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https://github.com/esphome/esphome.git
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344 lines
11 KiB
C++
344 lines
11 KiB
C++
#if defined(USE_ESP32_VARIANT_ESP32S2) || defined(USE_ESP32_VARIANT_ESP32S3)
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#include "esp32_touch.h"
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#include "esphome/core/application.h"
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#include "esphome/core/log.h"
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#include "esphome/core/hal.h"
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namespace esphome {
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namespace esp32_touch {
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static const char *const TAG = "esp32_touch";
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void ESP32TouchComponent::setup() {
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// Create queue for touch events first
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if (!this->create_touch_queue()) {
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return;
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}
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// Initialize touch pad peripheral
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esp_err_t init_err = touch_pad_init();
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if (init_err != ESP_OK) {
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ESP_LOGE(TAG, "Failed to initialize touch pad: %s", esp_err_to_name(init_err));
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this->mark_failed();
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return;
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}
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// Configure each touch pad first
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for (auto *child : this->children_) {
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esp_err_t config_err = touch_pad_config(child->get_touch_pad());
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if (config_err != ESP_OK) {
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ESP_LOGE(TAG, "Failed to configure touch pad %d: %s", child->get_touch_pad(), esp_err_to_name(config_err));
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}
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}
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// Set up filtering if configured
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if (this->filter_configured_()) {
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touch_filter_config_t filter_info = {
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.mode = this->filter_mode_,
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.debounce_cnt = this->debounce_count_,
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.noise_thr = this->noise_threshold_,
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.jitter_step = this->jitter_step_,
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.smh_lvl = this->smooth_level_,
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};
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touch_pad_filter_set_config(&filter_info);
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touch_pad_filter_enable();
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}
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if (this->denoise_configured_()) {
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touch_pad_denoise_t denoise = {
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.grade = this->grade_,
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.cap_level = this->cap_level_,
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};
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touch_pad_denoise_set_config(&denoise);
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touch_pad_denoise_enable();
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}
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if (this->waterproof_configured_()) {
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touch_pad_waterproof_t waterproof = {
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.guard_ring_pad = this->waterproof_guard_ring_pad_,
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.shield_driver = this->waterproof_shield_driver_,
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};
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touch_pad_waterproof_set_config(&waterproof);
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touch_pad_waterproof_enable();
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}
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// Configure measurement parameters
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touch_pad_set_voltage(this->high_voltage_reference_, this->low_voltage_reference_, this->voltage_attenuation_);
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// ESP32-S2/S3 always use the older API
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touch_pad_set_meas_time(this->sleep_cycle_, this->meas_cycle_);
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// Configure timeout if needed
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touch_pad_timeout_set(true, TOUCH_PAD_THRESHOLD_MAX);
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// Register ISR handler with interrupt mask
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esp_err_t err =
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touch_pad_isr_register(touch_isr_handler, this, static_cast<touch_pad_intr_mask_t>(TOUCH_PAD_INTR_MASK_ALL));
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if (err != ESP_OK) {
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ESP_LOGE(TAG, "Failed to register touch ISR: %s", esp_err_to_name(err));
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this->cleanup_touch_queue();
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this->mark_failed();
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return;
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}
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// Enable interrupts
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touch_pad_intr_enable(static_cast<touch_pad_intr_mask_t>(TOUCH_PAD_INTR_MASK_ACTIVE | TOUCH_PAD_INTR_MASK_INACTIVE |
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TOUCH_PAD_INTR_MASK_TIMEOUT));
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// Set FSM mode before starting
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touch_pad_set_fsm_mode(TOUCH_FSM_MODE_TIMER);
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// Start FSM
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touch_pad_fsm_start();
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// Set thresholds for each pad
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for (auto *child : this->children_) {
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if (child->get_threshold() != 0) {
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touch_pad_set_thresh(child->get_touch_pad(), child->get_threshold());
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}
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}
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// Read initial states after all hardware is initialized
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for (auto *child : this->children_) {
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// Read current value
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uint32_t value = this->read_touch_value(child->get_touch_pad());
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// IMPORTANT: ESP32-S2/S3 v2 touch detection logic - INVERTED compared to v1!
