1
0
mirror of https://github.com/esphome/esphome.git synced 2025-02-21 20:38:16 +00:00
rnauber 5cd7f23065 Provide the lights current color to the addressable_lambda_effect. (#646)
* Provide the lights current color to the addressable_lambda_effect.

* Fix formatting

* More formatting

* Change the call signature of the lambda

* lint


Co-authored-by: olg <x>
2019-06-19 11:33:14 +02:00

266 lines
12 KiB
Python

import esphome.codegen as cg
import esphome.config_validation as cv
from esphome import automation
from esphome.const import CONF_NAME, CONF_LAMBDA, CONF_UPDATE_INTERVAL, CONF_TRANSITION_LENGTH, \
CONF_COLORS, CONF_STATE, CONF_DURATION, CONF_BRIGHTNESS, CONF_RED, CONF_GREEN, CONF_BLUE, \
CONF_WHITE, CONF_ALPHA, CONF_INTENSITY, CONF_SPEED, CONF_WIDTH, CONF_NUM_LEDS, CONF_RANDOM, \
CONF_SEQUENCE
from esphome.util import Registry
from .types import LambdaLightEffect, RandomLightEffect, StrobeLightEffect, \
StrobeLightEffectColor, LightColorValues, AddressableLightRef, AddressableLambdaLightEffect, \
FlickerLightEffect, AddressableRainbowLightEffect, AddressableColorWipeEffect, \
AddressableColorWipeEffectColor, AddressableScanEffect, AddressableTwinkleEffect, \
AddressableRandomTwinkleEffect, AddressableFireworksEffect, AddressableFlickerEffect, \
AutomationLightEffect, ESPColor
CONF_ADD_LED_INTERVAL = 'add_led_interval'
CONF_REVERSE = 'reverse'
CONF_MOVE_INTERVAL = 'move_interval'
CONF_SCAN_WIDTH = 'scan_width'
CONF_TWINKLE_PROBABILITY = 'twinkle_probability'
CONF_PROGRESS_INTERVAL = 'progress_interval'
CONF_SPARK_PROBABILITY = 'spark_probability'
CONF_USE_RANDOM_COLOR = 'use_random_color'
CONF_FADE_OUT_RATE = 'fade_out_rate'
CONF_STROBE = 'strobe'
CONF_FLICKER = 'flicker'
CONF_ADDRESSABLE_LAMBDA = 'addressable_lambda'
CONF_ADDRESSABLE_RAINBOW = 'addressable_rainbow'
CONF_ADDRESSABLE_COLOR_WIPE = 'addressable_color_wipe'
CONF_ADDRESSABLE_SCAN = 'addressable_scan'
CONF_ADDRESSABLE_TWINKLE = 'addressable_twinkle'
CONF_ADDRESSABLE_RANDOM_TWINKLE = 'addressable_random_twinkle'
CONF_ADDRESSABLE_FIREWORKS = 'addressable_fireworks'
CONF_ADDRESSABLE_FLICKER = 'addressable_flicker'
CONF_AUTOMATION = 'automation'
BINARY_EFFECTS = ['lambda', 'automation', 'strobe']
MONOCHROMATIC_EFFECTS = BINARY_EFFECTS + ['flicker']
RGB_EFFECTS = MONOCHROMATIC_EFFECTS + ['random']
ADDRESSABLE_EFFECTS = RGB_EFFECTS + [CONF_ADDRESSABLE_LAMBDA, CONF_ADDRESSABLE_RAINBOW,
CONF_ADDRESSABLE_COLOR_WIPE, CONF_ADDRESSABLE_SCAN,
CONF_ADDRESSABLE_TWINKLE, CONF_ADDRESSABLE_RANDOM_TWINKLE,
CONF_ADDRESSABLE_FIREWORKS, CONF_ADDRESSABLE_FLICKER]
EFFECTS_REGISTRY = Registry()
def register_effect(name, effect_type, default_name, schema, *extra_validators):
schema = cv.Schema(schema).extend({
cv.Optional(CONF_NAME, default=default_name): cv.string_strict,
})
validator = cv.All(schema, *extra_validators)
return EFFECTS_REGISTRY.register(name, effect_type, validator)
@register_effect('lambda', LambdaLightEffect, "Lambda", {
cv.Required(CONF_LAMBDA): cv.lambda_,
cv.Optional(CONF_UPDATE_INTERVAL, default='0ms'): cv.update_interval,
})
