mirror of
https://github.com/esphome/esphome.git
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438 lines
17 KiB
C++
438 lines
17 KiB
C++
#include "esphome/core/component.h"
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#include <cinttypes>
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#include <limits>
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#include <memory>
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#include <utility>
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#include <vector>
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#include "esphome/core/application.h"
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#include "esphome/core/hal.h"
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#include "esphome/core/helpers.h"
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#include "esphome/core/log.h"
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#ifdef USE_RUNTIME_STATS
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#include "esphome/components/runtime_stats/runtime_stats.h"
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#endif
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namespace esphome {
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static const char *const TAG = "component";
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static const char *const UNSPECIFIED_MESSAGE = "unspecified";
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// Global vectors for component data that doesn't belong in every instance.
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// Using vector instead of unordered_map for both because:
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// - Much lower memory overhead (8 bytes per entry vs 20+ for unordered_map)
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// - Linear search is fine for small n (typically < 5 entries)
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// - These are rarely accessed (setup only or error cases only)
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// Component error messages - only stores messages for failed components
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// Lazy allocated since most configs have zero failures
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// Note: We don't clear this vector because:
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// 1. Components are never destroyed in ESPHome
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// 2. Failed components remain failed (no recovery mechanism)
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// 3. Memory usage is minimal (only failures with custom messages are stored)
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// Using namespace-scope static to avoid guard variables (saves 16 bytes total)
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// This is safe because ESPHome is single-threaded during initialization
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namespace {
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// Error messages for failed components
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// NOLINTNEXTLINE(cppcoreguidelines-avoid-non-const-global-variables)
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std::unique_ptr<std::vector<std::pair<const Component *, const char *>>> component_error_messages;
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// Setup priority overrides - freed after setup completes
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// NOLINTNEXTLINE(cppcoreguidelines-avoid-non-const-global-variables)
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std::unique_ptr<std::vector<std::pair<const Component *, float>>> setup_priority_overrides;
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} // namespace
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namespace setup_priority {
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const float BUS = 1000.0f;
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const float IO = 900.0f;
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const float HARDWARE = 800.0f;
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const float DATA = 600.0f;
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const float PROCESSOR = 400.0;
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const float BLUETOOTH = 350.0f;
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const float AFTER_BLUETOOTH = 300.0f;
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const float WIFI = 250.0f;
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const float ETHERNET = 250.0f;
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const float BEFORE_CONNECTION = 220.0f;
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const float AFTER_WIFI = 200.0f;
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const float AFTER_CONNECTION = 100.0f;
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const float LATE = -100.0f;
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} // namespace setup_priority
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// Component state uses bits 0-2 (8 states, 5 used)
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const uint8_t COMPONENT_STATE_MASK = 0x07;
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const uint8_t COMPONENT_STATE_CONSTRUCTION = 0x00;
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const uint8_t COMPONENT_STATE_SETUP = 0x01;
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const uint8_t COMPONENT_STATE_LOOP = 0x02;
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const uint8_t COMPONENT_STATE_FAILED = 0x03;
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const uint8_t COMPONENT_STATE_LOOP_DONE = 0x04;
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// Status LED uses bits 3-4
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const uint8_t STATUS_LED_MASK = 0x18;
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const uint8_t STATUS_LED_OK = 0x00;
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const uint8_t STATUS_LED_WARNING = 0x08; // Bit 3
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const uint8_t STATUS_LED_ERROR = 0x10; // Bit 4
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const uint16_t WARN_IF_BLOCKING_OVER_MS = 50U; ///< Initial blocking time allowed without warning
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const uint16_t WARN_IF_BLOCKING_INCREMENT_MS = 10U; ///< How long the blocking time must be larger to warn again
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uint32_t global_state = 0; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
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float Component::get_loop_priority() const { return 0.0f; }
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float Component::get_setup_priority() const { return setup_priority::DATA; }
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void Component::setup() {}
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void Component::loop() {}
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void Component::set_interval(const std::string &name, uint32_t interval, std::function<void()> &&f) { // NOLINT
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App.scheduler.set_interval(this, name, interval, std::move(f));
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}
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void Component::set_interval(const char *name, uint32_t interval, std::function<void()> &&f) { // NOLINT
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App.scheduler.set_interval(this, name, interval, std::move(f));
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}
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bool Component::cancel_interval(const std::string &name) { // NOLINT
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return App.scheduler.cancel_interval(this, name);
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}
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bool Component::cancel_interval(const char *name) { // NOLINT
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return App.scheduler.cancel_interval(this, name);
