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564 lines
21 KiB
C++
564 lines
21 KiB
C++
#pragma once
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#include "esphome/core/defines.h"
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#ifdef USE_API
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#include "api_frame_helper.h"
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#include "api_pb2.h"
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#include "api_pb2_service.h"
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#include "api_server.h"
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#include "esphome/core/application.h"
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#include "esphome/core/component.h"
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#include "esphome/core/entity_base.h"
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#include <vector>
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namespace esphome {
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namespace api {
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// Keepalive timeout in milliseconds
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static constexpr uint32_t KEEPALIVE_TIMEOUT_MS = 60000;
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using send_message_t = bool (APIConnection::*)(void *);
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/*
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This class holds a pointer to the source component that wants to publish a message, and a pointer to a function that
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will lazily publish that message. The two pointers allow dedup in the deferred queue if multiple publishes for the
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same component are backed up, and take up only 8 bytes of memory. The entry in the deferred queue (a std::vector) is
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the DeferredMessage instance itself (not a pointer to one elsewhere in heap) so still only 8 bytes per entry. Even
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100 backed up messages (you'd have to have at least 100 sensors publishing because of dedup) would take up only 0.8
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kB.
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*/
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class DeferredMessageQueue {
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struct DeferredMessage {
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friend class DeferredMessageQueue;
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protected:
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void *source_;
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send_message_t send_message_;
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public:
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DeferredMessage(void *source, send_message_t send_message) : source_(source), send_message_(send_message) {}
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bool operator==(const DeferredMessage &test) const {
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return (source_ == test.source_ && send_message_ == test.send_message_);
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}
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} __attribute__((packed));
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protected:
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// vector is used very specifically for its zero memory overhead even though items are popped from the front (memory
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// footprint is more important than speed here)
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std::vector<DeferredMessage> deferred_queue_;
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APIConnection *api_connection_;
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// helper for allowing only unique entries in the queue
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void dmq_push_back_with_dedup_(void *source, send_message_t send_message);
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public:
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DeferredMessageQueue(APIConnection *api_connection) : api_connection_(api_connection) {}
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void process_queue();
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void defer(void *source, send_message_t send_message);
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bool empty() const { return deferred_queue_.empty(); }
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};
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class APIConnection : public APIServerConnection {
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public:
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APIConnection(std::unique_ptr<socket::Socket> socket, APIServer *parent);
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virtual ~APIConnection();
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void start();
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void loop();
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bool send_list_info_done() {
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ListEntitiesDoneResponse resp;
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return this->send_list_entities_done_response(resp);
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}
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#ifdef USE_BINARY_SENSOR
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bool send_binary_sensor_state(binary_sensor::BinarySensor *binary_sensor, bool state);
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void send_binary_sensor_info(binary_sensor::BinarySensor *binary_sensor);
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protected:
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bool try_send_binary_sensor_state_(binary_sensor::BinarySensor *binary_sensor);
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bool try_send_binary_sensor_state_(binary_sensor::BinarySensor *binary_sensor, bool state);
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bool try_send_binary_sensor_info_(binary_sensor::BinarySensor *binary_sensor);
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public:
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#endif
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#ifdef USE_COVER
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bool send_cover_state(cover::Cover *cover);
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void send_cover_info(cover::Cover *cover);
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void cover_command(const CoverCommandRequest &msg) override;
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protected:
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bool try_send_cover_state_(cover::Cover *cover);
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bool try_send_cover_info_(cover::Cover *cover);
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public:
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#endif
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#ifdef USE_FAN
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bool send_fan_state(fan::Fan *fan);
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void send_fan_info(fan::Fan *fan);
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void fan_command(const FanCommandRequest &msg) override;
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protected:
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bool try_send_fan_state_(fan::Fan *fan);
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bool try_send_fan_info_(fan::Fan *fan);
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public:
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#endif
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#ifdef USE_LIGHT
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bool send_light_state(light::LightState *light);
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void send_light_info(light::LightState *light);
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void light_command(const LightCommandRequest &msg) override;
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protected:
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bool try_send_light_state_(light::LightState *light);
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bool try_send_light_info_(light::LightState *light);
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public:
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#endif
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#ifdef USE_SENSOR
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bool send_sensor_state(sensor::Sensor *sensor, float state);
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void send_sensor_info(sensor::Sensor *sensor);
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protected:
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bool try_send_sensor_state_(sensor::Sensor *sensor);
