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esphome/esphome/components/binary_sensor/binary_sensor.cpp

64 lines
1.9 KiB
C++

#include "binary_sensor.h"
#include "esphome/core/log.h"
namespace esphome {
namespace binary_sensor {
static const char *const TAG = "binary_sensor";
// Function implementation of LOG_BINARY_SENSOR macro to reduce code size
void log_binary_sensor(const char *tag, const char *prefix, const char *type, BinarySensor *obj) {
if (obj == nullptr) {
return;
}
ESP_LOGCONFIG(tag, "%s%s '%s'", prefix, type, obj->get_name().c_str());
if (!obj->get_device_class().empty()) {
ESP_LOGCONFIG(tag, "%s Device Class: '%s'", prefix, obj->get_device_class().c_str());
}
}
void BinarySensor::publish_state(bool new_state) {
if (this->filter_list_ == nullptr) {
this->send_state_internal(new_state);
} else {
this->filter_list_->input(new_state);
}
}
void BinarySensor::publish_initial_state(bool new_state) {
this->invalidate_state();
this->publish_state(new_state);
}
void BinarySensor::send_state_internal(bool new_state) {
// copy the new state to the visible property for backwards compatibility, before any callbacks
this->state = new_state;
// Note that set_state_ de-dups and will only trigger callbacks if the state has actually changed
if (this->set_state_(new_state)) {
ESP_LOGD(TAG, "'%s': New state is %s", this->get_name().c_str(), ONOFF(new_state));
}
}
void BinarySensor::add_filter(Filter *filter) {
filter->parent_ = this;
if (this->filter_list_ == nullptr) {
this->filter_list_ = filter;
} else {
Filter *last_filter = this->filter_list_;
while (last_filter->next_ != nullptr)
last_filter = last_filter->next_;
last_filter->next_ = filter;
}
}
void BinarySensor::add_filters(const std::vector<Filter *> &filters) {
for (Filter *filter : filters) {
this->add_filter(filter);
}
}
bool BinarySensor::is_status_binary_sensor() const { return false; }
} // namespace binary_sensor
} // namespace esphome