mirror of
https://github.com/esphome/esphome.git
synced 2025-09-07 05:42:20 +01:00
Co-authored-by: J. Nick Koston <nick@koston.org> Co-authored-by: J. Nick Koston <nick+github@koston.org>
562 lines
15 KiB
C++
562 lines
15 KiB
C++
#include "api_server.h"
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#ifdef USE_API
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#include <cerrno>
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#include "api_connection.h"
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#include "esphome/components/network/util.h"
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#include "esphome/core/application.h"
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#include "esphome/core/defines.h"
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#include "esphome/core/hal.h"
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#include "esphome/core/log.h"
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#include "esphome/core/util.h"
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#include "esphome/core/version.h"
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#ifdef USE_LOGGER
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#include "esphome/components/logger/logger.h"
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#endif
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#include <algorithm>
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namespace esphome {
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namespace api {
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static const char *const TAG = "api";
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// APIServer
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APIServer *global_api_server = nullptr; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
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#ifndef USE_API_YAML_SERVICES
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// Global empty vector to avoid guard variables (saves 8 bytes)
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// This is initialized at program startup before any threads
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static const std::vector<UserServiceDescriptor *> empty_user_services{};
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const std::vector<UserServiceDescriptor *> &get_empty_user_services_instance() { return empty_user_services; }
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#endif
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APIServer::APIServer() {
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global_api_server = this;
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// Pre-allocate shared write buffer
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shared_write_buffer_.reserve(64);
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}
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void APIServer::setup() {
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ESP_LOGCONFIG(TAG, "Running setup");
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this->setup_controller();
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#ifdef USE_API_NOISE
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uint32_t hash = 88491486UL;
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this->noise_pref_ = global_preferences->make_preference<SavedNoisePsk>(hash, true);
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SavedNoisePsk noise_pref_saved{};
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if (this->noise_pref_.load(&noise_pref_saved)) {
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ESP_LOGD(TAG, "Loaded saved Noise PSK");
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this->set_noise_psk(noise_pref_saved.psk);
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}
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#endif
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// Schedule reboot if no clients connect within timeout
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if (this->reboot_timeout_ != 0) {
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this->schedule_reboot_timeout_();
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}
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this->socket_ = socket::socket_ip_loop_monitored(SOCK_STREAM, 0); // monitored for incoming connections
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if (this->socket_ == nullptr) {
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ESP_LOGW(TAG, "Could not create socket");
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this->mark_failed();
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return;
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}
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int enable = 1;
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int err = this->socket_->setsockopt(SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int));
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if (err != 0) {
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ESP_LOGW(TAG, "Socket unable to set reuseaddr: errno %d", err);
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// we can still continue
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}
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err = this->socket_->setblocking(false);
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if (err != 0) {
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ESP_LOGW(TAG, "Socket unable to set nonblocking mode: errno %d", err);
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this->mark_failed();
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return;
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}
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struct sockaddr_storage server;
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socklen_t sl = socket::set_sockaddr_any((struct sockaddr *) &server, sizeof(server), this->port_);
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if (sl == 0) {
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ESP_LOGW(TAG, "Socket unable to set sockaddr: errno %d", errno);
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this->mark_failed();
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return;
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}
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err = this->socket_->bind((struct sockaddr *) &server, sl);
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if (err != 0) {
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ESP_LOGW(TAG, "Socket unable to bind: errno %d", errno);
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this->mark_failed();
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return;
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}
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err = this->socket_->listen(4);
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if (err != 0) {
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ESP_LOGW(TAG, "Socket unable to listen: errno %d", errno);
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this->mark_failed();
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return;
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}
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#ifdef USE_LOGGER
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if (logger::global_logger != nullptr) {
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logger::global_logger->add_on_log_callback([this](int level, const char *tag, const char *message) {
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if (this->shutting_down_) {
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// Don't try to send logs during shutdown
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// as it could result in a recursion and
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// we would be filling a buffer we are trying to clear
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return;
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}
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for (auto &c : this->clients_) {
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if (!c->flags_.remove)
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c->try_send_log_message(level, tag, message);
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}
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});
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}
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#endif
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#ifdef USE_CAMERA
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if (camera::Camera::instance() != nullptr && !camera::Camera::instance()->is_internal()) {
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camera::Camera::instance()->add_image_callback([this](const std::shared_ptr<camera::CameraImage> &image) {