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bool try_send_sensor_state_(sensor::Sensor *sensor, float state);
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bool try_send_sensor_info_(sensor::Sensor *sensor);
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public:
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#endif
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#ifdef USE_SWITCH
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bool send_switch_state(switch_::Switch *a_switch, bool state);
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void send_switch_info(switch_::Switch *a_switch);
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void switch_command(const SwitchCommandRequest &msg) override;
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protected:
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bool try_send_switch_state_(switch_::Switch *a_switch);
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bool try_send_switch_state_(switch_::Switch *a_switch, bool state);
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bool try_send_switch_info_(switch_::Switch *a_switch);
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public:
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#endif
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#ifdef USE_TEXT_SENSOR
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bool send_text_sensor_state(text_sensor::TextSensor *text_sensor, std::string state);
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void send_text_sensor_info(text_sensor::TextSensor *text_sensor);
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protected:
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bool try_send_text_sensor_state_(text_sensor::TextSensor *text_sensor);
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bool try_send_text_sensor_state_(text_sensor::TextSensor *text_sensor, std::string state);
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bool try_send_text_sensor_info_(text_sensor::TextSensor *text_sensor);
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public:
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#endif
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#ifdef USE_ESP32_CAMERA
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void set_camera_state(std::shared_ptr<esp32_camera::CameraImage> image);
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void send_camera_info(esp32_camera::ESP32Camera *camera);
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void camera_image(const CameraImageRequest &msg) override;
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protected:
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bool try_send_camera_info_(esp32_camera::ESP32Camera *camera);
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public:
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#endif
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#ifdef USE_CLIMATE
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bool send_climate_state(climate::Climate *climate);
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void send_climate_info(climate::Climate *climate);
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void climate_command(const ClimateCommandRequest &msg) override;
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protected:
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bool try_send_climate_state_(climate::Climate *climate);
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bool try_send_climate_info_(climate::Climate *climate);
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public:
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#endif
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#ifdef USE_NUMBER
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bool send_number_state(number::Number *number, float state);
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void send_number_info(number::Number *number);
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void number_command(const NumberCommandRequest &msg) override;
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protected:
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bool try_send_number_state_(number::Number *number);
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bool try_send_number_state_(number::Number *number, float state);
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bool try_send_number_info_(number::Number *number);
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public:
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#endif
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#ifdef USE_DATETIME_DATE
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bool send_date_state(datetime::DateEntity *date);
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void send_date_info(datetime::DateEntity *date);
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void date_command(const DateCommandRequest &msg) override;
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protected:
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bool try_send_date_state_(datetime::DateEntity *date);
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bool try_send_date_info_(datetime::DateEntity *date);
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public:
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#endif
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#ifdef USE_DATETIME_TIME
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bool send_time_state(datetime::TimeEntity *time);
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void send_time_info(datetime::TimeEntity *time);
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void time_command(const TimeCommandRequest &msg) override;
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protected:
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bool try_send_time_state_(datetime::TimeEntity *time);
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bool try_send_time_info_(datetime::TimeEntity *time);
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public:
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#endif
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#ifdef USE_DATETIME_DATETIME
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bool send_datetime_state(datetime::DateTimeEntity *datetime);
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void send_datetime_info(datetime::DateTimeEntity *datetime);
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void datetime_command(const DateTimeCommandRequest &msg) override;
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protected:
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bool try_send_datetime_state_(datetime::DateTimeEntity *datetime);
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bool try_send_datetime_info_(datetime::DateTimeEntity *datetime);
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public:
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#endif
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#ifdef USE_TEXT
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bool send_text_state(text::Text *text, std::string state);
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void send_text_info(text::Text *text);
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void text_command(const TextCommandRequest &msg) override;
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protected:
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bool try_send_text_state_(text::Text *text);
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bool try_send_text_state_(text::Text *text, std::string state);
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bool try_send_text_info_(text::Text *text);
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public:
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#endif
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#ifdef USE_SELECT
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bool send_select_state(select::Select *select, std::string state);
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void send_select_info(select::Select *select);
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void select_command(const SelectCommandRequest &msg) override;
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protected:
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bool try_send_select_state_(select::Select *select);
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bool try_send_select_state_(select::Select *select, std::string state);
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bool try_send_select_info_(select::Select *select);
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public:
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#endif
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#ifdef USE_BUTTON
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void send_button_info(button::Button *button);
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void button_command(const ButtonCommandRequest &msg) override;
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protected:
