mirror of
https://github.com/esphome/esphome.git
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380 lines
12 KiB
C++
380 lines
12 KiB
C++
#pragma once
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#include "esphome/core/defines.h"
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#ifdef USE_BINARY_SENSOR
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#include "esphome/components/binary_sensor/binary_sensor.h"
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#endif // USE_BINARY_SENSOR
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#ifdef USE_LVGL_IMAGE
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#include "esphome/components/image/image.h"
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#endif // USE_LVGL_IMAGE
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#ifdef USE_LVGL_ROTARY_ENCODER
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#include "esphome/components/rotary_encoder/rotary_encoder.h"
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#endif // USE_LVGL_ROTARY_ENCODER
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// required for clang-tidy
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#ifndef LV_CONF_H
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#define LV_CONF_SKIP 1 // NOLINT
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#endif // LV_CONF_H
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#include "esphome/components/display/display.h"
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#include "esphome/components/display/display_color_utils.h"
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#include "esphome/core/component.h"
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#include "esphome/core/log.h"
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#include <lvgl.h>
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#include <map>
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#include <utility>
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#include <vector>
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#ifdef USE_LVGL_FONT
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#include "esphome/components/font/font.h"
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#endif // USE_LVGL_FONT
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#ifdef USE_LVGL_TOUCHSCREEN
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#include "esphome/components/touchscreen/touchscreen.h"
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#endif // USE_LVGL_TOUCHSCREEN
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#if defined(USE_LVGL_BUTTONMATRIX) || defined(USE_LVGL_KEYBOARD)
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#include "esphome/components/key_provider/key_provider.h"
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#endif // USE_LVGL_BUTTONMATRIX
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namespace esphome {
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namespace lvgl {
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extern lv_event_code_t lv_api_event; // NOLINT
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extern lv_event_code_t lv_update_event; // NOLINT
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extern std::string lv_event_code_name_for(uint8_t event_code);
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#if LV_COLOR_DEPTH == 16
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static const display::ColorBitness LV_BITNESS = display::ColorBitness::COLOR_BITNESS_565;
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#elif LV_COLOR_DEPTH == 32
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static const display::ColorBitness LV_BITNESS = display::ColorBitness::COLOR_BITNESS_888;
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#else // LV_COLOR_DEPTH
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static const display::ColorBitness LV_BITNESS = display::ColorBitness::COLOR_BITNESS_332;
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#endif // LV_COLOR_DEPTH
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#ifdef USE_LVGL_IMAGE
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// Shortcut / overload, so that the source of an image can easily be updated
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// from within a lambda.
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inline void lv_img_set_src(lv_obj_t *obj, esphome::image::Image *image) {
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lv_img_set_src(obj, image->get_lv_img_dsc());
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}
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inline void lv_disp_set_bg_image(lv_disp_t *disp, esphome::image::Image *image) {
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lv_disp_set_bg_image(disp, image->get_lv_img_dsc());
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}
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#endif // USE_LVGL_IMAGE
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#ifdef USE_LVGL_ANIMIMG
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inline void lv_animimg_set_src(lv_obj_t *img, std::vector<image::Image *> images) {
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auto *dsc = static_cast<std::vector<lv_img_dsc_t *> *>(lv_obj_get_user_data(img));
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if (dsc == nullptr) {
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// object will be lazily allocated but never freed.
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dsc = new std::vector<lv_img_dsc_t *>(images.size()); // NOLINT
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lv_obj_set_user_data(img, dsc);
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}
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dsc->clear();
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for (auto &image : images) {
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dsc->push_back(image->get_lv_img_dsc());
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}
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lv_animimg_set_src(img, (const void **) dsc->data(), dsc->size());
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}
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#endif // USE_LVGL_ANIMIMG
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// Parent class for things that wrap an LVGL object
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class LvCompound {
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public:
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virtual void set_obj(lv_obj_t *lv_obj) { this->obj = lv_obj; }
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lv_obj_t *obj{};
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};
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class LvPageType {
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public:
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LvPageType(bool skip) : skip(skip) {}
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void setup(size_t index) {
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this->index = index;
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this->obj = lv_obj_create(nullptr);
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}
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lv_obj_t *obj{};
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size_t index{};
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bool skip;
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};
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using LvLambdaType = std::function<void(lv_obj_t *)>;
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using set_value_lambda_t = std::function<void(float)>;
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using event_callback_t = void(_lv_event_t *);
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using text_lambda_t = std::function<const char *()>;
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template<typename... Ts> class ObjUpdateAction : public Action<Ts...> {
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public:
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explicit ObjUpdateAction(std::function<void(Ts...)> &&lamb) : lamb_(std::move(lamb)) {}
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void play(Ts... x) override { this->lamb_(x...); }
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protected:
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std::function<void(Ts...)> lamb_;
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};
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#ifdef USE_LVGL_FONT
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class FontEngine {
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public:
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FontEngine(font::Font *esp_font);
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const lv_font_t *get_lv_font();
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const font::GlyphData *get_glyph_data(uint32_t unicode_letter);
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uint16_t baseline{};
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uint16_t height{};
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uint8_t bpp{};
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protected:
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font::Font *font_{};
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uint32_t last_letter_{};
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const font::GlyphData *last_data_{};
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lv_font_t lv_font_{};
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};
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#endif // USE_LVGL_FONT
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#ifdef USE_LVGL_ANIMIMG
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void lv_animimg_stop(lv_obj_t *obj);
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#endif // USE_LVGL_ANIMIMG
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class LvglComponent : public PollingComponent {
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constexpr static const char *const TAG = "lvgl";
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public:
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LvglComponent(std::vector<display::Display *> displays, float buffer_frac, bool full_refresh, int draw_rounding,
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bool resume_on_input);
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static void static_flush_cb(lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p);
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float get_setup_priority() const override { return setup_priority::PROCESSOR; }
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void setup() override;
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void update() override;
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void loop() override;
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void add_on_idle_callback(std::function<void(uint32_t)> &&callback) {
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this->idle_callbacks_.add(std::move(callback));
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}
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void add_on_pause_callback(std::function<void(bool)> &&callback) { this->pause_callbacks_.add(std::move(callback)); }
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void dump_config() override;
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bool is_idle(uint32_t idle_ms) { return lv_disp_get_inactive_time(this->disp_) > idle_ms; }
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lv_disp_t *get_disp() { return this->disp_; }
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lv_obj_t *get_scr_act() { return lv_disp_get_scr_act(this->disp_); }
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// Pause or resume the display.
