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esphome/esphome/components/lvgl/lvgl_esphome.cpp
Clyde Stubbs 248b0bc378
[lvgl] Allow multiple LVGL instances (#7712)
Co-authored-by: clydeps <U5yx99dok9>
2024-11-08 09:05:23 +13:00

547 lines
19 KiB
C++

#include "esphome/core/defines.h"
#include "esphome/core/log.h"
#include "esphome/core/helpers.h"
#include "esphome/core/hal.h"
#include "lvgl_hal.h"
#include "lvgl_esphome.h"
#include <numeric>
namespace esphome {
namespace lvgl {
static const char *const TAG = "lvgl";
static const char *const EVENT_NAMES[] = {
"NONE",
"PRESSED",
"PRESSING",
"PRESS_LOST",
"SHORT_CLICKED",
"LONG_PRESSED",
"LONG_PRESSED_REPEAT",
"CLICKED",
"RELEASED",
"SCROLL_BEGIN",
"SCROLL_END",
"SCROLL",
"GESTURE",
"KEY",
"FOCUSED",
"DEFOCUSED",
"LEAVE",
"HIT_TEST",
"COVER_CHECK",
"REFR_EXT_DRAW_SIZE",
"DRAW_MAIN_BEGIN",
"DRAW_MAIN",
"DRAW_MAIN_END",
"DRAW_POST_BEGIN",
"DRAW_POST",
"DRAW_POST_END",
"DRAW_PART_BEGIN",
"DRAW_PART_END",
"VALUE_CHANGED",
"INSERT",
"REFRESH",
"READY",
"CANCEL",
"DELETE",
"CHILD_CHANGED",
"CHILD_CREATED",
"CHILD_DELETED",
"SCREEN_UNLOAD_START",
"SCREEN_LOAD_START",
"SCREEN_LOADED",
"SCREEN_UNLOADED",
"SIZE_CHANGED",
"STYLE_CHANGED",
"LAYOUT_CHANGED",
"GET_SELF_SIZE",
};
std::string lv_event_code_name_for(uint8_t event_code) {
if (event_code < sizeof(EVENT_NAMES) / sizeof(EVENT_NAMES[0])) {
return EVENT_NAMES[event_code];
}
return str_sprintf("%2d", event_code);
}
static void rounder_cb(lv_disp_drv_t *disp_drv, lv_area_t *area) {
// cater for display driver chips with special requirements for bounds of partial
// draw areas. Extend the draw area to satisfy:
// * Coordinates must be a multiple of draw_rounding
auto *comp = static_cast<LvglComponent *>(disp_drv->user_data);
auto draw_rounding = comp->draw_rounding;
// round down the start coordinates
area->x1 = area->x1 / draw_rounding * draw_rounding;
area->y1 = area->y1 / draw_rounding * draw_rounding;
// round up the end coordinates
area->x2 = (area->x2 + draw_rounding) / draw_rounding * draw_rounding - 1;
area->y2 = (area->y2 + draw_rounding) / draw_rounding * draw_rounding - 1;
}
lv_event_code_t lv_api_event; // NOLINT
lv_event_code_t lv_update_event; // NOLINT
void LvglComponent::dump_config() {
ESP_LOGCONFIG(TAG, "LVGL:");
ESP_LOGCONFIG(TAG, " Display width/height: %d x %d", this->disp_drv_.hor_res, this->disp_drv_.ver_res);
ESP_LOGCONFIG(TAG, " Rotation: %d", this->rotation);
ESP_LOGCONFIG(TAG, " Draw rounding: %d", (int) this->draw_rounding);
}
void LvglComponent::set_paused(bool paused, bool show_snow) {
this->paused_ = paused;
this->show_snow_ = show_snow;
if (!paused && lv_scr_act() != nullptr) {
lv_disp_trig_activity(this->disp_); // resets the inactivity time
lv_obj_invalidate(lv_scr_act());
}
this->pause_callbacks_.call(paused);
}
void LvglComponent::esphome_lvgl_init() {
lv_init();
lv_update_event = static_cast<lv_event_code_t>(lv_event_register_id());
lv_api_event = static_cast<lv_event_code_t>(lv_event_register_id());
}
void LvglComponent::add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event) {
lv_obj_add_event_cb(obj, callback, event, nullptr);
}
void LvglComponent::add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event1,
lv_event_code_t event2) {
add_event_cb(obj, callback, event1);
add_event_cb(obj, callback, event2);
}
void LvglComponent::add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event1,
lv_event_code_t event2, lv_event_code_t event3) {
add_event_cb(obj, callback, event1);
add_event_cb(obj, callback, event2);
add_event_cb(obj, callback, event3);
}
void LvglComponent::add_page(LvPageType *page) {
this->pages_.push_back(page);
page->setup(this->pages_.size() - 1);
}
void LvglComponent::show_page(size_t index, lv_scr_load_anim_t anim, uint32_t time) {
