mirror of
https://github.com/esphome/esphome.git
synced 2025-02-20 20:08:20 +00:00
542 lines
20 KiB
C++
542 lines
20 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "light_output.h"
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#include "light_state.h"
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namespace esphome {
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namespace light {
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inline static uint8_t esp_scale8(uint8_t i, uint8_t scale) { return (uint16_t(i) * (1 + uint16_t(scale))) / 256; }
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struct ESPColor {
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union {
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struct {
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union {
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uint8_t r;
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uint8_t red;
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};
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union {
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uint8_t g;
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uint8_t green;
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};
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union {
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uint8_t b;
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uint8_t blue;
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};
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union {
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uint8_t w;
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uint8_t white;
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};
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};
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uint8_t raw[4];
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};
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inline ESPColor() ALWAYS_INLINE : r(0), g(0), b(0), w(0) {} // NOLINT
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inline ESPColor(uint8_t red, uint8_t green, uint8_t blue, uint8_t white) ALWAYS_INLINE : r(red),
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g(green),
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b(blue),
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w(white) {}
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inline ESPColor(uint8_t red, uint8_t green, uint8_t blue) ALWAYS_INLINE : r(red), g(green), b(blue), w(0) {}
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inline ESPColor(uint32_t colorcode) ALWAYS_INLINE : r((colorcode >> 16) & 0xFF),
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g((colorcode >> 8) & 0xFF),
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b((colorcode >> 0) & 0xFF),
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w((colorcode >> 24) & 0xFF) {}
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inline ESPColor(const ESPColor &rhs) ALWAYS_INLINE {
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this->r = rhs.r;
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this->g = rhs.g;
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this->b = rhs.b;
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this->w = rhs.w;
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}
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inline bool is_on() ALWAYS_INLINE { return this->r != 0 || this->g != 0 || this->b != 0 || this->w != 0; }
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inline ESPColor &operator=(const ESPColor &rhs) ALWAYS_INLINE {
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this->r = rhs.r;
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this->g = rhs.g;
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this->b = rhs.b;
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this->w = rhs.w;
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return *this;
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}
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inline ESPColor &operator=(uint32_t colorcode) ALWAYS_INLINE {
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this->w = (colorcode >> 24) & 0xFF;
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this->r = (colorcode >> 16) & 0xFF;
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this->g = (colorcode >> 8) & 0xFF;
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this->b = (colorcode >> 0) & 0xFF;
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return *this;
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}
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inline uint8_t &operator[](uint8_t x) ALWAYS_INLINE { return this->raw[x]; }
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inline ESPColor operator*(uint8_t scale) const ALWAYS_INLINE {
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return ESPColor(esp_scale8(this->red, scale), esp_scale8(this->green, scale), esp_scale8(this->blue, scale),
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esp_scale8(this->white, scale));
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}
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inline ESPColor &operator*=(uint8_t scale) ALWAYS_INLINE {
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this->red = esp_scale8(this->red, scale);
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this->green = esp_scale8(this->green, scale);
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this->blue = esp_scale8(this->blue, scale);
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this->white = esp_scale8(this->white, scale);
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return *this;
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}
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inline ESPColor operator*(const ESPColor &scale) const ALWAYS_INLINE {
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return ESPColor(esp_scale8(this->red, scale.red), esp_scale8(this->green, scale.green),
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esp_scale8(this->blue, scale.blue), esp_scale8(this->white, scale.white));
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}
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inline ESPColor &operator*=(const ESPColor &scale) ALWAYS_INLINE {
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this->red = esp_scale8(this->red, scale.red);
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this->green = esp_scale8(this->green, scale.green);
