mirror of
https://github.com/esphome/esphome.git
synced 2025-09-16 02:02:21 +01:00
249 lines
8.9 KiB
C++
249 lines
8.9 KiB
C++
#ifdef USE_ESP32_VARIANT_ESP32
|
|
|
|
#include "esp32_touch.h"
|
|
#include "esphome/core/application.h"
|
|
#include "esphome/core/log.h"
|
|
#include "esphome/core/hal.h"
|
|
|
|
#include <algorithm>
|
|
#include <cinttypes>
|
|
|
|
// Include HAL for ISR-safe touch reading
|
|
#include "hal/touch_sensor_ll.h"
|
|
// Include for RTC clock frequency
|
|
#include "soc/rtc.h"
|
|
|
|
namespace esphome {
|
|
namespace esp32_touch {
|
|
|
|
static const char *const TAG = "esp32_touch";
|
|
|
|
void ESP32TouchComponent::setup() {
|
|
// Create queue for touch events
|
|
// Queue size calculation: children * 4 allows for burst scenarios where ISR
|
|
// fires multiple times before main loop processes. This is important because
|
|
// ESP32 v1 scans all pads on each interrupt, potentially sending multiple events.
|
|
if (!this->create_touch_queue()) {
|
|
return;
|
|
}
|
|
|
|
touch_pad_init();
|
|
touch_pad_set_fsm_mode(TOUCH_FSM_MODE_TIMER);
|
|
|
|
// Set up IIR filter if enabled
|
|
if (this->iir_filter_enabled_()) {
|
|
touch_pad_filter_start(this->iir_filter_);
|
|
}
|
|
|
|
// Configure measurement parameters
|
|
#if ESP_IDF_VERSION_MAJOR >= 5
|
|
touch_pad_set_measurement_clock_cycles(this->meas_cycle_);
|
|
touch_pad_set_measurement_interval(this->sleep_cycle_);
|
|
#else
|
|
touch_pad_set_meas_time(this->sleep_cycle_, this->meas_cycle_);
|
|
#endif
|
|
touch_pad_set_voltage(this->high_voltage_reference_, this->low_voltage_reference_, this->voltage_attenuation_);
|
|
|
|
// Configure each touch pad
|
|
for (auto *child : this->children_) {
|
|
touch_pad_config(child->get_touch_pad(), child->get_threshold());
|
|
}
|
|
|
|
// Register ISR handler
|
|
esp_err_t err = touch_pad_isr_register(touch_isr_handler, this);
|
|
if (err != ESP_OK) {
|
|
ESP_LOGE(TAG, "Failed to register touch ISR: %s", esp_err_to_name(err));
|
|
this->cleanup_touch_queue();
|
|
this->mark_failed();
|
|
return;
|
|
}
|
|
|
|
// Calculate release timeout based on sleep cycle
|
|
// Design note: ESP32 v1 hardware limitation - interrupts only fire on touch (not release)
|
|
// We must use timeout-based detection for release events
|
|
// Formula: 3 sleep cycles converted to ms, with MINIMUM_RELEASE_TIME_MS minimum
|
|
// The division by 2 accounts for the fact that sleep_cycle is in half-cycles
|
|
uint32_t rtc_freq = rtc_clk_slow_freq_get_hz();
|
|
this->release_timeout_ms_ = (this->sleep_cycle_ * 1000 * 3) / (rtc_freq * 2);
|
|
if (this->release_timeout_ms_ < MINIMUM_RELEASE_TIME_MS) {
|
|
this->release_timeout_ms_ = MINIMUM_RELEASE_TIME_MS;
|
|
}
|
|
// Check for releases at 1/4 the timeout interval, capped at 50ms
|
|
this->release_check_interval_ms_ = std::min(this->release_timeout_ms_ / 4, (uint32_t) 50);
|
|
|
|
// Enable touch pad interrupt
|
|
touch_pad_intr_enable();
|
|
}
|
|
|
|
void ESP32TouchComponent::dump_config() {
|
|
this->dump_config_base_();
|
|
|
|
if (this->iir_filter_enabled_()) {
|
|
ESP_LOGCONFIG(TAG, " IIR Filter: %" PRIu32 "ms", this->iir_filter_);
|
|
} else {
|
|
