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mirror of https://github.com/esphome/esphome.git synced 2025-04-14 06:40:32 +01:00
Guillermo Ruffino 1bec1faf6d lint
2020-05-24 23:27:28 -03:00

89 lines
1.9 KiB
C++

#pragma once
#include "esphome/core/automation.h"
namespace esphome {
namespace script {
class Script : public Trigger<> {
public:
void execute() {
bool prev = this->in_stack_;
this->in_stack_ = true;
this->trigger();
this->in_stack_ = prev;
}
bool script_is_running() { return this->in_stack_ || this->is_running(); }
protected:
bool in_stack_{false};
};
template<typename... Ts> class ScriptExecuteAction : public Action<Ts...> {
public:
ScriptExecuteAction(Script *script) : script_(script) {}
void play(Ts... x) override { this->script_->trigger(); }
protected:
Script *script_;
};
template<typename... Ts> class ScriptStopAction : public Action<Ts...> {
public:
ScriptStopAction(Script *script) : script_(script) {}
void play(Ts... x) override { this->script_->stop(); }
protected:
Script *script_;
};
template<typename... Ts> class IsRunningCondition : public Condition<Ts...> {
public:
explicit IsRunningCondition(Script *parent) : parent_(parent) {}
bool check(Ts... x) override { return this->parent_->script_is_running(); }
protected:
Script *parent_;
};
template<typename... Ts> class ScriptWaitAction : public Action<Ts...>, public Component {
public:
ScriptWaitAction(Script *script) : script_(script) {}
void play_complex(Ts... x) override {
this->num_running_++;
// Check if we can continue immediately.
if (!this->script_->is_running()) {
this->play_next_(x...);
return;
}
this->var_ = std::make_tuple(x...);
this->loop();
}
void loop() override {
if (this->num_running_ == 0)
return;
if (this->script_->is_running())
return;
this->play_next_tuple_(this->var_);
}
float get_setup_priority() const override { return setup_priority::DATA; }
void play(Ts... x) override { /* ignore - see play_complex */
}
protected:
Script *script_;
std::tuple<Ts...> var_{};
};
} // namespace script
} // namespace esphome