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this->blue = esp_scale8(this->blue, scale.blue);
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this->white = esp_scale8(this->white, scale.white);
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return *this;
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}
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inline ESPColor operator+(const ESPColor &add) const ALWAYS_INLINE {
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ESPColor ret;
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if (uint8_t(add.r + this->r) < this->r)
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ret.r = 255;
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else
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ret.r = this->r + add.r;
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if (uint8_t(add.g + this->g) < this->g)
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ret.g = 255;
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else
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ret.g = this->g + add.g;
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if (uint8_t(add.b + this->b) < this->b)
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ret.b = 255;
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else
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ret.b = this->b + add.b;
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if (uint8_t(add.w + this->w) < this->w)
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ret.w = 255;
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else
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ret.w = this->w + add.w;
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return ret;
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}
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inline ESPColor &operator+=(const ESPColor &add) ALWAYS_INLINE { return *this = (*this) + add; }
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inline ESPColor operator+(uint8_t add) const ALWAYS_INLINE { return (*this) + ESPColor(add, add, add, add); }
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inline ESPColor &operator+=(uint8_t add) ALWAYS_INLINE { return *this = (*this) + add; }
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inline ESPColor operator-(const ESPColor &subtract) const ALWAYS_INLINE {
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ESPColor ret;
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if (subtract.r > this->r)
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ret.r = 0;
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else
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ret.r = this->r - subtract.r;
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if (subtract.g > this->g)
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ret.g = 0;
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else
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ret.g = this->g - subtract.g;
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if (subtract.b > this->b)
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ret.b = 0;
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else
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ret.b = this->b - subtract.b;
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if (subtract.w > this->w)
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ret.w = 0;
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else
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ret.w = this->w - subtract.w;
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return ret;
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}
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inline ESPColor &operator-=(const ESPColor &subtract) ALWAYS_INLINE { return *this = (*this) - subtract; }
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inline ESPColor operator-(uint8_t subtract) const ALWAYS_INLINE {
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return (*this) - ESPColor(subtract, subtract, subtract, subtract);
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}
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inline ESPColor &operator-=(uint8_t subtract) ALWAYS_INLINE { return *this = (*this) - subtract; }
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static ESPColor random_color() {
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uint32_t rand = random_uint32();
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uint8_t w = rand >> 24;
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uint8_t r = rand >> 16;
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uint8_t g = rand >> 8;
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uint8_t b = rand >> 0;
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const uint16_t max_rgb = std::max(r, std::max(g, b));
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return ESPColor(uint8_t((uint16_t(r) * 255U / max_rgb)), uint8_t((uint16_t(g) * 255U / max_rgb)),
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uint8_t((uint16_t(b) * 255U / max_rgb)), w);
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}
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ESPColor fade_to_white(uint8_t amnt) { return ESPColor(255, 255, 255, 255) - (*this * amnt); }
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ESPColor fade_to_black(uint8_t amnt) { return *this * amnt; }
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ESPColor lighten(uint8_t delta) { return *this + delta; }
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ESPColor darken(uint8_t delta) { return *this - delta; }
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static const ESPColor BLACK;
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static const ESPColor WHITE;
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};
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struct ESPHSVColor {
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union {
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struct {
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union {
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uint8_t hue;
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uint8_t h;
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};
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union {
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uint8_t saturation;
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uint8_t s;