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}
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void Component::set_retry(const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts,
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std::function<RetryResult(uint8_t)> &&f, float backoff_increase_factor) { // NOLINT
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App.scheduler.set_retry(this, name, initial_wait_time, max_attempts, std::move(f), backoff_increase_factor);
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}
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bool Component::cancel_retry(const std::string &name) { // NOLINT
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return App.scheduler.cancel_retry(this, name);
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}
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void Component::set_timeout(const std::string &name, uint32_t timeout, std::function<void()> &&f) { // NOLINT
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App.scheduler.set_timeout(this, name, timeout, std::move(f));
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}
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void Component::set_timeout(const char *name, uint32_t timeout, std::function<void()> &&f) { // NOLINT
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App.scheduler.set_timeout(this, name, timeout, std::move(f));
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}
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bool Component::cancel_timeout(const std::string &name) { // NOLINT
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return App.scheduler.cancel_timeout(this, name);
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}
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bool Component::cancel_timeout(const char *name) { // NOLINT
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return App.scheduler.cancel_timeout(this, name);
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}
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void Component::call_loop() { this->loop(); }
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void Component::call_setup() { this->setup(); }
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void Component::call_dump_config() {
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this->dump_config();
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if (this->is_failed()) {
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// Look up error message from global vector
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const char *error_msg = nullptr;
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if (component_error_messages) {
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for (const auto &pair : *component_error_messages) {
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if (pair.first == this) {
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error_msg = pair.second;
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break;
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}
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}
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}
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ESP_LOGE(TAG, " %s is marked FAILED: %s", this->get_component_source(),
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error_msg ? error_msg : UNSPECIFIED_MESSAGE);
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}
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}
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uint8_t Component::get_component_state() const { return this->component_state_; }
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void Component::call() {
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uint8_t state = this->component_state_ & COMPONENT_STATE_MASK;
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switch (state) {
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case COMPONENT_STATE_CONSTRUCTION: {
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// State Construction: Call setup and set state to setup
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this->set_component_state_(COMPONENT_STATE_SETUP);
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ESP_LOGV(TAG, "Setup %s", this->get_component_source());
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#if ESPHOME_LOG_LEVEL >= ESPHOME_LOG_LEVEL_DEBUG
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uint32_t start_time = millis();
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#endif
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this->call_setup();
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#if ESPHOME_LOG_LEVEL >= ESPHOME_LOG_LEVEL_DEBUG
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uint32_t setup_time = millis() - start_time;
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ESP_LOGCONFIG(TAG, "Setup %s took %ums", this->get_component_source(), (unsigned) setup_time);
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#endif
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break;
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}
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case COMPONENT_STATE_SETUP:
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// State setup: Call first loop and set state to loop
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this->set_component_state_(COMPONENT_STATE_LOOP);
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this->call_loop();
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break;
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case COMPONENT_STATE_LOOP:
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// State loop: Call loop
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this->call_loop();
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break;
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case COMPONENT_STATE_FAILED:
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// State failed: Do nothing
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case COMPONENT_STATE_LOOP_DONE:
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// State loop done: Do nothing, component has finished its work
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default:
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break;
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}
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}
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const char *Component::get_component_source() const {
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if (this->component_source_ == nullptr)
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return "<unknown>";
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return this->component_source_;
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}
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bool Component::should_warn_of_blocking(uint32_t blocking_time) {
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if (blocking_time > this->warn_if_blocking_over_) {
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// Prevent overflow when adding increment - if we're about to overflow, just max out
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if (blocking_time + WARN_IF_BLOCKING_INCREMENT_MS < blocking_time ||
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blocking_time + WARN_IF_BLOCKING_INCREMENT_MS > std::numeric_limits<uint16_t>::max()) {
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this->warn_if_blocking_over_ = std::numeric_limits<uint16_t>::max();
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} else {
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this->warn_if_blocking_over_ = static_cast<uint16_t>(blocking_time + WARN_IF_BLOCKING_INCREMENT_MS);
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}
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return true;
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}
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return false;
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}
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void Component::mark_failed() {