def lambda_effect_to_code(config, effect_id):
lambda_ = yield cg.process_lambda(config[CONF_LAMBDA], [], return_type=cg.void)
yield cg.new_Pvariable(effect_id, config[CONF_NAME], lambda_,
config[CONF_UPDATE_INTERVAL])
@register_effect('automation', AutomationLightEffect, "Automation", {
cv.Required(CONF_SEQUENCE): automation.validate_automation(single=True),
})
def automation_effect_to_code(config, effect_id):
var = yield cg.new_Pvariable(effect_id, config[CONF_NAME])
yield automation.build_automation(var.get_trig(), [], config[CONF_SEQUENCE])
yield var
@register_effect('random', RandomLightEffect, "Random", {
cv.Optional(CONF_TRANSITION_LENGTH, default='7.5s'): cv.positive_time_period_milliseconds,
cv.Optional(CONF_UPDATE_INTERVAL, default='10s'): cv.positive_time_period_milliseconds,
})
def random_effect_to_code(config, effect_id):
effect = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(effect.set_transition_length(config[CONF_TRANSITION_LENGTH]))
cg.add(effect.set_update_interval(config[CONF_UPDATE_INTERVAL]))
yield effect
@register_effect('strobe', StrobeLightEffect, "Strobe", {
cv.Optional(CONF_COLORS, default=[
{CONF_STATE: True, CONF_DURATION: '0.5s'},
{CONF_STATE: False, CONF_DURATION: '0.5s'},
]): cv.All(cv.ensure_list(cv.Schema({
cv.Optional(CONF_STATE, default=True): cv.boolean,
cv.Optional(CONF_BRIGHTNESS, default=1.0): cv.percentage,
cv.Optional(CONF_RED, default=1.0): cv.percentage,
cv.Optional(CONF_GREEN, default=1.0): cv.percentage,
cv.Optional(CONF_BLUE, default=1.0): cv.percentage,
cv.Optional(CONF_WHITE, default=1.0): cv.percentage,
cv.Required(CONF_DURATION): cv.positive_time_period_milliseconds,
}), cv.has_at_least_one_key(CONF_STATE, CONF_BRIGHTNESS, CONF_RED, CONF_GREEN, CONF_BLUE,
CONF_WHITE)), cv.Length(min=2)),
})
def strobe_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
colors = []
for color in config.get(CONF_COLORS, []):
colors.append(cg.StructInitializer(
StrobeLightEffectColor,
('color', LightColorValues(color[CONF_STATE], color[CONF_BRIGHTNESS],
color[CONF_RED], color[CONF_GREEN], color[CONF_BLUE],
color[CONF_WHITE])),
('duration', color[CONF_DURATION]),
))
cg.add(var.set_colors(colors))
yield var
@register_effect('flicker', FlickerLightEffect, "Flicker", {
cv.Optional(CONF_ALPHA, default=0.95): cv.percentage,
cv.Optional(CONF_INTENSITY, default=0.015): cv.percentage,
})
def flicker_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_alpha(config[CONF_ALPHA]))
cg.add(var.set_intensity(config[CONF_INTENSITY]))
yield var
@register_effect('addressable_lambda', AddressableLambdaLightEffect, "Addressable Lambda", {
cv.Required(CONF_LAMBDA): cv.lambda_,
cv.Optional(CONF_UPDATE_INTERVAL, default='0ms'): cv.positive_time_period_milliseconds,
})
def addressable_lambda_effect_to_code(config, effect_id):
args = [(AddressableLightRef, 'it'), (ESPColor, 'current_color')]
lambda_ = yield cg.process_lambda(config[CONF_LAMBDA], args, return_type=cg.void)
var = cg.new_Pvariable(effect_id, config[CONF_NAME], lambda_,
config[CONF_UPDATE_INTERVAL])
yield var
@register_effect('addressable_rainbow', AddressableRainbowLightEffect, "Rainbow", {
