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esphome/esphome/components/api/api_connection.h

564 lines
21 KiB
C++

#pragma once
#include "esphome/core/defines.h"
#ifdef USE_API
#include "api_frame_helper.h"
#include "api_pb2.h"
#include "api_pb2_service.h"
#include "api_server.h"
#include "esphome/core/application.h"
#include "esphome/core/component.h"
#include "esphome/core/entity_base.h"
#include <vector>
namespace esphome {
namespace api {
// Keepalive timeout in milliseconds
static constexpr uint32_t KEEPALIVE_TIMEOUT_MS = 60000;
using send_message_t = bool (APIConnection::*)(void *);
/*
This class holds a pointer to the source component that wants to publish a message, and a pointer to a function that
will lazily publish that message. The two pointers allow dedup in the deferred queue if multiple publishes for the
same component are backed up, and take up only 8 bytes of memory. The entry in the deferred queue (a std::vector) is
the DeferredMessage instance itself (not a pointer to one elsewhere in heap) so still only 8 bytes per entry. Even
100 backed up messages (you'd have to have at least 100 sensors publishing because of dedup) would take up only 0.8
kB.
*/
class DeferredMessageQueue {
struct DeferredMessage {
friend class DeferredMessageQueue;
protected:
void *source_;
send_message_t send_message_;
public:
DeferredMessage(void *source, send_message_t send_message) : source_(source), send_message_(send_message) {}
bool operator==(const DeferredMessage &test) const {
return (source_ == test.source_ && send_message_ == test.send_message_);
}
} __attribute__((packed));
protected:
// vector is used very specifically for its zero memory overhead even though items are popped from the front (memory
// footprint is more important than speed here)
std::vector<DeferredMessage> deferred_queue_;
APIConnection *api_connection_;
// helper for allowing only unique entries in the queue
void dmq_push_back_with_dedup_(void *source, send_message_t send_message);
public:
DeferredMessageQueue(APIConnection *api_connection) : api_connection_(api_connection) {}
void process_queue();
void defer(void *source, send_message_t send_message);
bool empty() const { return deferred_queue_.empty(); }
};
class APIConnection : public APIServerConnection {
public:
APIConnection(std::unique_ptr<socket::Socket> socket, APIServer *parent);
virtual ~APIConnection();
void start();
void loop();
bool send_list_info_done() {
ListEntitiesDoneResponse resp;
return this->send_list_entities_done_response(resp);
}
#ifdef USE_BINARY_SENSOR
bool send_binary_sensor_state(binary_sensor::BinarySensor *binary_sensor, bool state);
void send_binary_sensor_info(binary_sensor::BinarySensor *binary_sensor);
protected:
bool try_send_binary_sensor_state_(binary_sensor::BinarySensor *binary_sensor);
bool try_send_binary_sensor_state_(binary_sensor::BinarySensor *binary_sensor, bool state);
bool try_send_binary_sensor_info_(binary_sensor::BinarySensor *binary_sensor);
public:
#endif
#ifdef USE_COVER
bool send_cover_state(cover::Cover *cover);
void send_cover_info(cover::Cover *cover);
void cover_command(const CoverCommandRequest &msg) override;
protected:
bool try_send_cover_state_(cover::Cover *cover);
bool try_send_cover_info_(cover::Cover *cover);
public:
#endif
#ifdef USE_FAN
bool send_fan_state(fan::Fan *fan);
void send_fan_info(fan::Fan *fan);
void fan_command(const FanCommandRequest &msg) override;
protected:
bool try_send_fan_state_(fan::Fan *fan);
bool try_send_fan_info_(fan::Fan *fan);
public:
#endif
#ifdef USE_LIGHT
bool send_light_state(light::LightState *light);
void send_light_info(light::LightState *light);
void light_command(const LightCommandRequest &msg) override;
protected:
bool try_send_light_state_(light::LightState *light);
bool try_send_light_info_(light::LightState *light);
public:
#endif
#ifdef USE_SENSOR
bool send_sensor_state(sensor::Sensor *sensor, float state);
void send_sensor_info(sensor::Sensor *sensor);
protected:
bool try_send_sensor_state_(sensor::Sensor *sensor);
bool try_send_sensor_state_(sensor::Sensor *sensor, float state);
