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esphome/esphome/components/esp32_touch/esp32_touch_v2.cpp
J. Nick Koston 1e24417db0 help with setup
2025-06-12 18:09:39 -05:00

344 lines
11 KiB
C++

#if defined(USE_ESP32_VARIANT_ESP32S2) || defined(USE_ESP32_VARIANT_ESP32S3)
#include "esp32_touch.h"
#include "esphome/core/application.h"
#include "esphome/core/log.h"
#include "esphome/core/hal.h"
namespace esphome {
namespace esp32_touch {
static const char *const TAG = "esp32_touch";
void ESP32TouchComponent::setup() {
// Create queue for touch events first
if (!this->create_touch_queue()) {
return;
}
// Initialize touch pad peripheral
esp_err_t init_err = touch_pad_init();
if (init_err != ESP_OK) {
ESP_LOGE(TAG, "Failed to initialize touch pad: %s", esp_err_to_name(init_err));
this->mark_failed();
return;
}
// Configure each touch pad first
for (auto *child : this->children_) {
esp_err_t config_err = touch_pad_config(child->get_touch_pad());
if (config_err != ESP_OK) {
ESP_LOGE(TAG, "Failed to configure touch pad %d: %s", child->get_touch_pad(), esp_err_to_name(config_err));
}
}
// Set up filtering if configured
if (this->filter_configured_()) {
touch_filter_config_t filter_info = {
.mode = this->filter_mode_,
.debounce_cnt = this->debounce_count_,
.noise_thr = this->noise_threshold_,
.jitter_step = this->jitter_step_,
.smh_lvl = this->smooth_level_,
};
touch_pad_filter_set_config(&filter_info);
touch_pad_filter_enable();
}
if (this->denoise_configured_()) {
touch_pad_denoise_t denoise = {
.grade = this->grade_,
.cap_level = this->cap_level_,
};
touch_pad_denoise_set_config(&denoise);
touch_pad_denoise_enable();
}
if (this->waterproof_configured_()) {
touch_pad_waterproof_t waterproof = {
.guard_ring_pad = this->waterproof_guard_ring_pad_,
.shield_driver = this->waterproof_shield_driver_,
};
touch_pad_waterproof_set_config(&waterproof);
touch_pad_waterproof_enable();
}
// Configure measurement parameters
touch_pad_set_voltage(this->high_voltage_reference_, this->low_voltage_reference_, this->voltage_attenuation_);
// ESP32-S2/S3 always use the older API
touch_pad_set_meas_time(this->sleep_cycle_, this->meas_cycle_);
// Configure timeout if needed
touch_pad_timeout_set(true, TOUCH_PAD_THRESHOLD_MAX);
// Register ISR handler with interrupt mask
esp_err_t err =
touch_pad_isr_register(touch_isr_handler, this, static_cast<touch_pad_intr_mask_t>(TOUCH_PAD_INTR_MASK_ALL));
if (err != ESP_OK) {
ESP_LOGE(TAG, "Failed to register touch ISR: %s", esp_err_to_name(err));
this->cleanup_touch_queue();
this->mark_failed();
return;
}
// Enable interrupts
touch_pad_intr_enable(static_cast<touch_pad_intr_mask_t>(TOUCH_PAD_INTR_MASK_ACTIVE | TOUCH_PAD_INTR_MASK_INACTIVE |
TOUCH_PAD_INTR_MASK_TIMEOUT));
// Set FSM mode before starting
touch_pad_set_fsm_mode(TOUCH_FSM_MODE_TIMER);
// Start FSM
touch_pad_fsm_start();
// Set thresholds for each pad
for (auto *child : this->children_) {
if (child->get_threshold() != 0) {
touch_pad_set_thresh(child->get_touch_pad(), child->get_threshold());
}
}
// Read initial states after all hardware is initialized
for (auto *child : this->children_) {
// Read current value
uint32_t value = this->read_touch_value(child->get_touch_pad());
// IMPORTANT: ESP32-S2/S3 v2 touch detection logic - INVERTED compared to v1!