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bool try_send_button_info_(button::Button *button);
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public:
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#endif
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#ifdef USE_LOCK
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bool send_lock_state(lock::Lock *a_lock, lock::LockState state);
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void send_lock_info(lock::Lock *a_lock);
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void lock_command(const LockCommandRequest &msg) override;
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protected:
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bool try_send_lock_state_(lock::Lock *a_lock);
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bool try_send_lock_state_(lock::Lock *a_lock, lock::LockState state);
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bool try_send_lock_info_(lock::Lock *a_lock);
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public:
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#endif
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#ifdef USE_VALVE
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bool send_valve_state(valve::Valve *valve);
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void send_valve_info(valve::Valve *valve);
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void valve_command(const ValveCommandRequest &msg) override;
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protected:
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bool try_send_valve_state_(valve::Valve *valve);
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bool try_send_valve_info_(valve::Valve *valve);
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public:
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#endif
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#ifdef USE_MEDIA_PLAYER
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bool send_media_player_state(media_player::MediaPlayer *media_player);
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void send_media_player_info(media_player::MediaPlayer *media_player);
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void media_player_command(const MediaPlayerCommandRequest &msg) override;
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protected:
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bool try_send_media_player_state_(media_player::MediaPlayer *media_player);
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bool try_send_media_player_info_(media_player::MediaPlayer *media_player);
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public:
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#endif
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bool try_send_log_message(int level, const char *tag, const char *line);
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void send_homeassistant_service_call(const HomeassistantServiceResponse &call) {
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if (!this->service_call_subscription_)
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return;
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this->send_homeassistant_service_response(call);
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}
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#ifdef USE_BLUETOOTH_PROXY
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void subscribe_bluetooth_le_advertisements(const SubscribeBluetoothLEAdvertisementsRequest &msg) override;
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void unsubscribe_bluetooth_le_advertisements(const UnsubscribeBluetoothLEAdvertisementsRequest &msg) override;
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bool send_bluetooth_le_advertisement(const BluetoothLEAdvertisementResponse &msg);
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void bluetooth_device_request(const BluetoothDeviceRequest &msg) override;
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void bluetooth_gatt_read(const BluetoothGATTReadRequest &msg) override;
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void bluetooth_gatt_write(const BluetoothGATTWriteRequest &msg) override;
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void bluetooth_gatt_read_descriptor(const BluetoothGATTReadDescriptorRequest &msg) override;
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void bluetooth_gatt_write_descriptor(const BluetoothGATTWriteDescriptorRequest &msg) override;
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void bluetooth_gatt_get_services(const BluetoothGATTGetServicesRequest &msg) override;
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void bluetooth_gatt_notify(const BluetoothGATTNotifyRequest &msg) override;
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BluetoothConnectionsFreeResponse subscribe_bluetooth_connections_free(
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const SubscribeBluetoothConnectionsFreeRequest &msg) override;
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void bluetooth_scanner_set_mode(const BluetoothScannerSetModeRequest &msg) override;
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#endif
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#ifdef USE_HOMEASSISTANT_TIME
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void send_time_request() {
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GetTimeRequest req;
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this->send_get_time_request(req);
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}
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#endif
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#ifdef USE_VOICE_ASSISTANT
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void subscribe_voice_assistant(const SubscribeVoiceAssistantRequest &msg) override;
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void on_voice_assistant_response(const VoiceAssistantResponse &msg) override;
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void on_voice_assistant_event_response(const VoiceAssistantEventResponse &msg) override;
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void on_voice_assistant_audio(const VoiceAssistantAudio &msg) override;
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void on_voice_assistant_timer_event_response(const VoiceAssistantTimerEventResponse &msg) override;
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void on_voice_assistant_announce_request(const VoiceAssistantAnnounceRequest &msg) override;
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VoiceAssistantConfigurationResponse voice_assistant_get_configuration(
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const VoiceAssistantConfigurationRequest &msg) override;
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void voice_assistant_set_configuration(const VoiceAssistantSetConfiguration &msg) override;
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#endif
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#ifdef USE_ALARM_CONTROL_PANEL
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bool send_alarm_control_panel_state(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel);
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void send_alarm_control_panel_info(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel);
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void alarm_control_panel_command(const AlarmControlPanelCommandRequest &msg) override;
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protected:
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bool try_send_alarm_control_panel_state_(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel);
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bool try_send_alarm_control_panel_info_(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel);
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public:
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#endif
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#ifdef USE_EVENT
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void send_event(event::Event *event, std::string event_type);
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void send_event_info(event::Event *event);
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protected:
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bool try_send_event_(event::Event *event);
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bool try_send_event_(event::Event *event, std::string event_type);
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bool try_send_event_info_(event::Event *event);
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public:
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#endif
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#ifdef USE_UPDATE
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bool send_update_state(update::UpdateEntity *update);
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void send_update_info(update::UpdateEntity *update);
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void update_command(const UpdateCommandRequest &msg) override;