ESP_LOGCONFIG(TAG, " IIR Filter DISABLED");
|
|
}
|
|
|
|
if (this->setup_mode_) {
|
|
ESP_LOGCONFIG(TAG, " Setup Mode ENABLED");
|
|
}
|
|
|
|
this->dump_config_sensors_();
|
|
}
|
|
|
|
void ESP32TouchComponent::loop() {
|
|
const uint32_t now = App.get_loop_component_start_time();
|
|
|
|
// Print debug info for all pads in setup mode
|
|
if (this->setup_mode_ && now - this->setup_mode_last_log_print_ > SETUP_MODE_LOG_INTERVAL_MS) {
|
|
for (auto *child : this->children_) {
|
|
ESP_LOGD(TAG, "Touch Pad '%s' (T%" PRIu32 "): %" PRIu32, child->get_name().c_str(),
|
|
(uint32_t) child->get_touch_pad(), child->value_);
|
|
}
|
|
this->setup_mode_last_log_print_ = now;
|
|
}
|
|
|
|
// Process any queued touch events from interrupts
|
|
// Note: Events are only sent by ISR for pads that were measured in that cycle (value != 0)
|
|
// This is more efficient than sending all pad states every interrupt
|
|
TouchPadEventV1 event;
|
|
while (xQueueReceive(this->touch_queue_, &event, 0) == pdTRUE) {
|
|
// Find the corresponding sensor - O(n) search is acceptable since events are infrequent
|
|
for (auto *child : this->children_) {
|
|
if (child->get_touch_pad() != event.pad) {
|
|
continue;
|
|
}
|
|
|
|
// Found matching pad - process it
|
|
child->value_ = event.value;
|
|
|
|
// The interrupt gives us the touch state directly
|
|
bool new_state = event.is_touched;
|
|
|
|
// Track when we last saw this pad as touched
|
|
if (new_state) {
|
|
this->last_touch_time_[event.pad] = now;
|
|
}
|
|
|
|
// Only publish if state changed - this filters out repeated events
|
|
if (new_state != child->last_state_) {
|
|
child->last_state_ = new_state;
|
|
child->publish_state(new_state);
|
|
// Original ESP32: ISR only fires when touched, release is detected by timeout
|
|
// Note: ESP32 v1 uses inverted logic - touched when value < threshold
|
|
ESP_LOGV(TAG, "Touch Pad '%s' state: ON (value: %" PRIu32 " < threshold: %" PRIu32 ")",
|
|
child->get_name().c_str(), event.value, child->get_threshold());
|
|
}
|
|
break; // Exit inner loop after processing matching pad
|
|
}
|
|
}
|
|
|
|
// Check for released pads periodically
|
|
static uint32_t last_release_check = 0;
|
|
if (now - last_release_check < this->release_check_interval_ms_) {
|
|
return;
|
|
}
|
|
last_release_check = now;
|
|
|
|
for (auto *child : this->children_) {
|
|
touch_pad_t pad = child->get_touch_pad();
|
|
uint32_t last_time = this->last_touch_time_[pad];
|
|
|
|
// Design note: Sentinel value pattern explanation
|
|
// - 0: Never touched since boot (waiting for initial timeout)
|
|
// - 1: Initial OFF state has been published (prevents repeated publishes)
|
|
// - >1: Actual timestamp of last touch event
|
|
// This avoids needing a separate boolean flag for initial state tracking
|
|
|
|
// If we've never seen this pad touched (last_time == 0) and enough time has passed
|
|
// since startup, publish OFF state and mark as published with value 1
|
|
if (last_time == 0 && now > this->release_timeout_ms_) {
|
|
child->publish_initial_state(false);
|
|
this->last_touch_time_[pad] = 1; // Mark as "initial state published"
|
|