// ESP32-S2/S3 v2: Touch is detected when capacitance INCREASES, causing the measured value to INCREASE
// Therefore: touched = (value > threshold)
// This is opposite to original ESP32 v1 where touched = (value < threshold)
bool is_touched = value > child->get_threshold();
child->last_state_ = is_touched;
child->publish_initial_state(is_touched);
// Note: ESP32-S2/S3 v2 uses inverted logic compared to v1 - touched when value > threshold
ESP_LOGD(TAG, "Touch Pad '%s' initial state: %s (value: %d %s threshold: %d)", child->get_name().c_str(),
is_touched ? "touched" : "released", value, is_touched ? ">" : "<=", child->get_threshold());
}
}
void ESP32TouchComponent::dump_config() {
this->dump_config_base_();
if (this->filter_configured_()) {
const char *filter_mode_s;
switch (this->filter_mode_) {
case TOUCH_PAD_FILTER_IIR_4:
filter_mode_s = "IIR_4";
break;
case TOUCH_PAD_FILTER_IIR_8:
filter_mode_s = "IIR_8";
break;
case TOUCH_PAD_FILTER_IIR_16:
filter_mode_s = "IIR_16";
break;
case TOUCH_PAD_FILTER_IIR_32:
filter_mode_s = "IIR_32";
break;
case TOUCH_PAD_FILTER_IIR_64:
filter_mode_s = "IIR_64";
break;
case TOUCH_PAD_FILTER_IIR_128:
filter_mode_s = "IIR_128";
break;
case TOUCH_PAD_FILTER_IIR_256:
filter_mode_s = "IIR_256";
break;
case TOUCH_PAD_FILTER_JITTER:
filter_mode_s = "JITTER";
break;
default:
filter_mode_s = "UNKNOWN";
break;
}
ESP_LOGCONFIG(TAG,
" Filter mode: %s\n"
" Debounce count: %" PRIu32 "\n"
" Noise threshold coefficient: %" PRIu32 "\n"
" Jitter filter step size: %" PRIu32,
filter_mode_s, this->debounce_count_, this->noise_threshold_, this->jitter_step_);
const char *smooth_level_s;
switch (this->smooth_level_) {
case TOUCH_PAD_SMOOTH_OFF:
smooth_level_s = "OFF";
break;
case TOUCH_PAD_SMOOTH_IIR_2:
smooth_level_s = "IIR_2";
break;
case TOUCH_PAD_SMOOTH_IIR_4:
smooth_level_s = "IIR_4";
break;
case TOUCH_PAD_SMOOTH_IIR_8:
smooth_level_s = "IIR_8";
break;
default:
smooth_level_s = "UNKNOWN";
break;
}
ESP_LOGCONFIG(TAG, " Smooth level: %s", smooth_level_s);
}
if (this->denoise_configured_()) {
const char *grade_s;
switch (this->grade_) {
case TOUCH_PAD_DENOISE_BIT12:
grade_s = "BIT12";
break;
case TOUCH_PAD_DENOISE_BIT10:
grade_s = "BIT10";
break;
case TOUCH_PAD_DENOISE_BIT8:
grade_s = "BIT8";
break;
case TOUCH_PAD_DENOISE_BIT4:
grade_s = "BIT4";
break;
default:
grade_s = "UNKNOWN";
break;
}
ESP_LOGCONFIG(TAG, " Denoise grade: %s", grade_s);
const char *cap_level_s;
switch (this->cap_level_) {
case TOUCH_PAD_DENOISE_CAP_L0:
cap_level_s = "L0";
break;
case TOUCH_PAD_DENOISE_CAP_L1:
cap_level_s = "L1";
break;
case TOUCH_PAD_DENOISE_CAP_L2:
cap_level_s = "L2";
break;
case TOUCH_PAD_DENOISE_CAP_L3:
cap_level_s = "L3";
break;
case TOUCH_PAD_DENOISE_CAP_L4:
cap_level_s = "L4";
break;
case TOUCH_PAD_DENOISE_CAP_L5:
cap_level_s = "L5";
break;
case TOUCH_PAD_DENOISE_CAP_L6:
cap_level_s = "L6";
break;
case TOUCH_PAD_DENOISE_CAP_L7:
cap_level_s = "L7";
break;
default:
cap_level_s = "UNKNOWN";
break;
}
ESP_LOGCONFIG(TAG, " Denoise capacitance level: %s", cap_level_s);
}
if (this->setup_mode_) {
ESP_LOGCONFIG(TAG, " Setup Mode ENABLED");
}
this->dump_config_sensors_();
}
void ESP32TouchComponent::loop() {
const uint32_t now = App.get_loop_component_start_time();