bool try_send_sensor_info_(sensor::Sensor *sensor);
public:
#endif
#ifdef USE_SWITCH
bool send_switch_state(switch_::Switch *a_switch, bool state);
void send_switch_info(switch_::Switch *a_switch);
void switch_command(const SwitchCommandRequest &msg) override;
protected:
bool try_send_switch_state_(switch_::Switch *a_switch);
bool try_send_switch_state_(switch_::Switch *a_switch, bool state);
bool try_send_switch_info_(switch_::Switch *a_switch);
public:
#endif
#ifdef USE_TEXT_SENSOR
bool send_text_sensor_state(text_sensor::TextSensor *text_sensor, std::string state);
void send_text_sensor_info(text_sensor::TextSensor *text_sensor);
protected:
bool try_send_text_sensor_state_(text_sensor::TextSensor *text_sensor);
bool try_send_text_sensor_state_(text_sensor::TextSensor *text_sensor, std::string state);
bool try_send_text_sensor_info_(text_sensor::TextSensor *text_sensor);
public:
#endif
#ifdef USE_ESP32_CAMERA
void set_camera_state(std::shared_ptr<esp32_camera::CameraImage> image);
void send_camera_info(esp32_camera::ESP32Camera *camera);
void camera_image(const CameraImageRequest &msg) override;
protected:
bool try_send_camera_info_(esp32_camera::ESP32Camera *camera);
public:
#endif
#ifdef USE_CLIMATE
bool send_climate_state(climate::Climate *climate);
void send_climate_info(climate::Climate *climate);
void climate_command(const ClimateCommandRequest &msg) override;
protected:
bool try_send_climate_state_(climate::Climate *climate);
bool try_send_climate_info_(climate::Climate *climate);
public:
#endif
#ifdef USE_NUMBER
bool send_number_state(number::Number *number, float state);
void send_number_info(number::Number *number);
void number_command(const NumberCommandRequest &msg) override;
protected:
bool try_send_number_state_(number::Number *number);
bool try_send_number_state_(number::Number *number, float state);
bool try_send_number_info_(number::Number *number);
public:
#endif
#ifdef USE_DATETIME_DATE
bool send_date_state(datetime::DateEntity *date);
void send_date_info(datetime::DateEntity *date);
void date_command(const DateCommandRequest &msg) override;
protected:
bool try_send_date_state_(datetime::DateEntity *date);
bool try_send_date_info_(datetime::DateEntity *date);
public:
#endif
#ifdef USE_DATETIME_TIME
bool send_time_state(datetime::TimeEntity *time);
void send_time_info(datetime::TimeEntity *time);
void time_command(const TimeCommandRequest &msg) override;
protected:
bool try_send_time_state_(datetime::TimeEntity *time);
bool try_send_time_info_(datetime::TimeEntity *time);
public:
#endif
#ifdef USE_DATETIME_DATETIME
bool send_datetime_state(datetime::DateTimeEntity *datetime);
void send_datetime_info(datetime::DateTimeEntity *datetime);
void datetime_command(const DateTimeCommandRequest &msg) override;
protected:
bool try_send_datetime_state_(datetime::DateTimeEntity *datetime);
bool try_send_datetime_info_(datetime::DateTimeEntity *datetime);
public:
#endif
#ifdef USE_TEXT
bool send_text_state(text::Text *text, std::string state);
void send_text_info(text::Text *text);
void text_command(const TextCommandRequest &msg) override;
protected:
bool try_send_text_state_(text::Text *text);
bool try_send_text_state_(text::Text *text, std::string state);
bool try_send_text_info_(text::Text *text);
public:
#endif
#ifdef USE_SELECT
bool send_select_state(select::Select *select, std::string state);
void send_select_info(select::Select *select);
void select_command(const SelectCommandRequest &msg) override;
protected:
bool try_send_select_state_(select::Select *select);
bool try_send_select_state_(select::Select *select, std::string state);
bool try_send_select_info_(select::Select *select);
public:
#endif
#ifdef USE_BUTTON
void send_button_info(button::Button *button);
void button_command(const ButtonCommandRequest &msg) override;
protected:
bool try_send_button_info_(button::Button *button);
public:
#endif
#ifdef USE_LOCK
bool send_lock_state(lock::Lock *a_lock, lock::LockState state);
void send_lock_info(lock::Lock *a_lock);
void lock_command(const LockCommandRequest &msg) override;
