1
0
mirror of https://github.com/esphome/esphome.git synced 2025-11-15 22:35:46 +00:00
Files
esphome/esphome/components/api/util.cpp
Otto Winter 6682c43dfa 🏗 Merge C++ into python codebase (#504)
## Description:

Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97

Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍

Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).

Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.

Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.

**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97

**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>

## Checklist:
  - [ ] The code change is tested and works locally.
  - [ ] Tests have been added to verify that the new code works (under `tests/` folder).

If user exposed functionality or configuration variables are added/changed:
  - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
2019-04-17 12:06:00 +02:00

354 lines
9.3 KiB
C++

#include "util.h"
#include "api_server.h"
#include "user_services.h"
#include "esphome/core/log.h"
#include "esphome/core/application.h"
namespace esphome {
namespace api {
APIBuffer::APIBuffer(std::vector<uint8_t> *buffer) : buffer_(buffer) {}
size_t APIBuffer::get_length() const { return this->buffer_->size(); }
void APIBuffer::write(uint8_t value) { this->buffer_->push_back(value); }
void APIBuffer::encode_uint32(uint32_t field, uint32_t value, bool force) {
if (value == 0 && !force)
return;
this->encode_field_raw(field, 0);
this->encode_varint_raw(value);
}
void APIBuffer::encode_int32(uint32_t field, int32_t value, bool force) {
this->encode_uint32(field, static_cast<uint32_t>(value), force);
}
void APIBuffer::encode_bool(uint32_t field, bool value, bool force) {
if (!value && !force)
return;
this->encode_field_raw(field, 0);
this->write(0x01);
}
void APIBuffer::encode_string(uint32_t field, const std::string &value) {
this->encode_string(field, value.data(), value.size());
}
void APIBuffer::encode_bytes(uint32_t field, const uint8_t *data, size_t len) {
this->encode_string(field, reinterpret_cast<const char *>(data), len);
}
void APIBuffer::encode_string(uint32_t field, const char *string, size_t len) {
if (len == 0)
return;
this->encode_field_raw(field, 2);
this->encode_varint_raw(len);
const uint8_t *data = reinterpret_cast<const uint8_t *>(string);
for (size_t i = 0; i < len; i++) {
this->write(data[i]);
}
}
void APIBuffer::encode_fixed32(uint32_t field, uint32_t value, bool force) {
if (value == 0 && !force)
return;
this->encode_field_raw(field, 5);
this->write((value >> 0) & 0xFF);
this->write((value >> 8) & 0xFF);
this->write((value >> 16) & 0xFF);
this->write((value >> 24) & 0xFF);
}
void APIBuffer::encode_float(uint32_t field, float value, bool force) {
if (value == 0.0f && !force)
return;
union {
float value_f;
uint32_t value_raw;
} val;
val.value_f = value;
this->encode_fixed32(field, val.value_raw);
}
void APIBuffer::encode_field_raw(uint32_t field, uint32_t type) {
uint32_t val = (field << 3) | (type & 0b111);
this->encode_varint_raw(val);
}
void APIBuffer::encode_varint_raw(uint32_t value) {
if (value <= 0x7F) {
this->write(value);
return;
}
while (value) {
uint8_t temp = value & 0x7F;
value >>= 7;
if (value) {
this->write(temp | 0x80);
} else {
this->write(temp);
}
}
}
void APIBuffer::encode_sint32(uint32_t field, int32_t value, bool force) {
if (value < 0)
this->encode_uint32(field, ~(uint32_t(value) << 1), force);
else
this->encode_uint32(field, uint32_t(value) << 1, force);
}
void APIBuffer::encode_nameable(Nameable *nameable) {
// string object_id = 1;
this->encode_string(1, nameable->get_object_id());
// fixed32 key = 2;
this->encode_fixed32(2, nameable->get_object_id_hash());
// string name = 3;
this->encode_string(3, nameable->get_name());
}
size_t APIBuffer::begin_nested(uint32_t field) {
this->encode_field_raw(field, 2);
return this->buffer_->size();
}
void APIBuffer::end_nested(size_t begin_index) {
const uint32_t nested_length = this->buffer_->size() - begin_index;
// add varint
std::vector<uint8_t> var;
uint32_t val = nested_length;
if (val <= 0x7F) {
var.push_back(val);
} else {
while (val) {
uint8_t temp = val & 0x7F;
val >>= 7;
if (val) {
var.push_back(temp | 0x80);
} else {
var.push_back(temp);
}
}
}
this->buffer_->insert(this->buffer_->begin() + begin_index, var.begin(), var.end());
}
optional<uint32_t> proto_decode_varuint32(const uint8_t *buf, size_t len, uint32_t *consumed) {
if (len == 0)
return {};
uint32_t result = 0;
uint8_t bitpos = 0;
for (uint32_t i = 0; i < len; i++) {