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ESP_LOGE(TAG, "%s was marked as failed", this->get_component_source());
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this->set_component_state_(COMPONENT_STATE_FAILED);
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this->status_set_error();
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// Also remove from loop since failed components shouldn't loop
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App.disable_component_loop_(this);
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}
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void Component::set_component_state_(uint8_t state) {
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this->component_state_ &= ~COMPONENT_STATE_MASK;
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this->component_state_ |= state;
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}
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void Component::disable_loop() {
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if ((this->component_state_ & COMPONENT_STATE_MASK) != COMPONENT_STATE_LOOP_DONE) {
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ESP_LOGVV(TAG, "%s loop disabled", this->get_component_source());
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this->set_component_state_(COMPONENT_STATE_LOOP_DONE);
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App.disable_component_loop_(this);
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}
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}
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void Component::enable_loop() {
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if ((this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE) {
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ESP_LOGVV(TAG, "%s loop enabled", this->get_component_source());
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this->set_component_state_(COMPONENT_STATE_LOOP);
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App.enable_component_loop_(this);
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}
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}
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void IRAM_ATTR HOT Component::enable_loop_soon_any_context() {
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// This method is thread and ISR-safe because:
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// 1. Only performs simple assignments to volatile variables (atomic on all platforms)
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// 2. No read-modify-write operations that could be interrupted
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// 3. No memory allocation, object construction, or function calls
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// 4. IRAM_ATTR ensures code is in IRAM, not flash (required for ISR execution)
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// 5. Components are never destroyed, so no use-after-free concerns
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// 6. App is guaranteed to be initialized before any ISR could fire
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// 7. Multiple ISR/thread calls are safe - just sets the same flags to true
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// 8. Race condition with main loop is handled by clearing flag before processing
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this->pending_enable_loop_ = true;
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App.has_pending_enable_loop_requests_ = true;
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}
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void Component::reset_to_construction_state() {
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if ((this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED) {
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ESP_LOGI(TAG, "%s is being reset to construction state", this->get_component_source());
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this->set_component_state_(COMPONENT_STATE_CONSTRUCTION);
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// Clear error status when resetting
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this->status_clear_error();
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}
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}
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bool Component::is_in_loop_state() const {
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return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP;
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}
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void Component::defer(std::function<void()> &&f) { // NOLINT
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App.scheduler.set_timeout(this, static_cast<const char *>(nullptr), 0, std::move(f));
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}
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bool Component::cancel_defer(const std::string &name) { // NOLINT
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return App.scheduler.cancel_timeout(this, name);
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}
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void Component::defer(const std::string &name, std::function<void()> &&f) { // NOLINT
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App.scheduler.set_timeout(this, name, 0, std::move(f));
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}
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void Component::defer(const char *name, std::function<void()> &&f) { // NOLINT
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App.scheduler.set_timeout(this, name, 0, std::move(f));
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}
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void Component::set_timeout(uint32_t timeout, std::function<void()> &&f) { // NOLINT
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App.scheduler.set_timeout(this, static_cast<const char *>(nullptr), timeout, std::move(f));
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}
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void Component::set_interval(uint32_t interval, std::function<void()> &&f) { // NOLINT
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App.scheduler.set_interval(this, static_cast<const char *>(nullptr), interval, std::move(f));
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}
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void Component::set_retry(uint32_t initial_wait_time, uint8_t max_attempts, std::function<RetryResult(uint8_t)> &&f,
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float backoff_increase_factor) { // NOLINT
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App.scheduler.set_retry(this, "", initial_wait_time, max_attempts, std::move(f), backoff_increase_factor);
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}
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bool Component::is_failed() const { return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED; }
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bool Component::is_ready() const {
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return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP ||
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(this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE ||
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(this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_SETUP;
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}
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bool Component::can_proceed() { return true; }
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bool Component::status_has_warning() const { return this->component_state_ & STATUS_LED_WARNING; }
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bool Component::status_has_error() const { return this->component_state_ & STATUS_LED_ERROR; }
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void Component::status_set_warning(const char *message) {
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// Don't spam the log. This risks missing different warning messages though.