// In setup mode, periodically log all pad values
if (this->setup_mode_ && now - this->setup_mode_last_log_print_ > SETUP_MODE_LOG_INTERVAL_MS) {
for (auto *child : this->children_) {
// Read the value being used for touch detection
uint32_t value = this->read_touch_value(child->get_touch_pad());
ESP_LOGD(TAG, "Touch Pad '%s' (T%d): %d", child->get_name().c_str(), child->get_touch_pad(), value);
}
this->setup_mode_last_log_print_ = now;
}
// Process any queued touch events from interrupts
TouchPadEventV2 event;
while (xQueueReceive(this->touch_queue_, &event, 0) == pdTRUE) {
// Handle timeout events
if (event.intr_mask & TOUCH_PAD_INTR_MASK_TIMEOUT) {
// Resume measurement after timeout
touch_pad_timeout_resume();
continue;
}
// Skip if not an active/inactive event
if (!(event.intr_mask & (TOUCH_PAD_INTR_MASK_ACTIVE | TOUCH_PAD_INTR_MASK_INACTIVE))) {
continue;
}
bool is_touch_event = (event.intr_mask & TOUCH_PAD_INTR_MASK_ACTIVE) != 0;
// Find the child for the pad that triggered the interrupt
for (auto *child : this->children_) {
if (child->get_touch_pad() != event.pad) {
continue;
}
// Skip if state hasn't changed
if (child->last_state_ == is_touch_event) {
break;
}
// Read current value
uint32_t value = this->read_touch_value(event.pad);
child->last_state_ = is_touch_event;
child->publish_state(is_touch_event);
// Note: ESP32-S2/S3 v2 uses inverted logic compared to v1 - touched when value > threshold
ESP_LOGD(TAG, "Touch Pad '%s' %s (value: %d %s threshold: %d)", child->get_name().c_str(),
is_touch_event ? "touched" : "released", value, is_touch_event ? ">" : "<=", child->get_threshold());
break;
}
}
}
void ESP32TouchComponent::on_shutdown() {
// Disable interrupts
touch_pad_intr_disable(static_cast<touch_pad_intr_mask_t>(TOUCH_PAD_INTR_MASK_ACTIVE | TOUCH_PAD_INTR_MASK_INACTIVE |
TOUCH_PAD_INTR_MASK_TIMEOUT));
touch_pad_isr_deregister(touch_isr_handler, this);
this->cleanup_touch_queue();
// Configure wakeup pads if any are set
this->configure_wakeup_pads();
}
void IRAM_ATTR ESP32TouchComponent::touch_isr_handler(void *arg) {
ESP32TouchComponent *component = static_cast<ESP32TouchComponent *>(arg);
BaseType_t x_higher_priority_task_woken = pdFALSE;
// Read interrupt status
TouchPadEventV2 event;
event.intr_mask = touch_pad_read_intr_status_mask();
event.pad = touch_pad_get_current_meas_channel();
// Send event to queue for processing in main loop
xQueueSendFromISR(component->touch_queue_, &event, &x_higher_priority_task_woken);
if (x_higher_priority_task_woken) {
portYIELD_FROM_ISR();
}
}
uint32_t ESP32TouchComponent::read_touch_value(touch_pad_t pad) const {
// Unlike ESP32 v1, touch reads on ESP32-S2/S3 v2 are non-blocking operations.
// The hardware continuously samples in the background and we can read the
// latest value at any time without waiting.
uint32_t value = 0;
if (this->filter_configured_()) {
// Read filtered/smoothed value when filter is enabled
touch_pad_filter_read_smooth(pad, &value);
} else {
// Read raw value when filter is not configured
touch_pad_read_raw_data(pad, &value);
}
return value;
}
} // namespace esp32_touch
} // namespace esphome
#endif // USE_ESP32_VARIANT_ESP32S2 || USE_ESP32_VARIANT_ESP32S3