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for (auto &c : this->clients_) {
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if (!c->flags_.remove)
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c->set_camera_state(image);
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}
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});
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}
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#endif
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}
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void APIServer::schedule_reboot_timeout_() {
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this->status_set_warning();
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this->set_timeout("api_reboot", this->reboot_timeout_, []() {
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if (!global_api_server->is_connected()) {
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ESP_LOGE(TAG, "No clients; rebooting");
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App.reboot();
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}
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});
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}
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void APIServer::loop() {
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// Accept new clients only if the socket exists and has incoming connections
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if (this->socket_ && this->socket_->ready()) {
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while (true) {
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struct sockaddr_storage source_addr;
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socklen_t addr_len = sizeof(source_addr);
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auto sock = this->socket_->accept_loop_monitored((struct sockaddr *) &source_addr, &addr_len);
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if (!sock)
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break;
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ESP_LOGD(TAG, "Accept %s", sock->getpeername().c_str());
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auto *conn = new APIConnection(std::move(sock), this);
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this->clients_.emplace_back(conn);
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conn->start();
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// Clear warning status and cancel reboot when first client connects
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if (this->clients_.size() == 1 && this->reboot_timeout_ != 0) {
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this->status_clear_warning();
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this->cancel_timeout("api_reboot");
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}
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}
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}
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if (this->clients_.empty()) {
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return;
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}
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// Process clients and remove disconnected ones in a single pass
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// Check network connectivity once for all clients
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if (!network::is_connected()) {
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// Network is down - disconnect all clients
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for (auto &client : this->clients_) {
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client->on_fatal_error();
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ESP_LOGW(TAG, "%s: Network down; disconnect", client->get_client_combined_info().c_str());
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}
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// Continue to process and clean up the clients below
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}
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size_t client_index = 0;
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while (client_index < this->clients_.size()) {
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auto &client = this->clients_[client_index];
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if (!client->flags_.remove) {
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// Common case: process active client
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client->loop();
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client_index++;
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continue;
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}
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// Rare case: handle disconnection
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#ifdef USE_API_CLIENT_DISCONNECTED_TRIGGER
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this->client_disconnected_trigger_->trigger(client->client_info_, client->client_peername_);
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#endif
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ESP_LOGV(TAG, "Remove connection %s", client->client_info_.c_str());
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// Swap with the last element and pop (avoids expensive vector shifts)
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if (client_index < this->clients_.size() - 1) {
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std::swap(this->clients_[client_index], this->clients_.back());
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}
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this->clients_.pop_back();
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// Schedule reboot when last client disconnects
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if (this->clients_.empty() && this->reboot_timeout_ != 0) {
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this->schedule_reboot_timeout_();
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}
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// Don't increment client_index since we need to process the swapped element
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}
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}
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void APIServer::dump_config() {
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ESP_LOGCONFIG(TAG,
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"API Server:\n"
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" Address: %s:%u",
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network::get_use_address().c_str(), this->port_);
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#ifdef USE_API_NOISE
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ESP_LOGCONFIG(TAG, " Using noise encryption: %s", YESNO(this->noise_ctx_->has_psk()));
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if (!this->noise_ctx_->has_psk()) {
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ESP_LOGCONFIG(TAG, " Supports noise encryption: YES");
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}
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#else
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ESP_LOGCONFIG(TAG, " Using noise encryption: NO");
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#endif
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}
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#ifdef USE_API_PASSWORD
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bool APIServer::uses_password() const { return !this->password_.empty(); }
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bool APIServer::check_password(const std::string &password) const {
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// depend only on input password length
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const char *a = this->password_.c_str();
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uint32_t len_a = this->password_.length();
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const char *b = password.c_str();
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uint32_t len_b = password.length();
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// disable optimization with volatile
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volatile uint32_t length = len_b;
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volatile const char *left = nullptr;
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volatile const char *right = b;
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uint8_t result = 0;
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if (len_a == length) {
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left = *((volatile const char **) &a);