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if ((this->component_state_ & STATUS_LED_WARNING) != 0)
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return;
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this->component_state_ |= STATUS_LED_WARNING;
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App.app_state_ |= STATUS_LED_WARNING;
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ESP_LOGW(TAG, "%s set Warning flag: %s", this->get_component_source(), message ? message : UNSPECIFIED_MESSAGE);
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}
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void Component::status_set_error(const char *message) {
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if ((this->component_state_ & STATUS_LED_ERROR) != 0)
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return;
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this->component_state_ |= STATUS_LED_ERROR;
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App.app_state_ |= STATUS_LED_ERROR;
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ESP_LOGE(TAG, "%s set Error flag: %s", this->get_component_source(), message ? message : UNSPECIFIED_MESSAGE);
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if (message != nullptr) {
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// Lazy allocate the error messages vector if needed
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if (!component_error_messages) {
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component_error_messages = std::make_unique<std::vector<std::pair<const Component *, const char *>>>();
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}
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// Check if this component already has an error message
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for (auto &pair : *component_error_messages) {
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if (pair.first == this) {
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pair.second = message;
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return;
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}
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}
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// Add new error message
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component_error_messages->emplace_back(this, message);
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}
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}
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void Component::status_clear_warning() {
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if ((this->component_state_ & STATUS_LED_WARNING) == 0)
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return;
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this->component_state_ &= ~STATUS_LED_WARNING;
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ESP_LOGW(TAG, "%s cleared Warning flag", this->get_component_source());
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}
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void Component::status_clear_error() {
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if ((this->component_state_ & STATUS_LED_ERROR) == 0)
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return;
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this->component_state_ &= ~STATUS_LED_ERROR;
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ESP_LOGE(TAG, "%s cleared Error flag", this->get_component_source());
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}
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void Component::status_momentary_warning(const std::string &name, uint32_t length) {
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this->status_set_warning();
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this->set_timeout(name, length, [this]() { this->status_clear_warning(); });
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}
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void Component::status_momentary_error(const std::string &name, uint32_t length) {
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this->status_set_error();
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this->set_timeout(name, length, [this]() { this->status_clear_error(); });
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}
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void Component::dump_config() {}
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float Component::get_actual_setup_priority() const {
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// Check if there's an override in the global vector
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if (setup_priority_overrides) {
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// Linear search is fine for small n (typically < 5 overrides)
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for (const auto &pair : *setup_priority_overrides) {
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if (pair.first == this) {
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return pair.second;
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}
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}
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}
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return this->get_setup_priority();
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}
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void Component::set_setup_priority(float priority) {
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// Lazy allocate the vector if needed
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if (!setup_priority_overrides) {
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setup_priority_overrides = std::make_unique<std::vector<std::pair<const Component *, float>>>();
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// Reserve some space to avoid reallocations (most configs have < 10 overrides)
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setup_priority_overrides->reserve(10);
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}
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// Check if this component already has an override
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for (auto &pair : *setup_priority_overrides) {
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if (pair.first == this) {
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pair.second = priority;
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return;
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}
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}
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// Add new override
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setup_priority_overrides->emplace_back(this, priority);
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}
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bool Component::has_overridden_loop() const {
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#if defined(USE_HOST) || defined(CLANG_TIDY)
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bool loop_overridden = true;
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bool call_loop_overridden = true;
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#else
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wpmf-conversions"
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bool loop_overridden = (void *) (this->*(&Component::loop)) != (void *) (&Component::loop);
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bool call_loop_overridden = (void *) (this->*(&Component::call_loop)) != (void *) (&Component::call_loop);
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#pragma GCC diagnostic pop
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#endif
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return loop_overridden || call_loop_overridden;
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}
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PollingComponent::PollingComponent(uint32_t update_interval) : update_interval_(update_interval) {}
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void PollingComponent::call_setup() {
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// init the poller before calling setup, allowing setup to cancel it if desired
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this->start_poller();
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// Let the polling component subclass setup their HW.
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this->setup();
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}
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void PollingComponent::start_poller() {
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// Register interval.
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this->set_interval("update", this->get_update_interval(), [this]() { this->update(); });
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}
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void PollingComponent::stop_poller() {
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// Clear the interval to suspend component
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this->cancel_interval("update");
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}
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uint32_t PollingComponent::get_update_interval() const { return this->update_interval_; }
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void PollingComponent::set_update_interval(uint32_t update_interval) { this->update_interval_ = update_interval; }
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WarnIfComponentBlockingGuard::WarnIfComponentBlockingGuard(Component *component, uint32_t start_time)
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: started_(start_time), component_(component) {}
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uint32_t WarnIfComponentBlockingGuard::finish() {
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uint32_t curr_time = millis();
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uint32_t blocking_time = curr_time - this->started_;
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#ifdef USE_RUNTIME_STATS
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// Record component runtime stats
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if (global_runtime_stats != nullptr) {
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global_runtime_stats->record_component_time(this->component_, blocking_time, curr_time);
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}
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#endif
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bool should_warn;
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if (this->component_ != nullptr) {
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should_warn = this->component_->should_warn_of_blocking(blocking_time);
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} else {
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should_warn = blocking_time > WARN_IF_BLOCKING_OVER_MS;
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}
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if (should_warn) {
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const char *src = component_ == nullptr ? "<null>" : component_->get_component_source();
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ESP_LOGW(TAG, "%s took a long time for an operation (%" PRIu32 " ms)", src, blocking_time);
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ESP_LOGW(TAG, "Components should block for at most 30 ms");
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}
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return curr_time;
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}
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WarnIfComponentBlockingGuard::~WarnIfComponentBlockingGuard() {}
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void clear_setup_priority_overrides() {
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// Free the setup priority map completely
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setup_priority_overrides.reset();
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}
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} // namespace esphome
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