ESP_LOGV(TAG, "Touch Pad '%s' state: OFF (initial)", child->get_name().c_str());
|
|
} else if (child->last_state_ && last_time > 1) { // last_time > 1 means it's a real timestamp
|
|
uint32_t time_diff = now - last_time;
|
|
|
|
// Check if we haven't seen this pad recently
|
|
if (time_diff > this->release_timeout_ms_) {
|
|
// Haven't seen this pad recently, assume it's released
|
|
child->last_state_ = false;
|
|
child->publish_state(false);
|
|
this->last_touch_time_[pad] = 1; // Reset to "initial published" state
|
|
ESP_LOGV(TAG, "Touch Pad '%s' state: OFF (timeout)", child->get_name().c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ESP32TouchComponent::on_shutdown() {
|
|
touch_pad_intr_disable();
|
|
touch_pad_isr_deregister(touch_isr_handler, this);
|
|
this->cleanup_touch_queue();
|
|
|
|
if (this->iir_filter_enabled_()) {
|
|
touch_pad_filter_stop();
|
|
touch_pad_filter_delete();
|
|
}
|
|
|
|
// Configure wakeup pads if any are set
|
|
this->configure_wakeup_pads();
|
|
}
|
|
|
|
void IRAM_ATTR ESP32TouchComponent::touch_isr_handler(void *arg) {
|
|
ESP32TouchComponent *component = static_cast<ESP32TouchComponent *>(arg);
|
|
|
|
touch_pad_clear_status();
|
|
|
|
// Process all configured pads to check their current state
|
|
// Note: ESP32 v1 doesn't tell us which specific pad triggered the interrupt,
|
|
// so we must scan all configured pads to find which ones were touched
|
|
for (auto *child : component->children_) {
|
|
touch_pad_t pad = child->get_touch_pad();
|
|
|
|
// Read current value using ISR-safe API
|
|
uint32_t value;
|
|
if (component->iir_filter_enabled_()) {
|
|
uint16_t temp_value = 0;
|
|
touch_pad_read_filtered(pad, &temp_value);
|
|
value = temp_value;
|
|
} else {
|
|
// Use low-level HAL function when filter is not enabled
|
|
value = touch_ll_read_raw_data(pad);
|
|
}
|
|
|
|
// Skip pads with 0 value - they haven't been measured in this cycle
|
|
// This is important: not all pads are measured every interrupt cycle,
|
|
// only those that the hardware has updated
|
|
if (value == 0) {
|
|
continue;
|
|
}
|
|
|
|
// IMPORTANT: ESP32 v1 touch detection logic - INVERTED compared to v2!
|
|
// ESP32 v1: Touch is detected when capacitance INCREASES, causing the measured value to DECREASE
|
|
// Therefore: touched = (value < threshold)
|
|
// This is opposite to ESP32-S2/S3 v2 where touched = (value > threshold)
|
|
bool is_touched = value < child->get_threshold();
|
|
|
|
// Always send the current state - the main loop will filter for changes
|
|
// We send both touched and untouched states because the ISR doesn't
|
|
// track previous state (to keep ISR fast and simple)
|
|
TouchPadEventV1 event;
|
|
event.pad = pad;
|
|
event.value = value;
|
|
event.is_touched = is_touched;
|
|
|
|
// Send to queue from ISR - non-blocking, drops if queue full
|
|
BaseType_t x_higher_priority_task_woken = pdFALSE;
|
|
xQueueSendFromISR(component->touch_queue_, &event, &x_higher_priority_task_woken);
|
|
if (x_higher_priority_task_woken) {
|
|
portYIELD_FROM_ISR();
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace esp32_touch
|
|
} // namespace esphome
|
|
|
|
#endif // USE_ESP32_VARIANT_ESP32
|