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};
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union {
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uint8_t value;
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uint8_t v;
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};
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};
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uint8_t raw[3];
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};
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inline ESPHSVColor() ALWAYS_INLINE : h(0), s(0), v(0) { // NOLINT
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}
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inline ESPHSVColor(uint8_t hue, uint8_t saturation, uint8_t value) ALWAYS_INLINE : hue(hue),
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saturation(saturation),
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value(value) {}
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ESPColor to_rgb() const;
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};
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class ESPColorCorrection {
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public:
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ESPColorCorrection() : max_brightness_(255, 255, 255, 255) {}
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void set_max_brightness(const ESPColor &max_brightness) { this->max_brightness_ = max_brightness; }
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void set_local_brightness(uint8_t local_brightness) { this->local_brightness_ = local_brightness; }
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void calculate_gamma_table(float gamma) {
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for (uint16_t i = 0; i < 256; i++) {
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// corrected = val ^ gamma
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auto corrected = static_cast<uint8_t>(roundf(255.0f * gamma_correct(i / 255.0f, gamma)));
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this->gamma_table_[i] = corrected;
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}
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if (gamma == 0.0f) {
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for (uint16_t i = 0; i < 256; i++)
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this->gamma_reverse_table_[i] = i;
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return;
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}
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for (uint16_t i = 0; i < 256; i++) {
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// val = corrected ^ (1/gamma)
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auto uncorrected = static_cast<uint8_t>(roundf(255.0f * powf(i / 255.0f, 1.0f / gamma)));
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this->gamma_reverse_table_[i] = uncorrected;
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}
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}
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inline ESPColor color_correct(ESPColor color) const ALWAYS_INLINE {
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// corrected = (uncorrected * max_brightness * local_brightness) ^ gamma
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return ESPColor(this->color_correct_red(color.red), this->color_correct_green(color.green),
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this->color_correct_blue(color.blue), this->color_correct_white(color.white));
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}
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inline uint8_t color_correct_red(uint8_t red) const ALWAYS_INLINE {
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uint8_t res = esp_scale8(esp_scale8(red, this->max_brightness_.red), this->local_brightness_);
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return this->gamma_table_[res];
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}
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inline uint8_t color_correct_green(uint8_t green) const ALWAYS_INLINE {
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uint8_t res = esp_scale8(esp_scale8(green, this->max_brightness_.green), this->local_brightness_);
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return this->gamma_table_[res];
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}
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inline uint8_t color_correct_blue(uint8_t blue) const ALWAYS_INLINE {
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uint8_t res = esp_scale8(esp_scale8(blue, this->max_brightness_.blue), this->local_brightness_);
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return this->gamma_table_[res];
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}
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inline uint8_t color_correct_white(uint8_t white) const ALWAYS_INLINE {
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// do not scale white value with brightness
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uint8_t res = esp_scale8(white, this->max_brightness_.white);
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return this->gamma_table_[res];
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}
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inline ESPColor color_uncorrect(ESPColor color) const ALWAYS_INLINE {
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// uncorrected = corrected^(1/gamma) / (max_brightness * local_brightness)
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return ESPColor(this->color_uncorrect_red(color.red), this->color_uncorrect_green(color.green),
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this->color_uncorrect_blue(color.blue), this->color_uncorrect_white(color.white));
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}
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inline uint8_t color_uncorrect_red(uint8_t red) const ALWAYS_INLINE {
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if (this->max_brightness_.red == 0 || this->local_brightness_ == 0)
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return 0;
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uint16_t uncorrected = this->gamma_reverse_table_[red] * 255UL;
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uint8_t res = ((uncorrected / this->max_brightness_.red) * 255UL) / this->local_brightness_;
