|
public:
|
|
explicit NextionPublishBoolAction(NextionComponent *component) : component_(component) {}
|
|
|
|
TEMPLATABLE_VALUE(bool, state)
|
|
TEMPLATABLE_VALUE(bool, publish_state)
|
|
TEMPLATABLE_VALUE(bool, send_to_nextion)
|
|
|
|
void play(Ts... x) override {
|
|
this->component_->set_state(this->state_.value(x...), this->publish_state_.value(x...),
|
|
this->send_to_nextion_.value(x...));
|
|
}
|
|
|
|
void set_state(std::function<void(Ts..., bool)> state) { this->state_ = state; }
|
|
void set_publish_state(std::function<void(Ts..., bool)> publish_state) { this->publish_state_ = publish_state; }
|
|
void set_send_to_nextion(std::function<void(Ts..., bool)> send_to_nextion) {
|
|
this->send_to_nextion_ = send_to_nextion;
|
|
}
|
|
|
|
protected:
|
|
NextionComponent *component_;
|
|
};
|
|
|
|
} // namespace nextion
|
|
} // namespace esphome
|