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result = 0;
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}
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if (len_a != length) {
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left = b;
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result = 1;
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}
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for (size_t i = 0; i < length; i++) {
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result |= *left++ ^ *right++; // NOLINT
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}
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return result == 0;
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}
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#endif
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void APIServer::handle_disconnect(APIConnection *conn) {}
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#ifdef USE_BINARY_SENSOR
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void APIServer::on_binary_sensor_update(binary_sensor::BinarySensor *obj) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_binary_sensor_state(obj);
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}
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#endif
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#ifdef USE_COVER
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void APIServer::on_cover_update(cover::Cover *obj) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_cover_state(obj);
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}
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#endif
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#ifdef USE_FAN
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void APIServer::on_fan_update(fan::Fan *obj) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_fan_state(obj);
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}
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#endif
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#ifdef USE_LIGHT
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void APIServer::on_light_update(light::LightState *obj) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_light_state(obj);
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}
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#endif
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#ifdef USE_SENSOR
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void APIServer::on_sensor_update(sensor::Sensor *obj, float state) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_sensor_state(obj);
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}
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#endif
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#ifdef USE_SWITCH
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void APIServer::on_switch_update(switch_::Switch *obj, bool state) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_switch_state(obj);
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}
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#endif
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#ifdef USE_TEXT_SENSOR
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void APIServer::on_text_sensor_update(text_sensor::TextSensor *obj, const std::string &state) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_text_sensor_state(obj);
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}
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#endif
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#ifdef USE_CLIMATE
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void APIServer::on_climate_update(climate::Climate *obj) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_climate_state(obj);
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}
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#endif
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#ifdef USE_NUMBER
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void APIServer::on_number_update(number::Number *obj, float state) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_number_state(obj);
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}
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#endif
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#ifdef USE_DATETIME_DATE
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void APIServer::on_date_update(datetime::DateEntity *obj) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_date_state(obj);
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}
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#endif
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#ifdef USE_DATETIME_TIME
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void APIServer::on_time_update(datetime::TimeEntity *obj) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_time_state(obj);
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}
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#endif
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#ifdef USE_DATETIME_DATETIME
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void APIServer::on_datetime_update(datetime::DateTimeEntity *obj) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_datetime_state(obj);
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}
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#endif
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#ifdef USE_TEXT
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void APIServer::on_text_update(text::Text *obj, const std::string &state) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_text_state(obj);
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}
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#endif
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#ifdef USE_SELECT
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void APIServer::on_select_update(select::Select *obj, const std::string &state, size_t index) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_select_state(obj);
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}
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#endif
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#ifdef USE_LOCK
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void APIServer::on_lock_update(lock::Lock *obj) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_lock_state(obj);
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}
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#endif
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#ifdef USE_VALVE
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void APIServer::on_valve_update(valve::Valve *obj) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_valve_state(obj);
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}
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#endif
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#ifdef USE_MEDIA_PLAYER
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void APIServer::on_media_player_update(media_player::MediaPlayer *obj) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_media_player_state(obj);
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}
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#endif
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#ifdef USE_EVENT
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void APIServer::on_event(event::Event *obj, const std::string &event_type) {
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for (auto &c : this->clients_)
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c->send_event(obj, event_type);
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}
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#endif
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#ifdef USE_UPDATE
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void APIServer::on_update(update::UpdateEntity *obj) {
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for (auto &c : this->clients_)
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c->send_update_state(obj);
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}
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#endif
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#ifdef USE_ALARM_CONTROL_PANEL
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void APIServer::on_alarm_control_panel_update(alarm_control_panel::AlarmControlPanel *obj) {
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if (obj->is_internal())
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return;
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for (auto &c : this->clients_)
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c->send_alarm_control_panel_state(obj);
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}
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#endif