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return res;
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}
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inline uint8_t color_uncorrect_green(uint8_t green) const ALWAYS_INLINE {
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if (this->max_brightness_.green == 0 || this->local_brightness_ == 0)
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return 0;
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uint16_t uncorrected = this->gamma_reverse_table_[green] * 255UL;
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uint8_t res = ((uncorrected / this->max_brightness_.green) * 255UL) / this->local_brightness_;
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return res;
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}
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inline uint8_t color_uncorrect_blue(uint8_t blue) const ALWAYS_INLINE {
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if (this->max_brightness_.blue == 0 || this->local_brightness_ == 0)
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return 0;
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uint16_t uncorrected = this->gamma_reverse_table_[blue] * 255UL;
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uint8_t res = ((uncorrected / this->max_brightness_.blue) * 255UL) / this->local_brightness_;
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return res;
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}
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inline uint8_t color_uncorrect_white(uint8_t white) const ALWAYS_INLINE {
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if (this->max_brightness_.white == 0)
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return 0;
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uint16_t uncorrected = this->gamma_reverse_table_[white] * 255UL;
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uint8_t res = uncorrected / this->max_brightness_.white;
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return res;
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}
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protected:
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uint8_t gamma_table_[256];
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uint8_t gamma_reverse_table_[256];
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ESPColor max_brightness_;
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uint8_t local_brightness_{255};
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};
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class ESPColorSettable {
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public:
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virtual void set(const ESPColor &color) = 0;
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virtual void set_red(uint8_t red) = 0;
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virtual void set_green(uint8_t green) = 0;
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virtual void set_blue(uint8_t blue) = 0;
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virtual void set_white(uint8_t white) = 0;
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virtual void set_effect_data(uint8_t effect_data) = 0;
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virtual void fade_to_white(uint8_t amnt) = 0;
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virtual void fade_to_black(uint8_t amnt) = 0;
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virtual void lighten(uint8_t delta) = 0;
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virtual void darken(uint8_t delta) = 0;
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void set(const ESPHSVColor &color) { this->set_hsv(color); }
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void set_hsv(const ESPHSVColor &color) {
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ESPColor rgb = color.to_rgb();
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this->set_rgb(rgb.r, rgb.g, rgb.b);
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}
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void set_rgb(uint8_t red, uint8_t green, uint8_t blue) {
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this->set_red(red);
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this->set_green(green);
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this->set_blue(blue);
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}
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void set_rgbw(uint8_t red, uint8_t green, uint8_t blue, uint8_t white) {
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this->set_rgb(red, green, blue);
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this->set_white(white);
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}
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};
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class ESPColorView : public ESPColorSettable {
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public:
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ESPColorView(uint8_t *red, uint8_t *green, uint8_t *blue, uint8_t *white, uint8_t *effect_data,
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const ESPColorCorrection *color_correction)
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: red_(red),
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green_(green),
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blue_(blue),
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white_(white),
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effect_data_(effect_data),
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color_correction_(color_correction) {}
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ESPColorView &operator=(const ESPColor &rhs) {
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this->set(rhs);
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return *this;
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}
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ESPColorView &operator=(const ESPHSVColor &rhs) {
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this->set_hsv(rhs);
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return *this;
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}
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void set(const ESPColor &color) override { this->set_rgbw(color.r, color.g, color.b, color.w); }
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void set_red(uint8_t red) override { *this->red_ = this->color_correction_->color_correct_red(red); }
