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mirror of https://github.com/esphome/esphome.git synced 2025-02-24 22:08:17 +00:00
Andreas Hergert 16d11be213
added slow mode and detach time to servo (#1413)
* added slow mode and detach time to servo

* tidy

* and again tidy

* add change requests

* tidy

* tidy

* tidy

Co-authored-by: Andreas Hergert <andreas.hergert@otrs.com>
2021-01-03 17:57:30 -03:00

91 lines
2.5 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/automation.h"
#include "esphome/core/helpers.h"
#include "esphome/core/preferences.h"
#include "esphome/components/output/float_output.h"
namespace esphome {
namespace servo {
extern uint32_t global_servo_id;
class Servo : public Component {
public:
void set_output(output::FloatOutput *output) { output_ = output; }
void loop() override;
void write(float value);
void internal_write(float value);
void detach() {
this->output_->set_level(0.0f);
this->save_level_(0.0f);
}
void setup() override {
float v;
if (this->restore_) {
this->rtc_ = global_preferences.make_preference<float>(global_servo_id);
global_servo_id++;
if (this->rtc_.load(&v)) {
this->output_->set_level(v);
return;
}
}
this->detach();
}
void dump_config() override;
float get_setup_priority() const override { return setup_priority::DATA; }
void set_min_level(float min_level) { min_level_ = min_level; }
void set_idle_level(float idle_level) { idle_level_ = idle_level; }
void set_max_level(float max_level) { max_level_ = max_level; }
void set_restore(bool restore) { restore_ = restore; }
void set_auto_detach_time(uint32_t auto_detach_time) { auto_detach_time_ = auto_detach_time; }
void set_transition_length(uint32_t transition_length) { transition_length_ = transition_length; }
protected:
void save_level_(float v) { this->rtc_.save(&v); }
output::FloatOutput *output_;
float min_level_ = 0.0300f;
float idle_level_ = 0.0750f;
float max_level_ = 0.1200f;
bool restore_{false};
uint32_t auto_detach_time_ = 0;
uint32_t transition_length_ = 0;
ESPPreferenceObject rtc_;
uint8_t state_;
float target_value_ = 0;
float source_value_ = 0;
float current_value_ = 0;
uint32_t start_millis_ = 0;
enum State {
STATE_ATTACHED = 0,
STATE_DETACHED = 1,
STATE_TARGET_REACHED = 2,
};
};
template<typename... Ts> class ServoWriteAction : public Action<Ts...> {
public:
ServoWriteAction(Servo *servo) : servo_(servo) {}
TEMPLATABLE_VALUE(float, value)
void play(Ts... x) override { this->servo_->write(this->value_.value(x...)); }
protected:
Servo *servo_;
};
template<typename... Ts> class ServoDetachAction : public Action<Ts...> {
public:
ServoDetachAction(Servo *servo) : servo_(servo) {}
void play(Ts... x) override { this->servo_->detach(); }
protected:
Servo *servo_;
};
} // namespace servo
} // namespace esphome