if (index >= this->pages_.size())
return;
this->current_page_ = index;
lv_scr_load_anim(this->pages_[this->current_page_]->obj, anim, time, 0, false);
}
void LvglComponent::show_next_page(lv_scr_load_anim_t anim, uint32_t time) {
if (this->pages_.empty() || (this->current_page_ == this->pages_.size() - 1 && !this->page_wrap_))
return;
do {
this->current_page_ = (this->current_page_ + 1) % this->pages_.size();
} while (this->pages_[this->current_page_]->skip); // skip empty pages()
this->show_page(this->current_page_, anim, time);
}
void LvglComponent::show_prev_page(lv_scr_load_anim_t anim, uint32_t time) {
if (this->pages_.empty() || (this->current_page_ == 0 && !this->page_wrap_))
return;
do {
this->current_page_ = (this->current_page_ + this->pages_.size() - 1) % this->pages_.size();
} while (this->pages_[this->current_page_]->skip); // skip empty pages()
this->show_page(this->current_page_, anim, time);
}
void LvglComponent::draw_buffer_(const lv_area_t *area, lv_color_t *ptr) {
auto width = lv_area_get_width(area);
auto height = lv_area_get_height(area);
auto x1 = area->x1;
auto y1 = area->y1;
lv_color_t *dst = this->rotate_buf_;
switch (this->rotation) {
case display::DISPLAY_ROTATION_90_DEGREES:
for (lv_coord_t x = height; x-- != 0;) {
for (lv_coord_t y = 0; y != width; y++) {
dst[y * height + x] = *ptr++;
}
}
y1 = x1;
x1 = this->disp_drv_.ver_res - area->y1 - height;
width = height;
height = lv_area_get_width(area);
break;
case display::DISPLAY_ROTATION_180_DEGREES:
for (lv_coord_t y = height; y-- != 0;) {
for (lv_coord_t x = width; x-- != 0;) {
dst[y * width + x] = *ptr++;
}
}
x1 = this->disp_drv_.hor_res - x1 - width;
y1 = this->disp_drv_.ver_res - y1 - height;
break;
case display::DISPLAY_ROTATION_270_DEGREES:
for (lv_coord_t x = 0; x != height; x++) {
for (lv_coord_t y = width; y-- != 0;) {
dst[y * height + x] = *ptr++;
}
}
x1 = y1;
y1 = this->disp_drv_.hor_res - area->x1 - width;
width = height;
height = lv_area_get_width(area);
break;
default:
dst = ptr;
break;
}
for (auto *display : this->displays_) {
ESP_LOGV(TAG, "draw buffer x1=%d, y1=%d, width=%d, height=%d", x1, y1, width, height);
display->draw_pixels_at(x1, y1, width, height, (const uint8_t *) dst, display::COLOR_ORDER_RGB, LV_BITNESS,
LV_COLOR_16_SWAP);
}
}
void LvglComponent::flush_cb_(lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p) {
if (!this->paused_) {
auto now = millis();
this->draw_buffer_(area, color_p);
ESP_LOGVV(TAG, "flush_cb, area=%d/%d, %d/%d took %dms", area->x1, area->y1, lv_area_get_width(area),
lv_area_get_height(area), (int) (millis() - now));
}
lv_disp_flush_ready(disp_drv);
}
IdleTrigger::IdleTrigger(LvglComponent *parent, TemplatableValue<uint32_t> timeout) : timeout_(std::move(timeout)) {
parent->add_on_idle_callback([this](uint32_t idle_time) {
if (!this->is_idle_ && idle_time > this->timeout_.value()) {
this->is_idle_ = true;
this->trigger();
} else if (this->is_idle_ && idle_time < this->timeout_.value()) {
this->is_idle_ = false;
}
});
}
PauseTrigger::PauseTrigger(LvglComponent *parent, TemplatableValue<bool> paused) : paused_(std::move(paused)) {
parent->add_on_pause_callback([this](bool pausing) {
if (this->paused_.value() == pausing)
this->trigger();
});
}
#ifdef USE_LVGL_TOUCHSCREEN
LVTouchListener::LVTouchListener(uint16_t long_press_time, uint16_t long_press_repeat_time, LvglComponent *parent) {
this->set_parent(parent);
lv_indev_drv_init(&this->drv_);
this->drv_.disp = parent->get_disp();
this->drv_.long_press_repeat_time = long_press_repeat_time;
this->drv_.long_press_time = long_press_time;
this->drv_.type = LV_INDEV_TYPE_POINTER;
this->drv_.user_data = this;
this->drv_.read_cb = [](lv_indev_drv_t *d, lv_indev_data_t *data) {
auto *l = static_cast<LVTouchListener *>(d->user_data);
