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esphome/esphome/core/entity_base.h
J. Nick Koston 6c01e7196c preen
2025-08-20 13:09:15 -05:00

221 lines
7.9 KiB
C++

#pragma once
#include <string>
#include <cstdint>
#include "string_ref.h"
#include "helpers.h"
#include "log.h"
#ifdef USE_DEVICES
#include "device.h"
#endif
namespace esphome {
// Forward declaration for friend access
namespace api {
class APIConnection;
} // namespace api
enum EntityCategory : uint8_t {
ENTITY_CATEGORY_NONE = 0,
ENTITY_CATEGORY_CONFIG = 1,
ENTITY_CATEGORY_DIAGNOSTIC = 2,
};
// The generic Entity base class that provides an interface common to all Entities.
class EntityBase {
public:
// Get/set the name of this Entity
const StringRef &get_name() const;
void set_name(const char *name);
// Get whether this Entity has its own name or it should use the device friendly_name.
bool has_own_name() const { return this->flags_.has_own_name; }
// Get the sanitized name of this Entity as an ID.
std::string get_object_id() const;
void set_object_id(const char *object_id);
// Get the unique Object ID of this Entity
uint32_t get_object_id_hash();
// Get/set whether this Entity should be hidden outside ESPHome
bool is_internal() const { return this->flags_.internal; }
void set_internal(bool internal) { this->flags_.internal = internal; }
// Check if this object is declared to be disabled by default.
// That means that when the device gets added to Home Assistant (or other clients) it should
// not be added to the default view by default, and a user action is necessary to manually add it.
bool is_disabled_by_default() const { return this->flags_.disabled_by_default; }
void set_disabled_by_default(bool disabled_by_default) { this->flags_.disabled_by_default = disabled_by_default; }
// Get/set the entity category.
EntityCategory get_entity_category() const { return static_cast<EntityCategory>(this->flags_.entity_category); }
void set_entity_category(EntityCategory entity_category) {
this->flags_.entity_category = static_cast<uint8_t>(entity_category);
}
// Get/set this entity's icon
std::string get_icon() const;
void set_icon(const char *icon);
StringRef get_icon_ref() const {
static constexpr auto EMPTY_STRING = StringRef::from_lit("");
#ifdef USE_ENTITY_ICON
return this->icon_c_str_ == nullptr ? EMPTY_STRING : StringRef(this->icon_c_str_);
#else
return EMPTY_STRING;
#endif
}
#ifdef USE_DEVICES
// Get/set this entity's device id
uint32_t get_device_id() const {
if (this->device_ == nullptr) {
return 0; // No device set, return 0
}
return this->device_->get_device_id();
}
void set_device(Device *device) { this->device_ = device; }
#endif
// Check if this entity has state
bool has_state() const { return this->flags_.has_state; }
// Set has_state - for components that need to manually set this
void set_has_state(bool state) { this->flags_.has_state = state; }
// Get a unique hash for preferences that includes device_id
uint32_t get_preference_hash() {
#ifdef USE_DEVICES
// Combine object_id_hash with device_id to ensure uniqueness across devices
// Note: device_id is 0 for the main device, so XORing with 0 preserves the original hash
// This ensures backward compatibility for existing single-device configurations
return this->get_object_id_hash() ^ this->get_device_id();
#else
// Without devices, just use object_id_hash as before
return this->get_object_id_hash();
#endif
}
protected:
friend class api::APIConnection;
// Get object_id as StringRef when it's static (for API usage)
// Returns empty StringRef if object_id is dynamic (needs allocation)
StringRef get_object_id_ref_for_api_() const;
/// The hash_base() function has been deprecated. It is kept in this
/// class for now, to prevent external components from not compiling.
