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59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/components/output/float_output.h"
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#include "esphome/components/light/light_output.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace hbridge {
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// Using PollingComponent as the updates are more consistent and reduces flickering
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class HBridgeLightOutput : public PollingComponent, public light::LightOutput {
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public:
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HBridgeLightOutput() : PollingComponent(1) {}
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void set_pina_pin(output::FloatOutput *pina_pin) { pina_pin_ = pina_pin; }
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void set_pinb_pin(output::FloatOutput *pinb_pin) { pinb_pin_ = pinb_pin; }
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light::LightTraits get_traits() override {
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auto traits = light::LightTraits();
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traits.set_supported_color_modes({light::ColorMode::COLD_WARM_WHITE});
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traits.set_min_mireds(153);
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traits.set_max_mireds(500);
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return traits;
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}
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void setup() override { this->forward_direction_ = false; }
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void update() override {
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// This method runs around 60 times per second
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// We cannot do the PWM ourselves so we are reliant on the hardware PWM
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if (!this->forward_direction_) { // First LED Direction
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this->pina_pin_->set_level(this->pina_duty_);
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this->pinb_pin_->set_level(0);
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this->forward_direction_ = true;
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} else { // Second LED Direction
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this->pina_pin_->set_level(0);
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this->pinb_pin_->set_level(this->pinb_duty_);
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this->forward_direction_ = false;
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}
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}
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float get_setup_priority() const override { return setup_priority::HARDWARE; }
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void write_state(light::LightState *state) override {
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state->current_values_as_cwww(&this->pina_duty_, &this->pinb_duty_, false);
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}
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protected:
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output::FloatOutput *pina_pin_;
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output::FloatOutput *pinb_pin_;
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float pina_duty_ = 0;
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float pinb_duty_ = 0;
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bool forward_direction_ = false;
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};
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} // namespace hbridge
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} // namespace esphome
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