if (l->touch_pressed_) {
data->point.x = l->touch_point_.x;
data->point.y = l->touch_point_.y;
data->state = LV_INDEV_STATE_PRESSED;
} else {
data->state = LV_INDEV_STATE_RELEASED;
}
};
}
void LVTouchListener::update(const touchscreen::TouchPoints_t &tpoints) {
this->touch_pressed_ = !this->parent_->is_paused() && !tpoints.empty();
if (this->touch_pressed_)
this->touch_point_ = tpoints[0];
}
#endif // USE_LVGL_TOUCHSCREEN
#ifdef USE_LVGL_KEY_LISTENER
LVEncoderListener::LVEncoderListener(lv_indev_type_t type, uint16_t lpt, uint16_t lprt) {
lv_indev_drv_init(&this->drv_);
this->drv_.type = type;
this->drv_.user_data = this;
this->drv_.long_press_time = lpt;
this->drv_.long_press_repeat_time = lprt;
this->drv_.read_cb = [](lv_indev_drv_t *d, lv_indev_data_t *data) {
auto *l = static_cast<LVEncoderListener *>(d->user_data);
data->state = l->pressed_ ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
data->key = l->key_;
data->enc_diff = (int16_t) (l->count_ - l->last_count_);
l->last_count_ = l->count_;
data->continue_reading = false;
};
}
#endif // USE_LVGL_KEY_LISTENER
#if defined(USE_LVGL_DROPDOWN) || defined(LV_USE_ROLLER)
std::string LvSelectable::get_selected_text() {
auto selected = this->get_selected_index();
if (selected >= this->options_.size())
return "";
return this->options_[selected];
}
static std::string join_string(std::vector<std::string> options) {
return std::accumulate(
options.begin(), options.end(), std::string(),
[](const std::string &a, const std::string &b) -> std::string { return a + (a.length() > 0 ? "\n" : "") + b; });
}
void LvSelectable::set_selected_text(const std::string &text, lv_anim_enable_t anim) {
auto index = std::find(this->options_.begin(), this->options_.end(), text);
if (index != this->options_.end()) {
this->set_selected_index(index - this->options_.begin(), anim);
lv_event_send(this->obj, lv_api_event, nullptr);
}
}
void LvSelectable::set_options(std::vector<std::string> options) {
auto index = this->get_selected_index();
if (index >= options.size())
index = options.size() - 1;
this->options_ = std::move(options);
this->set_option_string(join_string(this->options_).c_str());
lv_event_send(this->obj, LV_EVENT_REFRESH, nullptr);
this->set_selected_index(index, LV_ANIM_OFF);
}
#endif // USE_LVGL_DROPDOWN || LV_USE_ROLLER
#ifdef USE_LVGL_BUTTONMATRIX
void LvButtonMatrixType::set_obj(lv_obj_t *lv_obj) {
LvCompound::set_obj(lv_obj);
lv_obj_add_event_cb(
lv_obj,
[](lv_event_t *event) {
auto *self = static_cast<LvButtonMatrixType *>(event->user_data);
if (self->key_callback_.size() == 0)
return;
auto key_idx = lv_btnmatrix_get_selected_btn(self->obj);
if (key_idx == LV_BTNMATRIX_BTN_NONE)
return;
if (self->key_map_.count(key_idx) != 0) {
self->send_key_(self->key_map_[key_idx]);
return;
}
const auto *str = lv_btnmatrix_get_btn_text(self->obj, key_idx);
auto len = strlen(str);
while (len--)
self->send_key_(*str++);
},
LV_EVENT_PRESSED, this);
}
#endif // USE_LVGL_BUTTONMATRIX
#ifdef USE_LVGL_KEYBOARD
static const char *const KB_SPECIAL_KEYS[] = {
"abc", "ABC", "1#",
// maybe add other special keys here
};
void LvKeyboardType::set_obj(lv_obj_t *lv_obj) {
LvCompound::set_obj(lv_obj);
lv_obj_add_event_cb(
lv_obj,
[](lv_event_t *event) {
auto *self = static_cast<LvKeyboardType *>(event->user_data);
if (self->key_callback_.size() == 0)
return;
auto key_idx = lv_btnmatrix_get_selected_btn(self->obj);
if (key_idx == LV_BTNMATRIX_BTN_NONE)
return;
const char *txt = lv_btnmatrix_get_btn_text(self->obj, key_idx);
if (txt == nullptr)
return;
for (const auto *kb_special_key : KB_SPECIAL_KEYS) {
if (strcmp(txt, kb_special_key) == 0)
return;
}
while (*txt != 0)
self->send_key_(*txt++);
},
LV_EVENT_PRESSED, this);
}
#endif // USE_LVGL_KEYBOARD