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void set_green(uint8_t green) override { *this->green_ = this->color_correction_->color_correct_green(green); }
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void set_blue(uint8_t blue) override { *this->blue_ = this->color_correction_->color_correct_blue(blue); }
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void set_white(uint8_t white) override {
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if (this->white_ == nullptr)
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return;
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*this->white_ = this->color_correction_->color_correct_white(white);
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}
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void set_effect_data(uint8_t effect_data) override {
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if (this->effect_data_ == nullptr)
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return;
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*this->effect_data_ = effect_data;
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}
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void fade_to_white(uint8_t amnt) override { this->set(this->get().fade_to_white(amnt)); }
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void fade_to_black(uint8_t amnt) override { this->set(this->get().fade_to_black(amnt)); }
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void lighten(uint8_t delta) override { this->set(this->get().lighten(delta)); }
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void darken(uint8_t delta) override { this->set(this->get().darken(delta)); }
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ESPColor get() const { return ESPColor(this->get_red(), this->get_green(), this->get_blue(), this->get_white()); }
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uint8_t get_red() const { return this->color_correction_->color_uncorrect_red(*this->red_); }
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uint8_t get_green() const { return this->color_correction_->color_uncorrect_green(*this->green_); }
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uint8_t get_blue() const { return this->color_correction_->color_uncorrect_blue(*this->blue_); }
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uint8_t get_white() const {
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if (this->white_ == nullptr)
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return 0;
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return this->color_correction_->color_uncorrect_white(*this->white_);
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}
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uint8_t get_effect_data() const {
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if (this->effect_data_ == nullptr)
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return 0;
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return *this->effect_data_;
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}
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void raw_set_color_correction(const ESPColorCorrection *color_correction) {
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this->color_correction_ = color_correction;
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}
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protected:
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uint8_t *const red_;
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uint8_t *const green_;
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uint8_t *const blue_;
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uint8_t *const white_;
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uint8_t *const effect_data_;
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const ESPColorCorrection *color_correction_;
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};
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class AddressableLight;
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int32_t interpret_index(int32_t index, int32_t size);
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class ESPRangeView : public ESPColorSettable {
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public:
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class Iterator {
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public:
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Iterator(ESPRangeView *range, int32_t i) : range_(range), i_(i) {}
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Iterator operator++() {
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this->i_++;
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return *this;
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}
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bool operator!=(const Iterator &other) const { return this->i_ != other.i_; }
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ESPColorView operator*() const;
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protected:
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ESPRangeView *range_;
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int32_t i_;
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};
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ESPRangeView(AddressableLight *parent, int32_t begin, int32_t an_end) : parent_(parent), begin_(begin), end_(an_end) {
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if (this->end_ < this->begin_) {
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this->end_ = this->begin_;
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}
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}
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ESPColorView operator[](int32_t index) const;
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Iterator begin() { return {this, this->begin_}; }
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Iterator end() { return {this, this->end_}; }
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void set(const ESPColor &color) override;
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ESPRangeView &operator=(const ESPColor &rhs) {
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this->set(rhs);
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return *this;
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}
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ESPRangeView &operator=(const ESPColorView &rhs) {