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protected:
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bool try_send_update_state_(update::UpdateEntity *update);
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bool try_send_update_info_(update::UpdateEntity *update);
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public:
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#endif
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void on_disconnect_response(const DisconnectResponse &value) override;
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void on_ping_response(const PingResponse &value) override {
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// we initiated ping
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this->ping_retries_ = 0;
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this->sent_ping_ = false;
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}
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void on_home_assistant_state_response(const HomeAssistantStateResponse &msg) override;
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#ifdef USE_HOMEASSISTANT_TIME
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void on_get_time_response(const GetTimeResponse &value) override;
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#endif
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HelloResponse hello(const HelloRequest &msg) override;
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ConnectResponse connect(const ConnectRequest &msg) override;
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DisconnectResponse disconnect(const DisconnectRequest &msg) override;
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PingResponse ping(const PingRequest &msg) override { return {}; }
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DeviceInfoResponse device_info(const DeviceInfoRequest &msg) override;
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void list_entities(const ListEntitiesRequest &msg) override { this->list_entities_iterator_.begin(); }
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void subscribe_states(const SubscribeStatesRequest &msg) override {
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this->state_subscription_ = true;
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this->initial_state_iterator_.begin();
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}
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void subscribe_logs(const SubscribeLogsRequest &msg) override {
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this->log_subscription_ = msg.level;
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if (msg.dump_config)
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App.schedule_dump_config();
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}
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void subscribe_homeassistant_services(const SubscribeHomeassistantServicesRequest &msg) override {
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this->service_call_subscription_ = true;
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}
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void subscribe_home_assistant_states(const SubscribeHomeAssistantStatesRequest &msg) override;
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GetTimeResponse get_time(const GetTimeRequest &msg) override {
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// TODO
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return {};
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}
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void execute_service(const ExecuteServiceRequest &msg) override;
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#ifdef USE_API_NOISE
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NoiseEncryptionSetKeyResponse noise_encryption_set_key(const NoiseEncryptionSetKeyRequest &msg) override;
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#endif
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bool is_authenticated() override { return this->connection_state_ == ConnectionState::AUTHENTICATED; }
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bool is_connection_setup() override {
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return this->connection_state_ == ConnectionState ::CONNECTED || this->is_authenticated();
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}
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void on_fatal_error() override;
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void on_unauthenticated_access() override;
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void on_no_setup_connection() override;
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ProtoWriteBuffer create_buffer(uint32_t reserve_size) override {
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// FIXME: ensure no recursive writes can happen
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this->proto_write_buffer_.clear();
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// Get header padding size - used for both reserve and insert
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uint8_t header_padding = this->helper_->frame_header_padding();
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// Reserve space for header padding + message + footer
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// - Header padding: space for protocol headers (7 bytes for Noise, 6 for Plaintext)
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// - Footer: space for MAC (16 bytes for Noise, 0 for Plaintext)
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this->proto_write_buffer_.reserve(reserve_size + header_padding + this->helper_->frame_footer_size());
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// Insert header padding bytes so message encoding starts at the correct position
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this->proto_write_buffer_.insert(this->proto_write_buffer_.begin(), header_padding, 0);
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return {&this->proto_write_buffer_};
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}
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bool try_to_clear_buffer(bool log_out_of_space);
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bool send_buffer(ProtoWriteBuffer buffer, uint32_t message_type) override;
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std::string get_client_combined_info() const { return this->client_combined_info_; }
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protected:
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friend APIServer;
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/**
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* Generic send entity state method to reduce code duplication.
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* Only attempts to build and send the message if the transmit buffer is available.
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*
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* This is the base version for entities that use their current state.
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*
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* @param entity The entity to send state for
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* @param try_send_func The function that tries to send the state
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* @return True on success or message deferred, false if subscription check failed
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*/
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bool send_state_(esphome::EntityBase *entity, send_message_t try_send_func) {
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if (!this->state_subscription_)
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return false;
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if (this->try_to_clear_buffer(true) && (this->*try_send_func)(entity)) {
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return true;
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}
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this->deferred_message_queue_.defer(entity, try_send_func);
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return true;
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}
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/**
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* Send entity state method that handles explicit state values.
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* Only attempts to build and send the message if the transmit buffer is available.
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*
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* This method accepts a state parameter to be used instead of the entity's current state.
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* It attempts to send the state with the provided value first, and if that fails due to buffer constraints,
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* it defers the entity for later processing using the entity-only function.