void LvglComponent::write_random_() {
int iterations = 6 - lv_disp_get_inactive_time(this->disp_) / 60000;
if (iterations <= 0)
iterations = 1;
while (iterations-- != 0) {
auto col = random_uint32() % this->disp_drv_.hor_res;
col = col / this->draw_rounding * this->draw_rounding;
auto row = random_uint32() % this->disp_drv_.ver_res;
row = row / this->draw_rounding * this->draw_rounding;
auto size = (random_uint32() % 32) / this->draw_rounding * this->draw_rounding - 1;
lv_area_t area;
area.x1 = col;
area.y1 = row;
area.x2 = col + size;
area.y2 = row + size;
if (area.x2 >= this->disp_drv_.hor_res)
area.x2 = this->disp_drv_.hor_res - 1;
if (area.y2 >= this->disp_drv_.ver_res)
area.y2 = this->disp_drv_.ver_res - 1;
size_t line_len = lv_area_get_width(&area) * lv_area_get_height(&area) / 2;
for (size_t i = 0; i != line_len; i++) {
((uint32_t *) (this->draw_buf_.buf1))[i] = random_uint32();
}
this->draw_buffer_(&area, (lv_color_t *) this->draw_buf_.buf1);
}
}
/**
* @class LvglComponent
* @brief Component for rendering LVGL.
*
* This component renders LVGL widgets on a display. Some initialisation must be done in the constructor
* since LVGL needs to be initialised before any widgets can be created.
*
* @param displays a list of displays to render onto. All displays must have the same
* resolution.
* @param buffer_frac the fraction of the display resolution to use for the LVGL
* draw buffer. A higher value will make animations smoother but
* also increase memory usage.
* @param full_refresh if true, the display will be fully refreshed on every frame.
* If false, only changed areas will be updated.
* @param draw_rounding the rounding to use when drawing. A value of 1 will draw
* without any rounding, a value of 2 will round to the nearest
* multiple of 2, and so on.
* @param resume_on_input if true, this component will resume rendering when the user
* presses a key or clicks on the screen.
*/
LvglComponent::LvglComponent(std::vector<display::Display *> displays, float buffer_frac, bool full_refresh,
int draw_rounding, bool resume_on_input)
: draw_rounding(draw_rounding),
displays_(std::move(displays)),
buffer_frac_(buffer_frac),
full_refresh_(full_refresh),
resume_on_input_(resume_on_input) {
auto *display = this->displays_[0];
size_t buffer_pixels = display->get_width() * display->get_height() / this->buffer_frac_;
auto buf_bytes = buffer_pixels * LV_COLOR_DEPTH / 8;
this->rotation = display->get_rotation();
if (this->rotation != display::DISPLAY_ROTATION_0_DEGREES) {
this->rotate_buf_ = static_cast<lv_color_t *>(lv_custom_mem_alloc(buf_bytes)); // NOLINT
if (this->rotate_buf_ == nullptr)
return;
}
auto *buf = lv_custom_mem_alloc(buf_bytes); // NOLINT
if (buf == nullptr)
return;
lv_disp_draw_buf_init(&this->draw_buf_, buf, nullptr, buffer_pixels);
lv_disp_drv_init(&this->disp_drv_);
this->disp_drv_.draw_buf = &this->draw_buf_;
this->disp_drv_.user_data = this;
this->disp_drv_.full_refresh = this->full_refresh_;
this->disp_drv_.flush_cb = static_flush_cb;
this->disp_drv_.rounder_cb = rounder_cb;
this->disp_drv_.hor_res = (lv_coord_t) display->get_width();
this->disp_drv_.ver_res = (lv_coord_t) display->get_height();
this->disp_ = lv_disp_drv_register(&this->disp_drv_);
}
void LvglComponent::setup() {
if (this->draw_buf_.buf1 == nullptr) {
this->mark_failed();
this->status_set_error("Memory allocation failure");
return;
}
ESP_LOGCONFIG(TAG, "LVGL Setup starts");
#if LV_USE_LOG
lv_log_register_print_cb([](const char *buf) {
auto next = strchr(buf, ')');
if (next != nullptr)
buf = next + 1;
while (isspace(*buf))
buf++;
esp_log_printf_(LVGL_LOG_LEVEL, TAG, 0, "%.*s", (int) strlen(buf) - 1, buf);
});
#endif
// Rotation will be handled by our drawing function, so reset the display rotation.