uint8_t val = buf[i];
result |= uint32_t(val & 0x7F) << bitpos;
bitpos += 7;
if ((val & 0x80) == 0) {
if (consumed != nullptr) {
*consumed = i + 1;
}
return result;
}
}
return {};
}
std::string as_string(const uint8_t *value, size_t len) {
return std::string(reinterpret_cast<const char *>(value), len);
}
int32_t as_sint32(uint32_t val) {
if (val & 1)
return uint32_t(~(val >> 1));
else
return uint32_t(val >> 1);
}
float as_float(uint32_t val) {
static_assert(sizeof(uint32_t) == sizeof(float), "float must be 32bit long");
union {
uint32_t raw;
float value;
} x;
x.raw = val;
return x.value;
}
ComponentIterator::ComponentIterator(APIServer *server) : server_(server) {}
void ComponentIterator::begin() {
this->state_ = IteratorState::BEGIN;
this->at_ = 0;
}
void ComponentIterator::advance() {
bool advance_platform = false;
bool success = true;
switch (this->state_) {
case IteratorState::NONE:
// not started
return;
case IteratorState::BEGIN:
if (this->on_begin()) {
advance_platform = true;
} else {
return;
}
break;
#ifdef USE_BINARY_SENSOR
case IteratorState::BINARY_SENSOR:
if (this->at_ >= App.get_binary_sensors().size()) {
advance_platform = true;
} else {
auto *binary_sensor = App.get_binary_sensors()[this->at_];
if (binary_sensor->is_internal()) {
success = true;
break;
} else {
success = this->on_binary_sensor(binary_sensor);
}
}
break;
#endif
#ifdef USE_COVER
case IteratorState::COVER:
if (this->at_ >= App.get_covers().size()) {
advance_platform = true;
} else {
auto *cover = App.get_covers()[this->at_];
if (cover->is_internal()) {
success = true;
break;
} else {
success = this->on_cover(cover);
}
}
break;
#endif
#ifdef USE_FAN
case IteratorState::FAN:
if (this->at_ >= App.get_fans().size()) {
advance_platform = true;
} else {
auto *fan = App.get_fans()[this->at_];
if (fan->is_internal()) {
success = true;
break;
} else {
success = this->on_fan(fan);
}
}
break;
#endif
#ifdef USE_LIGHT
case IteratorState::LIGHT:
if (this->at_ >= App.get_lights().size()) {
advance_platform = true;
} else {
auto *light = App.get_lights()[this->at_];
if (light->is_internal()) {
success = true;
break;
} else {
success = this->on_light(light);
}
}
break;
#endif
#ifdef USE_SENSOR
case IteratorState::SENSOR:
if (this->at_ >= App.get_sensors().size()) {
advance_platform = true;
} else {
auto *sensor = App.get_sensors()[this->at_];
if (sensor->is_internal()) {
success = true;
break;
} else {
success = this->on_sensor(sensor);
}
}
break;
#endif
#ifdef USE_SWITCH
case IteratorState::SWITCH:
if (this->at_ >= App.get_switches().size()) {
advance_platform = true;
} else {
auto *a_switch = App.get_switches()[this->at_];
if (a_switch->is_internal()) {
success = true;
break;
} else {
success = this->on_switch(a_switch);
}
}
break;
#endif
#ifdef USE_TEXT_SENSOR
case IteratorState::TEXT_SENSOR:
if (this->at_ >= App.get_text_sensors().size()) {
advance_platform = true;
} else {
auto *text_sensor = App.get_text_sensors()[this->at_];
if (text_sensor->is_internal()) {
success = true;
break;
} else {
success = this->on_text_sensor(text_sensor);
}
}
break;
#endif
case IteratorState ::SERVICE:
if (this->at_ >= this->server_->get_user_services().size()) {
advance_platform = true;
} else {
auto *service = this->server_->get_user_services()[this->at_];
success = this->on_service(service);
}
break;
#ifdef USE_ESP32_CAMERA
case IteratorState::CAMERA:
if (esp32_camera::global_esp32_camera == nullptr) {
advance_platform = true;
} else {
if (esp32_camera::global_esp32_camera->is_internal()) {
advance_platform = success = true;
break;
} else {
advance_platform = success = this->on_camera(esp32_camera::global_esp32_camera);
}
}
break;
#endif
#ifdef USE_CLIMATE
case IteratorState::CLIMATE:
if (this->at_ >= App.get_climates().size()) {
advance_platform = true;
} else {
auto *climate = App.get_climates()[this->at_];
if (climate->is_internal()) {
success = true;
break;
} else {
success = this->on_climate(climate);
}
}
break;
#endif
case IteratorState::MAX:
if (this->on_end()) {
this->state_ = IteratorState::NONE;
}
return;
}
if (advance_platform) {
this->state_ = static_cast<IteratorState>(static_cast<uint32_t>(this->state_) + 1);
this->at_ = 0;
} else if (success) {
this->at_++;
}
}
bool ComponentIterator::on_end() { return true; }
bool ComponentIterator::on_begin() { return true; }
bool ComponentIterator::on_service(UserServiceDescriptor *service) { return true; }
#ifdef USE_ESP32_CAMERA
bool ComponentIterator::on_camera(esp32_camera::ESP32Camera *camera) { return true; }
#endif
} // namespace api
} // namespace esphome