protected:
bool try_send_lock_state_(lock::Lock *a_lock);
bool try_send_lock_state_(lock::Lock *a_lock, lock::LockState state);
bool try_send_lock_info_(lock::Lock *a_lock);
public:
#endif
#ifdef USE_VALVE
bool send_valve_state(valve::Valve *valve);
void send_valve_info(valve::Valve *valve);
void valve_command(const ValveCommandRequest &msg) override;
protected:
bool try_send_valve_state_(valve::Valve *valve);
bool try_send_valve_info_(valve::Valve *valve);
public:
#endif
#ifdef USE_MEDIA_PLAYER
bool send_media_player_state(media_player::MediaPlayer *media_player);
void send_media_player_info(media_player::MediaPlayer *media_player);
void media_player_command(const MediaPlayerCommandRequest &msg) override;
protected:
bool try_send_media_player_state_(media_player::MediaPlayer *media_player);
bool try_send_media_player_info_(media_player::MediaPlayer *media_player);
public:
#endif
bool try_send_log_message(int level, const char *tag, const char *line);
void send_homeassistant_service_call(const HomeassistantServiceResponse &call) {
if (!this->service_call_subscription_)
return;
this->send_homeassistant_service_response(call);
}
#ifdef USE_BLUETOOTH_PROXY
void subscribe_bluetooth_le_advertisements(const SubscribeBluetoothLEAdvertisementsRequest &msg) override;
void unsubscribe_bluetooth_le_advertisements(const UnsubscribeBluetoothLEAdvertisementsRequest &msg) override;
bool send_bluetooth_le_advertisement(const BluetoothLEAdvertisementResponse &msg);
void bluetooth_device_request(const BluetoothDeviceRequest &msg) override;
void bluetooth_gatt_read(const BluetoothGATTReadRequest &msg) override;
void bluetooth_gatt_write(const BluetoothGATTWriteRequest &msg) override;
void bluetooth_gatt_read_descriptor(const BluetoothGATTReadDescriptorRequest &msg) override;
void bluetooth_gatt_write_descriptor(const BluetoothGATTWriteDescriptorRequest &msg) override;
void bluetooth_gatt_get_services(const BluetoothGATTGetServicesRequest &msg) override;
void bluetooth_gatt_notify(const BluetoothGATTNotifyRequest &msg) override;
BluetoothConnectionsFreeResponse subscribe_bluetooth_connections_free(
const SubscribeBluetoothConnectionsFreeRequest &msg) override;
void bluetooth_scanner_set_mode(const BluetoothScannerSetModeRequest &msg) override;
#endif
#ifdef USE_HOMEASSISTANT_TIME
void send_time_request() {
GetTimeRequest req;
this->send_get_time_request(req);
}
#endif
#ifdef USE_VOICE_ASSISTANT
void subscribe_voice_assistant(const SubscribeVoiceAssistantRequest &msg) override;
void on_voice_assistant_response(const VoiceAssistantResponse &msg) override;
void on_voice_assistant_event_response(const VoiceAssistantEventResponse &msg) override;
void on_voice_assistant_audio(const VoiceAssistantAudio &msg) override;
void on_voice_assistant_timer_event_response(const VoiceAssistantTimerEventResponse &msg) override;
void on_voice_assistant_announce_request(const VoiceAssistantAnnounceRequest &msg) override;
VoiceAssistantConfigurationResponse voice_assistant_get_configuration(
const VoiceAssistantConfigurationRequest &msg) override;
void voice_assistant_set_configuration(const VoiceAssistantSetConfiguration &msg) override;
#endif
#ifdef USE_ALARM_CONTROL_PANEL
bool send_alarm_control_panel_state(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel);
void send_alarm_control_panel_info(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel);
void alarm_control_panel_command(const AlarmControlPanelCommandRequest &msg) override;
protected:
bool try_send_alarm_control_panel_state_(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel);
bool try_send_alarm_control_panel_info_(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel);
public:
#endif
#ifdef USE_EVENT
void send_event(event::Event *event, std::string event_type);
void send_event_info(event::Event *event);
protected:
bool try_send_event_(event::Event *event);
bool try_send_event_(event::Event *event, std::string event_type);
bool try_send_event_info_(event::Event *event);
public:
#endif
#ifdef USE_UPDATE
bool send_update_state(update::UpdateEntity *update);