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// ESP32-S2/S3 v2: Touch is detected when capacitance INCREASES, causing the measured value to INCREASE
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// Therefore: touched = (value > threshold)
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// This is opposite to original ESP32 v1 where touched = (value < threshold)
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bool is_touched = value > child->get_threshold();
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child->last_state_ = is_touched;
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child->publish_initial_state(is_touched);
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// Note: ESP32-S2/S3 v2 uses inverted logic compared to v1 - touched when value > threshold
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ESP_LOGD(TAG, "Touch Pad '%s' initial state: %s (value: %d %s threshold: %d)", child->get_name().c_str(),
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is_touched ? "touched" : "released", value, is_touched ? ">" : "<=", child->get_threshold());
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}
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}
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void ESP32TouchComponent::dump_config() {
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this->dump_config_base_();
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if (this->filter_configured_()) {
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const char *filter_mode_s;
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switch (this->filter_mode_) {
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case TOUCH_PAD_FILTER_IIR_4:
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filter_mode_s = "IIR_4";
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break;
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case TOUCH_PAD_FILTER_IIR_8:
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filter_mode_s = "IIR_8";
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break;
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case TOUCH_PAD_FILTER_IIR_16:
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filter_mode_s = "IIR_16";
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break;
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case TOUCH_PAD_FILTER_IIR_32:
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filter_mode_s = "IIR_32";
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break;
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case TOUCH_PAD_FILTER_IIR_64:
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filter_mode_s = "IIR_64";
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break;
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case TOUCH_PAD_FILTER_IIR_128:
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filter_mode_s = "IIR_128";
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break;
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case TOUCH_PAD_FILTER_IIR_256:
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filter_mode_s = "IIR_256";
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break;
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case TOUCH_PAD_FILTER_JITTER:
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filter_mode_s = "JITTER";
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break;
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default:
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filter_mode_s = "UNKNOWN";
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break;
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}
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ESP_LOGCONFIG(TAG,
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" Filter mode: %s\n"
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" Debounce count: %" PRIu32 "\n"
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" Noise threshold coefficient: %" PRIu32 "\n"
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" Jitter filter step size: %" PRIu32,
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filter_mode_s, this->debounce_count_, this->noise_threshold_, this->jitter_step_);
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const char *smooth_level_s;
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switch (this->smooth_level_) {
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case TOUCH_PAD_SMOOTH_OFF:
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smooth_level_s = "OFF";
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break;
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case TOUCH_PAD_SMOOTH_IIR_2:
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smooth_level_s = "IIR_2";
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break;
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case TOUCH_PAD_SMOOTH_IIR_4:
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smooth_level_s = "IIR_4";
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break;
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case TOUCH_PAD_SMOOTH_IIR_8:
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smooth_level_s = "IIR_8";
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break;
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default:
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smooth_level_s = "UNKNOWN";
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break;
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}
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ESP_LOGCONFIG(TAG, " Smooth level: %s", smooth_level_s);
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}
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if (this->denoise_configured_()) {
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const char *grade_s;
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switch (this->grade_) {
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case TOUCH_PAD_DENOISE_BIT12:
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grade_s = "BIT12";
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break;
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case TOUCH_PAD_DENOISE_BIT10:
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grade_s = "BIT10";
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break;
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case TOUCH_PAD_DENOISE_BIT8:
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grade_s = "BIT8";
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break;
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case TOUCH_PAD_DENOISE_BIT4:
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grade_s = "BIT4";
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break;
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default:
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grade_s = "UNKNOWN";
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break;
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}
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ESP_LOGCONFIG(TAG, " Denoise grade: %s", grade_s);
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const char *cap_level_s;
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switch (this->cap_level_) {
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case TOUCH_PAD_DENOISE_CAP_L0:
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cap_level_s = "L0";
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break;
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case TOUCH_PAD_DENOISE_CAP_L1:
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cap_level_s = "L1";
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break;
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case TOUCH_PAD_DENOISE_CAP_L2:
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cap_level_s = "L2";
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break;
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case TOUCH_PAD_DENOISE_CAP_L3:
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cap_level_s = "L3";
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break;
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case TOUCH_PAD_DENOISE_CAP_L4:
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cap_level_s = "L4";
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break;
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case TOUCH_PAD_DENOISE_CAP_L5:
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cap_level_s = "L5";
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break;
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case TOUCH_PAD_DENOISE_CAP_L6:
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cap_level_s = "L6";
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break;
