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mirror of https://github.com/esphome/esphome.git synced 2025-03-21 01:58:16 +00:00
Petr Kejval dea297c8d7
[nextion] Add publish actions (#7646)
Co-authored-by: Keith Burzinski <kbx81x@gmail.com>
2024-11-22 22:52:02 -06:00

123 lines
3.9 KiB
C++

#pragma once
#include "esphome/core/automation.h"
#include "nextion.h"
namespace esphome {
namespace nextion {
class BufferOverflowTrigger : public Trigger<> {
public:
explicit BufferOverflowTrigger(Nextion *nextion) {
nextion->add_buffer_overflow_event_callback([this]() { this->trigger(); });
}
};
class SetupTrigger : public Trigger<> {
public:
explicit SetupTrigger(Nextion *nextion) {
nextion->add_setup_state_callback([this]() { this->trigger(); });
}
};
class SleepTrigger : public Trigger<> {
public:
explicit SleepTrigger(Nextion *nextion) {
nextion->add_sleep_state_callback([this]() { this->trigger(); });
}
};
class WakeTrigger : public Trigger<> {
public:
explicit WakeTrigger(Nextion *nextion) {
nextion->add_wake_state_callback([this]() { this->trigger(); });
}
};
class PageTrigger : public Trigger<uint8_t> {
public:
explicit PageTrigger(Nextion *nextion) {
nextion->add_new_page_callback([this](const uint8_t page_id) { this->trigger(page_id); });
}
};
class TouchTrigger : public Trigger<uint8_t, uint8_t, bool> {
public:
explicit TouchTrigger(Nextion *nextion) {
nextion->add_touch_event_callback([this](uint8_t page_id, uint8_t component_id, bool touch_event) {
this->trigger(page_id, component_id, touch_event);
});
}
};
template<typename... Ts> class NextionPublishFloatAction : public Action<Ts...> {
public:
explicit NextionPublishFloatAction(NextionComponent *component) : component_(component) {}
TEMPLATABLE_VALUE(float, state)
TEMPLATABLE_VALUE(bool, publish_state)
TEMPLATABLE_VALUE(bool, send_to_nextion)
void play(Ts... x) override {
this->component_->set_state(this->state_.value(x...), this->publish_state_.value(x...),
this->send_to_nextion_.value(x...));
}
void set_state(std::function<void(Ts..., float)> state) { this->state_ = state; }
void set_publish_state(std::function<void(Ts..., bool)> publish_state) { this->publish_state_ = publish_state; }
void set_send_to_nextion(std::function<void(Ts..., bool)> send_to_nextion) {
this->send_to_nextion_ = send_to_nextion;
}
protected:
NextionComponent *component_;
};
template<typename... Ts> class NextionPublishTextAction : public Action<Ts...> {
public:
explicit NextionPublishTextAction(NextionComponent *component) : component_(component) {}
TEMPLATABLE_VALUE(const char *, state)
TEMPLATABLE_VALUE(bool, publish_state)
TEMPLATABLE_VALUE(bool, send_to_nextion)
void play(Ts... x) override {
this->component_->set_state(this->state_.value(x...), this->publish_state_.value(x...),
this->send_to_nextion_.value(x...));
}
void set_state(std::function<void(Ts..., const char *)> state) { this->state_ = state; }
void set_publish_state(std::function<void(Ts..., bool)> publish_state) { this->publish_state_ = publish_state; }
void set_send_to_nextion(std::function<void(Ts..., bool)> send_to_nextion) {
this->send_to_nextion_ = send_to_nextion;
}
protected:
NextionComponent *component_;
};
template<typename... Ts> class NextionPublishBoolAction : public Action<Ts...> {
public:
explicit NextionPublishBoolAction(NextionComponent *component) : component_(component) {}
TEMPLATABLE_VALUE(bool, state)
TEMPLATABLE_VALUE(bool, publish_state)
TEMPLATABLE_VALUE(bool, send_to_nextion)
void play(Ts... x) override {
this->component_->set_state(this->state_.value(x...), this->publish_state_.value(x...),
this->send_to_nextion_.value(x...));
}
void set_state(std::function<void(Ts..., bool)> state) { this->state_ = state; }
void set_publish_state(std::function<void(Ts..., bool)> publish_state) { this->publish_state_ = publish_state; }
void set_send_to_nextion(std::function<void(Ts..., bool)> send_to_nextion) {
this->send_to_nextion_ = send_to_nextion;
}
protected:
NextionComponent *component_;
};
} // namespace nextion
} // namespace esphome