for (auto *display : this->displays_)
display->set_rotation(display::DISPLAY_ROTATION_0_DEGREES);
this->show_page(0, LV_SCR_LOAD_ANIM_NONE, 0);
lv_disp_trig_activity(this->disp_);
ESP_LOGCONFIG(TAG, "LVGL Setup complete");
}
void LvglComponent::update() {
// update indicators
if (this->paused_) {
return;
}
this->idle_callbacks_.call(lv_disp_get_inactive_time(this->disp_));
}
void LvglComponent::loop() {
if (this->paused_) {
if (this->show_snow_)
this->write_random_();
}
lv_timer_handler_run_in_period(5);
}
#ifdef USE_LVGL_ANIMIMG
void lv_animimg_stop(lv_obj_t *obj) {
auto *animg = (lv_animimg_t *) obj;
int32_t duration = animg->anim.time;
lv_animimg_set_duration(obj, 0);
lv_animimg_start(obj);
lv_animimg_set_duration(obj, duration);
}
#endif
void LvglComponent::static_flush_cb(lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p) {
reinterpret_cast<LvglComponent *>(disp_drv->user_data)->flush_cb_(disp_drv, area, color_p);
}
} // namespace lvgl
} // namespace esphome
size_t lv_millis(void) { return esphome::millis(); }
#if defined(USE_HOST) || defined(USE_RP2040) || defined(USE_ESP8266)
void *lv_custom_mem_alloc(size_t size) {
auto *ptr = malloc(size); // NOLINT
if (ptr == nullptr) {
#if ESPHOME_LOG_LEVEL >= ESPHOME_LOG_LEVEL_ERROR
esphome::ESP_LOGE(esphome::lvgl::TAG, "Failed to allocate %zu bytes", size);
#endif
}
return ptr;
}
void lv_custom_mem_free(void *ptr) { return free(ptr); } // NOLINT
void *lv_custom_mem_realloc(void *ptr, size_t size) { return realloc(ptr, size); } // NOLINT
#else
static unsigned cap_bits = MALLOC_CAP_SPIRAM | MALLOC_CAP_8BIT; // NOLINT
void *lv_custom_mem_alloc(size_t size) {
void *ptr;
ptr = heap_caps_malloc(size, cap_bits);
if (ptr == nullptr) {
cap_bits = MALLOC_CAP_8BIT;
ptr = heap_caps_malloc(size, cap_bits);
}
if (ptr == nullptr) {
#if ESPHOME_LOG_LEVEL >= ESPHOME_LOG_LEVEL_ERROR
esphome::ESP_LOGE(esphome::lvgl::TAG, "Failed to allocate %zu bytes", size);
#endif
return nullptr;
}
#ifdef ESPHOME_LOG_HAS_VERBOSE
esphome::ESP_LOGV(esphome::lvgl::TAG, "allocate %zu - > %p", size, ptr);
#endif
return ptr;
}
void lv_custom_mem_free(void *ptr) {
#ifdef ESPHOME_LOG_HAS_VERBOSE
esphome::ESP_LOGV(esphome::lvgl::TAG, "free %p", ptr);
#endif
if (ptr == nullptr)
return;
heap_caps_free(ptr);
}
void *lv_custom_mem_realloc(void *ptr, size_t size) {
#ifdef ESPHOME_LOG_HAS_VERBOSE
esphome::ESP_LOGV(esphome::lvgl::TAG, "realloc %p: %zu", ptr, size);
#endif
return heap_caps_realloc(ptr, size, cap_bits);
}
#endif