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esphome/esphome/components/esp32_touch/esp32_touch_common.cpp
Clyde Stubbs 00eb56d8db [esp32_touch] Fix threshold (#9291)
Co-authored-by: Keith Burzinski <kbx81x@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-07-02 09:08:10 -05:00

163 lines
5.6 KiB
C++

#ifdef USE_ESP32
#include "esp32_touch.h"
#include "esphome/core/log.h"
#include <cinttypes>
#include "soc/rtc.h"
namespace esphome {
namespace esp32_touch {
static const char *const TAG = "esp32_touch";
void ESP32TouchComponent::dump_config_base_() {
const char *lv_s = get_low_voltage_reference_str(this->low_voltage_reference_);
const char *hv_s = get_high_voltage_reference_str(this->high_voltage_reference_);
const char *atten_s = get_voltage_attenuation_str(this->voltage_attenuation_);
ESP_LOGCONFIG(TAG,
"Config for ESP32 Touch Hub:\n"
" Meas cycle: %.2fms\n"
" Sleep cycle: %.2fms\n"
" Low Voltage Reference: %s\n"
" High Voltage Reference: %s\n"
" Voltage Attenuation: %s\n"
" Release Timeout: %" PRIu32 "ms\n",
this->meas_cycle_ / (8000000.0f / 1000.0f), this->sleep_cycle_ / (150000.0f / 1000.0f), lv_s, hv_s,
atten_s, this->release_timeout_ms_);
}
void ESP32TouchComponent::dump_config_sensors_() {
for (auto *child : this->children_) {
LOG_BINARY_SENSOR(" ", "Touch Pad", child);
ESP_LOGCONFIG(TAG,
" Pad: T%u\n"
" Threshold: %" PRIu32 "\n"
" Benchmark: %" PRIu32,
(unsigned) child->touch_pad_, child->threshold_, child->benchmark_);
}
}
bool ESP32TouchComponent::create_touch_queue_() {
// Queue size calculation: children * 4 allows for burst scenarios where ISR
// fires multiple times before main loop processes.
size_t queue_size = this->children_.size() * 4;
if (queue_size < 8)
queue_size = 8;
#ifdef USE_ESP32_VARIANT_ESP32
this->touch_queue_ = xQueueCreate(queue_size, sizeof(TouchPadEventV1));
#else
this->touch_queue_ = xQueueCreate(queue_size, sizeof(TouchPadEventV2));
#endif
if (this->touch_queue_ == nullptr) {
ESP_LOGE(TAG, "Failed to create touch event queue of size %" PRIu32, (uint32_t) queue_size);
this->mark_failed();
return false;
}
return true;
}
void ESP32TouchComponent::cleanup_touch_queue_() {
if (this->touch_queue_) {
vQueueDelete(this->touch_queue_);
this->touch_queue_ = nullptr;
}
}
void ESP32TouchComponent::configure_wakeup_pads_() {
bool is_wakeup_source = false;
// Check if any pad is configured for wakeup
for (auto *child : this->children_) {
if (child->get_wakeup_threshold() != 0) {
is_wakeup_source = true;
#ifdef USE_ESP32_VARIANT_ESP32
// ESP32 v1: No filter available when using as wake-up source.
touch_pad_config(child->get_touch_pad(), child->get_wakeup_threshold());
#else
// ESP32-S2/S3 v2: Set threshold for wakeup
touch_pad_set_thresh(child->get_touch_pad(), child->get_wakeup_threshold());
#endif
}
}
if (!is_wakeup_source) {
// If no pad is configured for wakeup, deinitialize touch pad
touch_pad_deinit();
}
}
void ESP32TouchComponent::process_setup_mode_logging_(uint32_t now) {
if (this->setup_mode_ && now - this->setup_mode_last_log_print_ > SETUP_MODE_LOG_INTERVAL_MS) {
for (auto *child : this->children_) {
#ifdef USE_ESP32_VARIANT_ESP32
ESP_LOGD(TAG, "Touch Pad '%s' (T%" PRIu32 "): %" PRIu32, child->get_name().c_str(),
(uint32_t) child->get_touch_pad(), child->value_);
#else
// Read the value being used for touch detection
uint32_t value = this->read_touch_value(child->get_touch_pad());
ESP_LOGD(TAG, "Touch Pad '%s' (T%d): %d", child->get_name().c_str(), child->get_touch_pad(), value);
#endif
}
this->setup_mode_last_log_print_ = now;
}
}
bool ESP32TouchComponent::should_check_for_releases_(uint32_t now) {
if (now - this->last_release_check_ < this->release_check_interval_ms_) {
return false;
}
this->last_release_check_ = now;
return true;
}
void ESP32TouchComponent::publish_initial_state_if_needed_(ESP32TouchBinarySensor *child, uint32_t now) {
if (!child->initial_state_published_) {
// Check if enough time has passed since startup
if (now > this->release_timeout_ms_) {
child->publish_initial_state(false);
child->initial_state_published_ = true;
ESP_LOGV(TAG, "Touch Pad '%s' state: OFF (initial)", child->get_name().c_str());
}
}
}
void ESP32TouchComponent::check_and_disable_loop_if_all_released_(size_t pads_off) {
// Disable the loop to save CPU cycles when all pads are off and not in setup mode.
if (pads_off == this->children_.size() && !this->setup_mode_) {
this->disable_loop();
}
}
void ESP32TouchComponent::calculate_release_timeout_() {
// Calculate release timeout based on sleep cycle
// Design note: Hardware limitation - interrupts only fire reliably on touch (not release)
// We must use timeout-based detection for release events
// Formula: 3 sleep cycles converted to ms, with MINIMUM_RELEASE_TIME_MS minimum
// Per ESP-IDF docs: t_sleep = sleep_cycle / SOC_CLK_RC_SLOW_FREQ_APPROX
uint32_t rtc_freq = rtc_clk_slow_freq_get_hz();
// Calculate timeout as 3 sleep cycles
this->release_timeout_ms_ = (this->sleep_cycle_ * 1000 * 3) / rtc_freq;
if (this->release_timeout_ms_ < MINIMUM_RELEASE_TIME_MS) {
this->release_timeout_ms_ = MINIMUM_RELEASE_TIME_MS;
}
// Check for releases at 1/4 the timeout interval
// Since hardware doesn't generate reliable release interrupts, we must poll
// for releases in the main loop. Checking at 1/4 the timeout interval provides
// a good balance between responsiveness and efficiency.
this->release_check_interval_ms_ = this->release_timeout_ms_ / 4;
}
} // namespace esp32_touch
} // namespace esphome
#endif // USE_ESP32