void send_update_info(update::UpdateEntity *update);
void update_command(const UpdateCommandRequest &msg) override;
protected:
bool try_send_update_state_(update::UpdateEntity *update);
bool try_send_update_info_(update::UpdateEntity *update);
public:
#endif
void on_disconnect_response(const DisconnectResponse &value) override;
void on_ping_response(const PingResponse &value) override {
// we initiated ping
this->ping_retries_ = 0;
this->sent_ping_ = false;
}
void on_home_assistant_state_response(const HomeAssistantStateResponse &msg) override;
#ifdef USE_HOMEASSISTANT_TIME
void on_get_time_response(const GetTimeResponse &value) override;
#endif
HelloResponse hello(const HelloRequest &msg) override;
ConnectResponse connect(const ConnectRequest &msg) override;
DisconnectResponse disconnect(const DisconnectRequest &msg) override;
PingResponse ping(const PingRequest &msg) override { return {}; }
DeviceInfoResponse device_info(const DeviceInfoRequest &msg) override;
void list_entities(const ListEntitiesRequest &msg) override { this->list_entities_iterator_.begin(); }
void subscribe_states(const SubscribeStatesRequest &msg) override {
this->state_subscription_ = true;
this->initial_state_iterator_.begin();
}
void subscribe_logs(const SubscribeLogsRequest &msg) override {
this->log_subscription_ = msg.level;
if (msg.dump_config)
App.schedule_dump_config();
}
void subscribe_homeassistant_services(const SubscribeHomeassistantServicesRequest &msg) override {
this->service_call_subscription_ = true;
}
void subscribe_home_assistant_states(const SubscribeHomeAssistantStatesRequest &msg) override;
GetTimeResponse get_time(const GetTimeRequest &msg) override {
// TODO
return {};
}
void execute_service(const ExecuteServiceRequest &msg) override;
#ifdef USE_API_NOISE
NoiseEncryptionSetKeyResponse noise_encryption_set_key(const NoiseEncryptionSetKeyRequest &msg) override;
#endif
bool is_authenticated() override { return this->connection_state_ == ConnectionState::AUTHENTICATED; }
bool is_connection_setup() override {
return this->connection_state_ == ConnectionState ::CONNECTED || this->is_authenticated();
}
void on_fatal_error() override;
void on_unauthenticated_access() override;
void on_no_setup_connection() override;
ProtoWriteBuffer create_buffer(uint32_t reserve_size) override {
// FIXME: ensure no recursive writes can happen
this->proto_write_buffer_.clear();
// Get header padding size - used for both reserve and insert
uint8_t header_padding = this->helper_->frame_header_padding();
// Reserve space for header padding + message + footer
// - Header padding: space for protocol headers (7 bytes for Noise, 6 for Plaintext)
// - Footer: space for MAC (16 bytes for Noise, 0 for Plaintext)
this->proto_write_buffer_.reserve(reserve_size + header_padding + this->helper_->frame_footer_size());
// Insert header padding bytes so message encoding starts at the correct position
this->proto_write_buffer_.insert(this->proto_write_buffer_.begin(), header_padding, 0);
return {&this->proto_write_buffer_};
}
bool try_to_clear_buffer(bool log_out_of_space);
bool send_buffer(ProtoWriteBuffer buffer, uint32_t message_type) override;
std::string get_client_combined_info() const { return this->client_combined_info_; }
protected:
friend APIServer;
/**
* Generic send entity state method to reduce code duplication.
* Only attempts to build and send the message if the transmit buffer is available.
*
* This is the base version for entities that use their current state.
*
* @param entity The entity to send state for
* @param try_send_func The function that tries to send the state
* @return True on success or message deferred, false if subscription check failed
*/
bool send_state_(esphome::EntityBase *entity, send_message_t try_send_func) {
if (!this->state_subscription_)
return false;
if (this->try_to_clear_buffer(true) && (this->*try_send_func)(entity)) {
return true;
}
this->deferred_message_queue_.defer(entity, try_send_func);
return true;
}
/**
* Send entity state method that handles explicit state values.