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float APIServer::get_setup_priority() const { return setup_priority::AFTER_WIFI; }
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void APIServer::set_port(uint16_t port) { this->port_ = port; }
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#ifdef USE_API_PASSWORD
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void APIServer::set_password(const std::string &password) { this->password_ = password; }
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#endif
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void APIServer::set_batch_delay(uint16_t batch_delay) { this->batch_delay_ = batch_delay; }
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void APIServer::send_homeassistant_service_call(const HomeassistantServiceResponse &call) {
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for (auto &client : this->clients_) {
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client->send_homeassistant_service_call(call);
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}
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}
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void APIServer::subscribe_home_assistant_state(std::string entity_id, optional<std::string> attribute,
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std::function<void(std::string)> f) {
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this->state_subs_.push_back(HomeAssistantStateSubscription{
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.entity_id = std::move(entity_id),
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.attribute = std::move(attribute),
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.callback = std::move(f),
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.once = false,
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});
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}
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void APIServer::get_home_assistant_state(std::string entity_id, optional<std::string> attribute,
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std::function<void(std::string)> f) {
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this->state_subs_.push_back(HomeAssistantStateSubscription{
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.entity_id = std::move(entity_id),
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.attribute = std::move(attribute),
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.callback = std::move(f),
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.once = true,
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});
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};
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const std::vector<APIServer::HomeAssistantStateSubscription> &APIServer::get_state_subs() const {
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return this->state_subs_;
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}
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uint16_t APIServer::get_port() const { return this->port_; }
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void APIServer::set_reboot_timeout(uint32_t reboot_timeout) { this->reboot_timeout_ = reboot_timeout; }
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#ifdef USE_API_NOISE
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bool APIServer::save_noise_psk(psk_t psk, bool make_active) {
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auto &old_psk = this->noise_ctx_->get_psk();
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if (std::equal(old_psk.begin(), old_psk.end(), psk.begin())) {
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ESP_LOGW(TAG, "New PSK matches old");
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return true;
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}
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SavedNoisePsk new_saved_psk{psk};
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if (!this->noise_pref_.save(&new_saved_psk)) {
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ESP_LOGW(TAG, "Failed to save Noise PSK");
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return false;
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}
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// ensure it's written immediately
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if (!global_preferences->sync()) {
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ESP_LOGW(TAG, "Failed to sync preferences");
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return false;
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}
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ESP_LOGD(TAG, "Noise PSK saved");
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if (make_active) {
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this->set_timeout(100, [this, psk]() {
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ESP_LOGW(TAG, "Disconnecting all clients to reset connections");
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this->set_noise_psk(psk);
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for (auto &c : this->clients_) {
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c->send_message(DisconnectRequest());
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}
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});
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}
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return true;
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}
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#endif
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#ifdef USE_HOMEASSISTANT_TIME
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void APIServer::request_time() {
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for (auto &client : this->clients_) {
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if (!client->flags_.remove && client->is_authenticated())
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client->send_time_request();
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}
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}
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#endif
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bool APIServer::is_connected() const { return !this->clients_.empty(); }
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void APIServer::on_shutdown() {
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this->shutting_down_ = true;
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// Close the listening socket to prevent new connections
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if (this->socket_) {
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this->socket_->close();
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this->socket_ = nullptr;
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}
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// Change batch delay to 5ms for quick flushing during shutdown
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this->batch_delay_ = 5;
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// Send disconnect requests to all connected clients
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for (auto &c : this->clients_) {
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if (!c->send_message(DisconnectRequest())) {
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// If we can't send the disconnect request directly (tx_buffer full),
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// schedule it at the front of the batch so it will be sent with priority
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c->schedule_message_front_(nullptr, &APIConnection::try_send_disconnect_request, DisconnectRequest::MESSAGE_TYPE);
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}
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}
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}
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bool APIServer::teardown() {
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// If network is disconnected, no point trying to flush buffers
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if (!network::is_connected()) {
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return true;
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}
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this->loop();
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// Return true only when all clients have been torn down
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return this->clients_.empty();
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}
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} // namespace api
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} // namespace esphome
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#endif
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