virtual uint32_t hash_base() { return 0L; }
void calc_object_id_();
StringRef name_;
const char *object_id_c_str_{nullptr};
#ifdef USE_ENTITY_ICON
const char *icon_c_str_{nullptr};
#endif
uint32_t object_id_hash_{};
#ifdef USE_DEVICES
Device *device_{};
#endif
// Bit-packed flags to save memory (1 byte instead of 5)
struct EntityFlags {
uint8_t has_own_name : 1;
uint8_t internal : 1;
uint8_t disabled_by_default : 1;
uint8_t has_state : 1;
uint8_t entity_category : 2; // Supports up to 4 categories
uint8_t reserved : 2; // Reserved for future use
} flags_{};
};
class EntityBase_DeviceClass { // NOLINT(readability-identifier-naming)
public:
/// Get the device class, using the manual override if set.
std::string get_device_class();
/// Manually set the device class.
void set_device_class(const char *device_class);
/// Get the device class as StringRef
StringRef get_device_class_ref() const {
static constexpr auto EMPTY_STRING = StringRef::from_lit("");
return this->device_class_ == nullptr ? EMPTY_STRING : StringRef(this->device_class_);
}
protected:
const char *device_class_{nullptr}; ///< Device class override
};
class EntityBase_UnitOfMeasurement { // NOLINT(readability-identifier-naming)
public:
/// Get the unit of measurement, using the manual override if set.
std::string get_unit_of_measurement();
/// Manually set the unit of measurement.
void set_unit_of_measurement(const char *unit_of_measurement);
/// Get the unit of measurement as StringRef
StringRef get_unit_of_measurement_ref() const {
static constexpr auto EMPTY_STRING = StringRef::from_lit("");
return this->unit_of_measurement_ == nullptr ? EMPTY_STRING : StringRef(this->unit_of_measurement_);
}
protected:
const char *unit_of_measurement_{nullptr}; ///< Unit of measurement override
};
/**
* An entity that has a state.
* @tparam T The type of the state
*/
template<typename T> class StatefulEntityBase : public EntityBase {
public:
virtual bool has_state() const { return this->state_.has_value(); }
virtual const T &get_state() const { return this->state_.value(); }
virtual T get_state_default(T default_value) const { return this->state_.value_or(default_value); }
void invalidate_state() { this->set_state_({}); }
void add_full_state_callback(std::function<void(optional<T> previous, optional<T> current)> &&callback) {
if (this->full_state_callbacks_ == nullptr)
this->full_state_callbacks_ = new CallbackManager<void(optional<T> previous, optional<T> current)>(); // NOLINT
this->full_state_callbacks_->add(std::move(callback));
}
void add_on_state_callback(std::function<void(T)> &&callback) {
if (this->state_callbacks_ == nullptr)
this->state_callbacks_ = new CallbackManager<void(T)>(); // NOLINT
this->state_callbacks_->add(std::move(callback));
}
void set_trigger_on_initial_state(bool trigger_on_initial_state) {
this->trigger_on_initial_state_ = trigger_on_initial_state;
}
protected:
optional<T> state_{};
/**
* Set a new state for this entity. This will trigger callbacks only if the new state is different from the previous.
*
* @param state The new state.
* @return True if the state was changed, false if it was the same as before.
*/
bool set_state_(const optional<T> &state) {
if (this->state_ != state) {
// call the full state callbacks with the previous and new state
if (this->full_state_callbacks_ != nullptr)
this->full_state_callbacks_->call(this->state_, state);
// trigger legacy callbacks only if the new state is valid and either the trigger on initial state is enabled or
// the previous state was valid
auto had_state = this->has_state();
this->state_ = state;
if (this->state_callbacks_ != nullptr && state.has_value() && (this->trigger_on_initial_state_ || had_state))
this->state_callbacks_->call(state.value());
return true;
}
return false;
}
bool trigger_on_initial_state_{true};
// callbacks with full state and previous state
CallbackManager<void(optional<T> previous, optional<T> current)> *full_state_callbacks_{};
CallbackManager<void(T)> *state_callbacks_{};
};
} // namespace esphome