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this->set(rhs.get());
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return *this;
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}
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ESPRangeView &operator=(const ESPHSVColor &rhs) {
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this->set_hsv(rhs);
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return *this;
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}
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ESPRangeView &operator=(const ESPRangeView &rhs) {
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// If size doesn't match, error (todo warning)
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if (rhs.size() != this->size())
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return *this;
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if (this->parent_ != rhs.parent_) {
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for (int32_t i = 0; i < this->size(); i++)
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(*this)[i].set(rhs[i].get());
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return *this;
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}
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// If both equal, already done
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if (rhs.begin_ == this->begin_)
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return *this;
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if (rhs.begin_ < this->begin_) {
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// Copy into rhs
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for (int32_t i = 0; i < this->size(); i++)
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rhs[i].set((*this)[i].get());
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} else {
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// Copy into this
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for (int32_t i = 0; i < this->size(); i++)
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(*this)[i].set(rhs[i].get());
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}
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return *this;
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}
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void set_red(uint8_t red) override {
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for (auto c : *this)
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c.set_red(red);
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|
}
|
|
void set_green(uint8_t green) override {
|
|
for (auto c : *this)
|
|
c.set_green(green);
|
|
}
|
|
void set_blue(uint8_t blue) override {
|
|
for (auto c : *this)
|
|
c.set_blue(blue);
|
|
}
|
|
void set_white(uint8_t white) override {
|
|
for (auto c : *this)
|
|
c.set_white(white);
|
|
}
|
|
void set_effect_data(uint8_t effect_data) override {
|
|
for (auto c : *this)
|
|
c.set_effect_data(effect_data);
|
|
}
|
|
void fade_to_white(uint8_t amnt) override {
|
|
for (auto c : *this)
|
|
c.fade_to_white(amnt);
|
|
}
|
|
void fade_to_black(uint8_t amnt) override {
|
|
for (auto c : *this)
|
|
c.fade_to_white(amnt);
|
|
}
|
|
void lighten(uint8_t delta) override {
|
|
for (auto c : *this)
|
|
c.lighten(delta);
|
|
}
|
|
void darken(uint8_t delta) override {
|
|
for (auto c : *this)
|
|
c.darken(delta);
|
|
}
|
|
int32_t size() const { return this->end_ - this->begin_; }
|
|
|
|
protected:
|
|
AddressableLight *parent_;
|
|
int32_t begin_;
|
|
int32_t end_;
|
|
};
|
|
|
|
class AddressableLight : public LightOutput {
|
|
public:
|
|
virtual int32_t size() const = 0;
|
|
ESPColorView operator[](int32_t index) const { return this->get_view_internal(interpret_index(index, this->size())); }
|
|
ESPColorView get(int32_t index) { return this->get_view_internal(interpret_index(index, this->size())); }
|
|
virtual void clear_effect_data() = 0;
|
|
ESPRangeView range(int32_t from, int32_t to) {
|
|
from = interpret_index(from, this->size());
|
|
to = interpret_index(to, this->size());
|
|
return ESPRangeView(this, from, to);
|
|
}
|
|
ESPRangeView all() { return ESPRangeView(this, 0, this->size()); }
|
|
ESPRangeView::Iterator begin() { return this->all().begin(); }
|
|
ESPRangeView::Iterator end() { return this->all().end(); }
|
|
void shift_left(int32_t amnt) {
|
|
if (amnt < 0) {
|
|
this->shift_right(-amnt);
|
|
return;
|
|
}
|
|
if (amnt > this->size())
|
|
amnt = this->size();
|
|
this->range(0, -amnt) = this->range(amnt, this->size());
|
|
}
|
|
void shift_right(int32_t amnt) {
|
|
if (amnt < 0) {
|
|
this->shift_left(-amnt);
|
|
return;
|
|
}
|
|
if (amnt > this->size())
|
|
amnt = this->size();
|
|
this->range(amnt, this->size()) = this->range(0, -amnt);
|
|
}
|
|
bool is_effect_active() const { return this->effect_active_; }
|
|
void set_effect_active(bool effect_active) { this->effect_active_ = effect_active; }
|
|
void write_state(LightState *state) override {
|
|
auto val = state->current_values;
|
|
auto max_brightness = static_cast<uint8_t>(roundf(val.get_brightness() * val.get_state() * 255.0f));
|
|
this->correction_.set_local_brightness(max_brightness);
|
|
|
|
if (this->is_effect_active())
|
|
return;
|
|
|
|
// don't use LightState helper, gamma correction+brightness is handled by ESPColorView
|
|
ESPColor color = ESPColor(uint8_t(roundf(val.get_red() * 255.0f)), uint8_t(roundf(val.get_green() * 255.0f)),
|
|
uint8_t(roundf(val.get_blue() * 255.0f)),
|
|
// white is not affected by brightness; so manually scale by state
|
|
uint8_t(roundf(val.get_white() * val.get_state() * 255.0f)));
|
|
|
|
this->all() = color;
|
|
this->schedule_show();
|
|
}
|
|
void set_correction(float red, float green, float blue, float white = 1.0f) {
|
|
this->correction_.set_max_brightness(ESPColor(uint8_t(roundf(red * 255.0f)), uint8_t(roundf(green * 255.0f)),
|
|
uint8_t(roundf(blue * 255.0f)), uint8_t(roundf(white * 255.0f))));
|
|
}
|
|
void setup_state(LightState *state) override { this->correction_.calculate_gamma_table(state->get_gamma_correct()); }
|
|
void schedule_show() { this->next_show_ = true; }
|
|
|
|
protected:
|
|
bool should_show_() const { return this->effect_active_ || this->next_show_; }
|
|
void mark_shown_() { this->next_show_ = false; }
|
|
virtual ESPColorView get_view_internal(int32_t index) const = 0;
|
|
|
|
bool effect_active_{false};
|
|
bool next_show_{true};
|
|
ESPColorCorrection correction_{};
|
|
};
|
|
|
|
} // namespace light
|
|
} // namespace esphome
|