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esphome/esphome/core/component.h
Otto Winter 8e75980ebd
Cleanup dashboard JS (#491)
* Cleanup dashboard JS

* Add vscode

* Save start_mark/end_mark

* Updates

* Updates

* Remove need for cv.nameable

It's a bit hacky but removes so much bloat from integrations

* Add enum helper

* Document APIs, and Improvements

* Fixes

* Fixes

* Update PULL_REQUEST_TEMPLATE.md

* Updates

* Updates

* Updates
2019-04-22 21:56:30 +02:00

302 lines
10 KiB
C++

#pragma once
#include <string>
#include <functional>
#include <vector>
#include "esphome/core/optional.h"
namespace esphome {
/** Default setup priorities for components of different types.
*
* Components should return one of these setup priorities in get_setup_priority.
*/
namespace setup_priority {
/// For communication buses like i2c/spi
extern const float BUS;
/// For components that represent GPIO pins like PCF8573
extern const float IO;
/// For components that deal with hardware and are very important like GPIO switch
extern const float HARDWARE;
/// For components that import data from directly connected sensors like DHT.
extern const float DATA;
/// Alias for DATA (here for compatability reasons)
extern const float HARDWARE_LATE;
/// For components that use data from sensors like displays
extern const float PROCESSOR;
extern const float WIFI;
/// For components that should be initialized after WiFi is connected.
extern const float AFTER_WIFI;
/// For components that should be initialized after a data connection (API/MQTT) is connected.
extern const float AFTER_CONNECTION;
/// For components that should be initialized at the very end of the setup process.
extern const float LATE;
} // namespace setup_priority
#define LOG_UPDATE_INTERVAL(this) \
if (this->get_update_interval() < 100) { \
ESP_LOGCONFIG(TAG, " Update Interval: %.3fs", this->get_update_interval() / 1000.0f); \
} else { \
ESP_LOGCONFIG(TAG, " Update Interval: %.1fs", this->get_update_interval() / 1000.0f); \
}
extern const uint32_t COMPONENT_STATE_MASK;
extern const uint32_t COMPONENT_STATE_CONSTRUCTION;
extern const uint32_t COMPONENT_STATE_SETUP;
extern const uint32_t COMPONENT_STATE_LOOP;
extern const uint32_t COMPONENT_STATE_FAILED;
extern const uint32_t STATUS_LED_MASK;
extern const uint32_t STATUS_LED_OK;
extern const uint32_t STATUS_LED_WARNING;
extern const uint32_t STATUS_LED_ERROR;
class Component {
public:
/** Where the component's initialization should happen.
*
* Analogous to Arduino's setup(). This method is guaranteed to only be called once.
* Defaults to doing nothing.
*/
virtual void setup();
/** This method will be called repeatedly.
*
* Analogous to Arduino's loop(). setup() is guaranteed to be called before this.
* Defaults to doing nothing.
*/
virtual void loop();
virtual void dump_config();
/** priority of setup(). higher -> executed earlier
*
* Defaults to 0.
*
* @return The setup priority of this component
*/
virtual float get_setup_priority() const;
float get_actual_setup_priority() const;
void set_setup_priority(float priority);
/** priority of loop(). higher -> executed earlier
*
* Defaults to 0.
*
* @return The loop priority of this component
*/
virtual float get_loop_priority() const;
/** Public loop() functions. These will be called by the Application instance.
*
* Note: This should normally not be overriden, unless you know what you're doing.
* They're basically to make creating custom components easier. For example the
* SensorComponent can override these methods to not have the user call some super
* methods within their custom sensors. These methods should ALWAYS call the loop_internal()
* and setup_internal() methods.
*
* Basically, it handles stuff like interval/timeout functions and eventually calls loop().
*/
virtual void call_loop();
virtual void call_setup();
virtual void on_shutdown() {}
virtual void on_safe_shutdown() {}
uint32_t get_component_state() const;
/** Mark this component as failed. Any future timeouts/intervals/setup/loop will no longer be called.
*
* This might be useful if a component wants to indicate that a connection to its peripheral failed.
* For example, i2c based components can check if the remote device is responding and otherwise
* mark the component as failed. Eventually this will also enable smart status LEDs.
*/
virtual void mark_failed();
bool is_failed();
virtual bool can_proceed();
bool status_has_warning();
bool status_has_error();
void status_set_warning();
void status_set_error();
void status_clear_warning();
void status_clear_error();
void status_momentary_warning(const std::string &name, uint32_t length = 5000);
void status_momentary_error(const std::string &name, uint32_t length = 5000);
protected:
/** Set an interval function with a unique name. Empty name means no cancelling possible.
*
* This will call f every interval ms. Can be cancelled via CancelInterval().
* Similar to javascript's setInterval().
*
* IMPORTANT: Do not rely on this having correct timing. This is only called from