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// @param paused If true, pause the display. If false, resume the display.
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// @param show_snow If true, show the snow effect when paused.
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void set_paused(bool paused, bool show_snow);
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bool is_paused() const { return this->paused_; }
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// If the display is paused and we have resume_on_input_ set to true, resume the display.
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void maybe_wakeup() {
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if (this->paused_ && this->resume_on_input_) {
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this->set_paused(false, false);
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}
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}
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/**
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* Initialize the LVGL library and register custom events.
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*/
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static void esphome_lvgl_init();
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static void add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event);
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static void add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event1, lv_event_code_t event2);
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static void add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event1, lv_event_code_t event2,
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lv_event_code_t event3);
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void add_page(LvPageType *page);
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void show_page(size_t index, lv_scr_load_anim_t anim, uint32_t time);
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void show_next_page(lv_scr_load_anim_t anim, uint32_t time);
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void show_prev_page(lv_scr_load_anim_t anim, uint32_t time);
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void set_page_wrap(bool wrap) { this->page_wrap_ = wrap; }
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void set_focus_mark(lv_group_t *group) { this->focus_marks_[group] = lv_group_get_focused(group); }
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void restore_focus_mark(lv_group_t *group) {
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auto *mark = this->focus_marks_[group];
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if (mark != nullptr) {
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lv_group_focus_obj(mark);
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}
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}
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// rounding factor to align bounds of update area when drawing
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size_t draw_rounding{2};
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display::DisplayRotation rotation{display::DISPLAY_ROTATION_0_DEGREES};
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protected:
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void write_random_();
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void draw_buffer_(const lv_area_t *area, lv_color_t *ptr);
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void flush_cb_(lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p);
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std::vector<display::Display *> displays_{};
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size_t buffer_frac_{1};
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bool full_refresh_{};
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bool resume_on_input_{};
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lv_disp_draw_buf_t draw_buf_{};
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lv_disp_drv_t disp_drv_{};
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lv_disp_t *disp_{};
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bool paused_{};
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std::vector<LvPageType *> pages_{};
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size_t current_page_{0};
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bool show_snow_{};
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bool page_wrap_{true};
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std::map<lv_group_t *, lv_obj_t *> focus_marks_{};
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CallbackManager<void(uint32_t)> idle_callbacks_{};
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CallbackManager<void(bool)> pause_callbacks_{};
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lv_color_t *rotate_buf_{};
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};
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class IdleTrigger : public Trigger<> {
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public:
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explicit IdleTrigger(LvglComponent *parent, TemplatableValue<uint32_t> timeout);
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protected:
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TemplatableValue<uint32_t> timeout_;
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bool is_idle_{};
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};
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class PauseTrigger : public Trigger<> {
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public:
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explicit PauseTrigger(LvglComponent *parent, TemplatableValue<bool> paused);
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protected:
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TemplatableValue<bool> paused_;
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};
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template<typename... Ts> class LvglAction : public Action<Ts...>, public Parented<LvglComponent> {
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public:
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explicit LvglAction(std::function<void(LvglComponent *)> &&lamb) : action_(std::move(lamb)) {}
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void play(Ts... x) override { this->action_(this->parent_); }
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protected:
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std::function<void(LvglComponent *)> action_{};
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};
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template<typename... Ts> class LvglCondition : public Condition<Ts...>, public Parented<LvglComponent> {
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public:
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LvglCondition(std::function<bool(LvglComponent *)> &&condition_lambda)
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: condition_lambda_(std::move(condition_lambda)) {}
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bool check(Ts... x) override { return this->condition_lambda_(this->parent_); }
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protected:
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std::function<bool(LvglComponent *)> condition_lambda_{};
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};
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#ifdef USE_LVGL_TOUCHSCREEN
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class LVTouchListener : public touchscreen::TouchListener, public Parented<LvglComponent> {
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public:
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LVTouchListener(uint16_t long_press_time, uint16_t long_press_repeat_time, LvglComponent *parent);
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void update(const touchscreen::TouchPoints_t &tpoints) override;
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void release() override {
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touch_pressed_ = false;
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this->parent_->maybe_wakeup();
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}
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lv_indev_drv_t *get_drv() { return &this->drv_; }
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protected:
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lv_indev_drv_t drv_{};
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touchscreen::TouchPoint touch_point_{};
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bool touch_pressed_{};
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};
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#endif // USE_LVGL_TOUCHSCREEN
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#ifdef USE_LVGL_KEY_LISTENER
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class LVEncoderListener : public Parented<LvglComponent> {
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public:
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LVEncoderListener(lv_indev_type_t type, uint16_t lpt, uint16_t lprt);
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#ifdef USE_BINARY_SENSOR
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void add_button(binary_sensor::BinarySensor *button, lv_key_t key) {
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button->add_on_state_callback([this, key](bool state) { this->event(key, state); });
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}
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#endif
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#ifdef USE_LVGL_ROTARY_ENCODER
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void set_sensor(rotary_encoder::RotaryEncoderSensor *sensor) {
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sensor->register_listener([this](int32_t count) { this->set_count(count); });
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}
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#endif // USE_LVGL_ROTARY_ENCODER
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void event(int key, bool pressed) {
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if (!this->parent_->is_paused()) {
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this->pressed_ = pressed;
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this->key_ = key;
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} else if (!pressed) {
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// maybe wakeup on release if paused
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this->parent_->maybe_wakeup();
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}
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}
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void set_count(int32_t count) {
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if (!this->parent_->is_paused()) {
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this->count_ = count;
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} else {
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this->parent_->maybe_wakeup();
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}
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}
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lv_indev_drv_t *get_drv() { return &this->drv_; }
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protected:
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lv_indev_drv_t drv_{};
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bool pressed_{};
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int32_t count_{};
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int32_t last_count_{};
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int key_{};
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};
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#endif // USE_LVGL_KEY_LISTENER
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#if defined(USE_LVGL_DROPDOWN) || defined(LV_USE_ROLLER)
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class LvSelectable : public LvCompound {
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public:
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virtual size_t get_selected_index() = 0;
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virtual void set_selected_index(size_t index, lv_anim_enable_t anim) = 0;
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void set_selected_text(const std::string &text, lv_anim_enable_t anim);
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std::string get_selected_text();
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std::vector<std::string> get_options() { return this->options_; }
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void set_options(std::vector<std::string> options);
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protected:
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virtual void set_option_string(const char *options) = 0;
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std::vector<std::string> options_{};
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};
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#ifdef USE_LVGL_DROPDOWN
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class LvDropdownType : public LvSelectable {
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public:
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size_t get_selected_index() override { return lv_dropdown_get_selected(this->obj); }
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void set_selected_index(size_t index, lv_anim_enable_t anim) override { lv_dropdown_set_selected(this->obj, index); }
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protected:
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void set_option_string(const char *options) override { lv_dropdown_set_options(this->obj, options); }
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};
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#endif // USE_LVGL_DROPDOWN
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#ifdef USE_LVGL_ROLLER
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class LvRollerType : public LvSelectable {
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public:
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size_t get_selected_index() override { return lv_roller_get_selected(this->obj); }
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void set_selected_index(size_t index, lv_anim_enable_t anim) override {
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lv_roller_set_selected(this->obj, index, anim);
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}
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void set_mode(lv_roller_mode_t mode) { this->mode_ = mode; }
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protected:
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void set_option_string(const char *options) override { lv_roller_set_options(this->obj, options, this->mode_); }
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lv_roller_mode_t mode_{LV_ROLLER_MODE_NORMAL};
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};
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#endif
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#endif // defined(USE_LVGL_DROPDOWN) || defined(LV_USE_ROLLER)
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#ifdef USE_LVGL_BUTTONMATRIX
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class LvButtonMatrixType : public key_provider::KeyProvider, public LvCompound {
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public:
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void set_obj(lv_obj_t *lv_obj) override;
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uint16_t get_selected() { return lv_btnmatrix_get_selected_btn(this->obj); }
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void set_key(size_t idx, uint8_t key) { this->key_map_[idx] = key; }
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protected:
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std::map<size_t, uint8_t> key_map_{};
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};
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#endif // USE_LVGL_BUTTONMATRIX
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#ifdef USE_LVGL_KEYBOARD
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class LvKeyboardType : public key_provider::KeyProvider, public LvCompound {
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public:
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void set_obj(lv_obj_t *lv_obj) override;
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};
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#endif // USE_LVGL_KEYBOARD
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} // namespace lvgl
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} // namespace esphome
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