* Only attempts to build and send the message if the transmit buffer is available.
*
* This method accepts a state parameter to be used instead of the entity's current state.
* It attempts to send the state with the provided value first, and if that fails due to buffer constraints,
* it defers the entity for later processing using the entity-only function.
*
* @tparam EntityT The entity type
* @tparam StateT Type of the state parameter
* @tparam Args Additional argument types (if any)
* @param entity The entity to send state for
* @param try_send_entity_func The function that tries to send the state with entity pointer only
* @param try_send_state_func The function that tries to send the state with entity and state parameters
* @param state The state value to send
* @param args Additional arguments to pass to the try_send_state_func
* @return True on success or message deferred, false if subscription check failed
*/
template<typename EntityT, typename StateT, typename... Args>
bool send_state_with_value_(EntityT *entity, bool (APIConnection::*try_send_entity_func)(EntityT *),
bool (APIConnection::*try_send_state_func)(EntityT *, StateT, Args...), StateT state,
Args... args) {
if (!this->state_subscription_)
return false;
if (this->try_to_clear_buffer(true) && (this->*try_send_state_func)(entity, state, args...)) {
return true;
}
this->deferred_message_queue_.defer(entity, reinterpret_cast<send_message_t>(try_send_entity_func));
return true;
}
/**
* Generic send entity info method to reduce code duplication.
* Only attempts to build and send the message if the transmit buffer is available.
*
* @param entity The entity to send info for
* @param try_send_func The function that tries to send the info
*/
void send_info_(esphome::EntityBase *entity, send_message_t try_send_func) {
if (this->try_to_clear_buffer(true) && (this->*try_send_func)(entity)) {
return;
}
this->deferred_message_queue_.defer(entity, try_send_func);
}
/**
* Generic function for generating entity info response messages.
* This is used to reduce duplication in the try_send_*_info functions.
*
* @param entity The entity to generate info for
* @param response The response object
* @param send_response_func Function pointer to send the response
* @return True if the message was sent successfully
*/
template<typename ResponseT>
bool try_send_entity_info_(esphome::EntityBase *entity, ResponseT &response,
bool (APIServerConnectionBase::*send_response_func)(const ResponseT &)) {
// Set common fields that are shared by all entity types
response.key = entity->get_object_id_hash();
response.object_id = entity->get_object_id();
if (entity->has_own_name())
response.name = entity->get_name();
// Set common EntityBase properties
response.icon = entity->get_icon();
response.disabled_by_default = entity->is_disabled_by_default();
response.entity_category = static_cast<enums::EntityCategory>(entity->get_entity_category());
// Send the response using the provided send method
return (this->*send_response_func)(response);
}
bool send_(const void *buf, size_t len, bool force);
enum class ConnectionState {
WAITING_FOR_HELLO,
CONNECTED,
AUTHENTICATED,
} connection_state_{ConnectionState::WAITING_FOR_HELLO};
bool remove_{false};
// Buffer used to encode proto messages
// Re-use to prevent allocations
std::vector<uint8_t> proto_write_buffer_;
std::unique_ptr<APIFrameHelper> helper_;
std::string client_info_;
std::string client_peername_;
std::string client_combined_info_;
uint32_t client_api_version_major_{0};
uint32_t client_api_version_minor_{0};
#ifdef USE_ESP32_CAMERA
esp32_camera::CameraImageReader image_reader_;
#endif
bool state_subscription_{false};
int log_subscription_{ESPHOME_LOG_LEVEL_NONE};
uint32_t last_traffic_;
uint32_t next_ping_retry_{0};
uint8_t ping_retries_{0};
bool sent_ping_{false};
bool service_call_subscription_{false};
bool next_close_ = false;
APIServer *parent_;
DeferredMessageQueue deferred_message_queue_;
InitialStateIterator initial_state_iterator_;
ListEntitiesIterator list_entities_iterator_;
int state_subs_at_ = -1;
};
} // namespace api
} // namespace esphome
#endif