* loop() and therefore can be significantly delay. If you need exact timing please
* use hardware timers.
*
* @param name The identifier for this interval function.
* @param interval The interval in ms.
* @param f The function (or lambda) that should be called
*
* @see cancel_interval()
*/
void set_interval(const std::string &name, uint32_t interval, std::function<void()> &&f); // NOLINT
void set_interval(uint32_t interval, std::function<void()> &&f); // NOLINT
/** Cancel an interval function.
*
* @param name The identifier for this interval function.
* @return Whether an interval functions was deleted.
*/
bool cancel_interval(const std::string &name); // NOLINT
void set_timeout(uint32_t timeout, std::function<void()> &&f); // NOLINT
/** Set a timeout function with a unique name.
*
* Similar to javascript's setTimeout(). Empty name means no cancelling possible.
*
* IMPORTANT: Do not rely on this having correct timing. This is only called from
* loop() and therefore can be significantly delay. If you need exact timing please
* use hardware timers.
*
* @param name The identifier for this timeout function.
* @param timeout The timeout in ms.
* @param f The function (or lambda) that should be called
*
* @see cancel_timeout()
*/
void set_timeout(const std::string &name, uint32_t timeout, std::function<void()> &&f); // NOLINT
/** Cancel a timeout function.
*
* @param name The identifier for this timeout function.
* @return Whether a timeout functions was deleted.
*/
bool cancel_timeout(const std::string &name); // NOLINT
/** Defer a callback to the next loop() call.
*
* If name is specified and a defer() object with the same name exists, the old one is first removed.
*
* @param name The name of the defer function.
* @param f The callback.
*/
void defer(const std::string &name, std::function<void()> &&f); // NOLINT
/// Defer a callback to the next loop() call.
void defer(std::function<void()> &&f); // NOLINT
/// Cancel a defer callback using the specified name, name must not be empty.
bool cancel_defer(const std::string &name); // NOLINT
void loop_internal_();
void setup_internal_();
/// Internal struct for storing timeout/interval functions.
struct TimeFunction {
std::string name; ///< The name/id of this TimeFunction.
enum Type { TIMEOUT, INTERVAL, DEFER } type; ///< The type of this TimeFunction. Either TIMEOUT, INTERVAL or DEFER.
uint32_t interval; ///< The interval/timeout of this function.
/// The last execution for interval functions and the time, SetInterval was called, for timeout functions.
uint32_t last_execution;
std::function<void()> f; ///< The function (or callback) itself.
bool remove;
bool should_run(uint32_t now) const;
};
/// Cancel an only time function. If name is empty, won't do anything.
bool cancel_time_function_(const std::string &name, TimeFunction::Type type);
/** Storage for interval/timeout functions.
*
* Intentionally a vector despite its map-like nature, because of the
* memory overhead.
*/
std::vector<TimeFunction> time_functions_;
uint32_t component_state_{0x0000}; ///< State of this component.
optional<float> setup_priority_override_;
};
/** This class simplifies creating components that periodically check a state.
*
* You basically just need to implement the update() function, it will be called every update_interval ms
* after startup. Note that this class cannot guarantee a correct timing, as it's not using timers, just
* a software polling feature with set_interval() from Component.
*/
class PollingComponent : public Component {
public:
PollingComponent() : PollingComponent(0) {}
/** Initialize this polling component with the given update interval in ms.
*
* @param update_interval The update interval in ms.
*/
explicit PollingComponent(uint32_t update_interval);
/** Manually set the update interval in ms for this polling object.
*
* Override this if you want to do some validation for the update interval.
*
* @param update_interval The update interval in ms.
*/
virtual void set_update_interval(uint32_t update_interval);
// ========== OVERRIDE METHODS ==========
// (You'll only need this when creating your own custom sensor)
virtual void update() = 0;
// ========== INTERNAL METHODS ==========
// (In most use cases you won't need these)
void call_setup() override;
/// Get the update interval in ms of this sensor
virtual uint32_t get_update_interval() const;
protected:
uint32_t update_interval_;
};
/// Helper class that enables naming of objects so that it doesn't have to be re-implement every time.
class Nameable {
public:
Nameable() : Nameable("") {}
explicit Nameable(const std::string &name);
const std::string &get_name() const;
void set_name(const std::string &name);
/// Get the sanitized name of this nameable as an ID. Caching it internally.
const std::string &get_object_id();
uint32_t get_object_id_hash();
bool is_internal() const;
void set_internal(bool internal);
protected:
virtual uint32_t hash_base() = 0;
void calc_object_id_();
std::string name_;
std::string object_id_;
uint32_t object_id_hash_;
bool internal_{false};
};
} // namespace esphome