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## Description: Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97 Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍 Progress: - Core support (file copy etc): 80% - Base Abstractions (light, switch): ~50% - Integrations: ~10% - Working? Yes, (but only with ported components). Other refactors: - Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`) - Rework coroutine syntax - Move from `component/platform.py` to `domain/component.py` structure as with HA - Move all defaults out of C++ and into config validation. - Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration. - Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit. Future work: - Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block - Enable loading from `custom_components` folder. **Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97 **Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here> ## Checklist: - [ ] The code change is tested and works locally. - [ ] Tests have been added to verify that the new code works (under `tests/` folder). If user exposed functionality or configuration variables are added/changed: - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/components/binary_sensor/binary_sensor.h"
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#ifdef ARDUINO_ARCH_ESP32
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namespace esphome {
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namespace esp32_touch {
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class ESP32TouchBinarySensor;
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class ESP32TouchComponent : public Component {
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public:
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void register_touch_pad(ESP32TouchBinarySensor *pad);
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void set_setup_mode(bool setup_mode);
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void set_iir_filter(uint32_t iir_filter);
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void set_sleep_duration(uint16_t sleep_duration);
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void set_measurement_duration(uint16_t meas_cycle);
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void set_low_voltage_reference(touch_low_volt_t low_voltage_reference);
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void set_high_voltage_reference(touch_high_volt_t high_voltage_reference);
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void set_voltage_attenuation(touch_volt_atten_t voltage_attenuation);
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void setup() override;
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void dump_config() override;
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void loop() override;
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float get_setup_priority() const override;
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void on_shutdown() override;
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protected:
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/// Is the IIR filter enabled?
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bool iir_filter_enabled_() const;
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uint16_t sleep_cycle_{};
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uint16_t meas_cycle_{65535};
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touch_low_volt_t low_voltage_reference_{};
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touch_high_volt_t high_voltage_reference_{};
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touch_volt_atten_t voltage_attenuation_{};
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std::vector<ESP32TouchBinarySensor *> children_;
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bool setup_mode_{false};
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uint32_t iir_filter_{0};
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};
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/// Simple helper class to expose a touch pad value as a binary sensor.
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class ESP32TouchBinarySensor : public binary_sensor::BinarySensor {
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public:
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ESP32TouchBinarySensor(const std::string &name, touch_pad_t touch_pad, uint16_t threshold);
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touch_pad_t get_touch_pad() const;
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uint16_t get_threshold() const;
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protected:
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friend ESP32TouchComponent;
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touch_pad_t touch_pad_;
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uint16_t threshold_;
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};
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} // namespace esp32_touch
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} // namespace esphome
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#endif
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