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*
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* @tparam EntityT The entity type
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* @tparam StateT Type of the state parameter
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* @tparam Args Additional argument types (if any)
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* @param entity The entity to send state for
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* @param try_send_entity_func The function that tries to send the state with entity pointer only
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* @param try_send_state_func The function that tries to send the state with entity and state parameters
|
|
* @param state The state value to send
|
|
* @param args Additional arguments to pass to the try_send_state_func
|
|
* @return True on success or message deferred, false if subscription check failed
|
|
*/
|
|
template<typename EntityT, typename StateT, typename... Args>
|
|
bool send_state_with_value_(EntityT *entity, bool (APIConnection::*try_send_entity_func)(EntityT *),
|
|
bool (APIConnection::*try_send_state_func)(EntityT *, StateT, Args...), StateT state,
|
|
Args... args) {
|
|
if (!this->state_subscription_)
|
|
return false;
|
|
if (this->try_to_clear_buffer(true) && (this->*try_send_state_func)(entity, state, args...)) {
|
|
return true;
|
|
}
|
|
this->deferred_message_queue_.defer(entity, reinterpret_cast<send_message_t>(try_send_entity_func));
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Generic send entity info method to reduce code duplication.
|
|
* Only attempts to build and send the message if the transmit buffer is available.
|
|
*
|
|
* @param entity The entity to send info for
|
|
* @param try_send_func The function that tries to send the info
|
|
*/
|
|
void send_info_(esphome::EntityBase *entity, send_message_t try_send_func) {
|
|
if (this->try_to_clear_buffer(true) && (this->*try_send_func)(entity)) {
|
|
return;
|
|
}
|
|
this->deferred_message_queue_.defer(entity, try_send_func);
|
|
}
|
|
|
|
/**
|
|
* Generic function for generating entity info response messages.
|
|
* This is used to reduce duplication in the try_send_*_info functions.
|
|
*
|
|
* @param entity The entity to generate info for
|
|
* @param response The response object
|
|
* @param send_response_func Function pointer to send the response
|
|
* @return True if the message was sent successfully
|
|
*/
|
|
template<typename ResponseT>
|
|
bool try_send_entity_info_(esphome::EntityBase *entity, ResponseT &response,
|
|
bool (APIServerConnectionBase::*send_response_func)(const ResponseT &)) {
|
|
// Set common fields that are shared by all entity types
|
|
response.key = entity->get_object_id_hash();
|
|
response.object_id = entity->get_object_id();
|
|
|
|
if (entity->has_own_name())
|
|
response.name = entity->get_name();
|
|
|
|
// Set common EntityBase properties
|
|
response.icon = entity->get_icon();
|
|
response.disabled_by_default = entity->is_disabled_by_default();
|
|
response.entity_category = static_cast<enums::EntityCategory>(entity->get_entity_category());
|
|
|
|
// Send the response using the provided send method
|
|
return (this->*send_response_func)(response);
|
|
}
|
|
|
|
bool send_(const void *buf, size_t len, bool force);
|
|
|
|
enum class ConnectionState {
|
|
WAITING_FOR_HELLO,
|
|
CONNECTED,
|
|
AUTHENTICATED,
|
|
} connection_state_{ConnectionState::WAITING_FOR_HELLO};
|
|
|
|
bool remove_{false};
|
|
|
|
// Buffer used to encode proto messages
|
|
// Re-use to prevent allocations
|
|
std::vector<uint8_t> proto_write_buffer_;
|
|
std::unique_ptr<APIFrameHelper> helper_;
|
|
|
|
std::string client_info_;
|
|
std::string client_peername_;
|
|
std::string client_combined_info_;
|
|
uint32_t client_api_version_major_{0};
|
|
uint32_t client_api_version_minor_{0};
|
|
#ifdef USE_ESP32_CAMERA
|
|
esp32_camera::CameraImageReader image_reader_;
|
|
#endif
|
|
|
|
bool state_subscription_{false};
|
|
int log_subscription_{ESPHOME_LOG_LEVEL_NONE};
|
|
uint32_t last_traffic_;
|
|
uint32_t next_ping_retry_{0};
|
|
uint8_t ping_retries_{0};
|
|
bool sent_ping_{false};
|
|
bool service_call_subscription_{false};
|
|
bool next_close_ = false;
|
|
APIServer *parent_;
|
|
DeferredMessageQueue deferred_message_queue_;
|
|
InitialStateIterator initial_state_iterator_;
|
|
ListEntitiesIterator list_entities_iterator_;
|
|
int state_subs_at_ = -1;
|
|
};
|
|
|
|
} // namespace api
|
|
} // namespace esphome
|
|
#endif
|