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* `EntityBase`can stay in flash. * Trying to please the CI. --------- Co-authored-by: Your Name <you@example.com>
21 lines
618 B
C++
21 lines
618 B
C++
#include "button.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace button {
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static const char *const TAG = "button";
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void Button::press() {
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ESP_LOGD(TAG, "'%s' Pressed.", this->get_name().c_str());
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this->press_action();
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this->press_callback_.call();
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}
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void Button::add_on_press_callback(std::function<void()> &&callback) { this->press_callback_.add(std::move(callback)); }
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void Button::set_device_class(const std::string &device_class) { this->device_class_ = device_class; }
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std::string Button::get_device_class() { return this->device_class_; }
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} // namespace button
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} // namespace esphome
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