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esphome/esphome/components/lvgl/binary_sensor/__init__.py
Clyde Stubbs 248b0bc378 [lvgl] Allow multiple LVGL instances (#7712)
Co-authored-by: clydeps <U5yx99dok9>
2024-11-08 09:05:23 +13:00

38 lines
1.1 KiB
Python

from esphome.components.binary_sensor import (
BinarySensor,
binary_sensor_schema,
new_binary_sensor,
)
import esphome.config_validation as cv
from ..defines import CONF_WIDGET
from ..lvcode import EVENT_ARG, LambdaContext, LvContext, lvgl_static
from ..types import LV_EVENT, lv_pseudo_button_t
from ..widgets import Widget, get_widgets, wait_for_widgets
CONFIG_SCHEMA = binary_sensor_schema(BinarySensor).extend(
{
cv.Required(CONF_WIDGET): cv.use_id(lv_pseudo_button_t),
}
)
async def to_code(config):
sensor = await new_binary_sensor(config)
widget = await get_widgets(config, CONF_WIDGET)
widget = widget[0]
assert isinstance(widget, Widget)
await wait_for_widgets()
async with LambdaContext(EVENT_ARG) as pressed_ctx:
pressed_ctx.add(sensor.publish_state(widget.is_pressed()))
async with LvContext() as ctx:
ctx.add(sensor.publish_initial_state(widget.is_pressed()))
ctx.add(
lvgl_static.add_event_cb(
widget.obj,
await pressed_ctx.get_lambda(),
LV_EVENT.PRESSING,
LV_EVENT.RELEASED,
)
)