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case TOUCH_PAD_DENOISE_CAP_L7:
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cap_level_s = "L7";
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break;
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default:
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cap_level_s = "UNKNOWN";
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break;
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}
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ESP_LOGCONFIG(TAG, " Denoise capacitance level: %s", cap_level_s);
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}
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if (this->setup_mode_) {
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ESP_LOGCONFIG(TAG, " Setup Mode ENABLED");
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}
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this->dump_config_sensors_();
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}
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void ESP32TouchComponent::loop() {
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const uint32_t now = App.get_loop_component_start_time();
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// In setup mode, periodically log all pad values
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if (this->setup_mode_ && now - this->setup_mode_last_log_print_ > SETUP_MODE_LOG_INTERVAL_MS) {
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for (auto *child : this->children_) {
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// Read the value being used for touch detection
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uint32_t value = this->read_touch_value(child->get_touch_pad());
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ESP_LOGD(TAG, "Touch Pad '%s' (T%d): %d", child->get_name().c_str(), child->get_touch_pad(), value);
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}
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this->setup_mode_last_log_print_ = now;
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}
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// Process any queued touch events from interrupts
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TouchPadEventV2 event;
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while (xQueueReceive(this->touch_queue_, &event, 0) == pdTRUE) {
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// Handle timeout events
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if (event.intr_mask & TOUCH_PAD_INTR_MASK_TIMEOUT) {
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// Resume measurement after timeout
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touch_pad_timeout_resume();
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continue;
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}
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// Skip if not an active/inactive event
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if (!(event.intr_mask & (TOUCH_PAD_INTR_MASK_ACTIVE | TOUCH_PAD_INTR_MASK_INACTIVE))) {
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continue;
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}
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bool is_touch_event = (event.intr_mask & TOUCH_PAD_INTR_MASK_ACTIVE) != 0;
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// Find the child for the pad that triggered the interrupt
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for (auto *child : this->children_) {
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if (child->get_touch_pad() != event.pad) {
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continue;
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}
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// Skip if state hasn't changed
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if (child->last_state_ == is_touch_event) {
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break;
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}
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// Read current value
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uint32_t value = this->read_touch_value(event.pad);
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child->last_state_ = is_touch_event;
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child->publish_state(is_touch_event);
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// Note: ESP32-S2/S3 v2 uses inverted logic compared to v1 - touched when value > threshold
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ESP_LOGD(TAG, "Touch Pad '%s' %s (value: %d %s threshold: %d)", child->get_name().c_str(),
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is_touch_event ? "touched" : "released", value, is_touch_event ? ">" : "<=", child->get_threshold());
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break;
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}
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}
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}
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void ESP32TouchComponent::on_shutdown() {
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// Disable interrupts
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touch_pad_intr_disable(static_cast<touch_pad_intr_mask_t>(TOUCH_PAD_INTR_MASK_ACTIVE | TOUCH_PAD_INTR_MASK_INACTIVE |
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TOUCH_PAD_INTR_MASK_TIMEOUT));
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touch_pad_isr_deregister(touch_isr_handler, this);
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this->cleanup_touch_queue();
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// Configure wakeup pads if any are set
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this->configure_wakeup_pads();
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}
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void IRAM_ATTR ESP32TouchComponent::touch_isr_handler(void *arg) {
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ESP32TouchComponent *component = static_cast<ESP32TouchComponent *>(arg);
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BaseType_t x_higher_priority_task_woken = pdFALSE;
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// Read interrupt status
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TouchPadEventV2 event;
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event.intr_mask = touch_pad_read_intr_status_mask();
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event.pad = touch_pad_get_current_meas_channel();
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// Send event to queue for processing in main loop
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xQueueSendFromISR(component->touch_queue_, &event, &x_higher_priority_task_woken);
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if (x_higher_priority_task_woken) {
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portYIELD_FROM_ISR();
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}
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}
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uint32_t ESP32TouchComponent::read_touch_value(touch_pad_t pad) const {
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// Unlike ESP32 v1, touch reads on ESP32-S2/S3 v2 are non-blocking operations.
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// The hardware continuously samples in the background and we can read the
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// latest value at any time without waiting.
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uint32_t value = 0;
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if (this->filter_configured_()) {
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// Read filtered/smoothed value when filter is enabled
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touch_pad_filter_read_smooth(pad, &value);
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} else {
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// Read raw value when filter is not configured
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touch_pad_read_raw_data(pad, &value);
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}
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return value;
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}
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} // namespace esp32_touch
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} // namespace esphome
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#endif // USE_ESP32_VARIANT_ESP32S2 || USE_ESP32_VARIANT_ESP32S3
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