cv.Optional(CONF_SPEED, default=10): cv.uint32_t,
cv.Optional(CONF_WIDTH, default=50): cv.uint32_t,
})
def addressable_rainbow_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_speed(config[CONF_SPEED]))
cg.add(var.set_width(config[CONF_WIDTH]))
yield var
@register_effect('addressable_color_wipe', AddressableColorWipeEffect, "Color Wipe", {
cv.Optional(CONF_COLORS, default=[{CONF_NUM_LEDS: 1, CONF_RANDOM: True}]): cv.ensure_list({
cv.Optional(CONF_RED, default=1.0): cv.percentage,
cv.Optional(CONF_GREEN, default=1.0): cv.percentage,
cv.Optional(CONF_BLUE, default=1.0): cv.percentage,
cv.Optional(CONF_WHITE, default=1.0): cv.percentage,
cv.Optional(CONF_RANDOM, default=False): cv.boolean,
cv.Required(CONF_NUM_LEDS): cv.All(cv.uint32_t, cv.Range(min=1)),
}),
cv.Optional(CONF_ADD_LED_INTERVAL, default='0.1s'): cv.positive_time_period_milliseconds,
cv.Optional(CONF_REVERSE, default=False): cv.boolean,
})
def addressable_color_wipe_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_add_led_interval(config[CONF_ADD_LED_INTERVAL]))
cg.add(var.set_reverse(config[CONF_REVERSE]))
colors = []
for color in config.get(CONF_COLORS, []):
colors.append(cg.StructInitializer(
AddressableColorWipeEffectColor,
('r', int(round(color[CONF_RED] * 255))),
('g', int(round(color[CONF_GREEN] * 255))),
('b', int(round(color[CONF_BLUE] * 255))),
('w', int(round(color[CONF_WHITE] * 255))),
('random', color[CONF_RANDOM]),
('num_leds', color[CONF_NUM_LEDS]),
))
cg.add(var.set_colors(colors))
yield var
@register_effect('addressable_scan', AddressableScanEffect, "Scan", {
cv.Optional(CONF_MOVE_INTERVAL, default='0.1s'): cv.positive_time_period_milliseconds,
cv.Optional(CONF_SCAN_WIDTH, default=1): cv.int_range(min=1),
})
def addressable_scan_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_move_interval(config[CONF_MOVE_INTERVAL]))
cg.add(var.set_scan_width(config[CONF_SCAN_WIDTH]))
yield var
@register_effect('addressable_twinkle', AddressableTwinkleEffect, "Twinkle", {
cv.Optional(CONF_TWINKLE_PROBABILITY, default='5%'): cv.percentage,
cv.Optional(CONF_PROGRESS_INTERVAL, default='4ms'): cv.positive_time_period_milliseconds,
})
def addressable_twinkle_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_twinkle_probability(config[CONF_TWINKLE_PROBABILITY]))
cg.add(var.set_progress_interval(config[CONF_PROGRESS_INTERVAL]))
yield var
@register_effect('addressable_random_twinkle', AddressableRandomTwinkleEffect, "Random Twinkle", {
cv.Optional(CONF_TWINKLE_PROBABILITY, default='5%'): cv.percentage,
cv.Optional(CONF_PROGRESS_INTERVAL, default='32ms'): cv.positive_time_period_milliseconds,
})
def addressable_random_twinkle_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_twinkle_probability(config[CONF_TWINKLE_PROBABILITY]))
cg.add(var.set_progress_interval(config[CONF_PROGRESS_INTERVAL]))
yield var
@register_effect('addressable_fireworks', AddressableFireworksEffect, "Fireworks", {
cv.Optional(CONF_UPDATE_INTERVAL, default='32ms'): cv.positive_time_period_milliseconds,
cv.Optional(CONF_SPARK_PROBABILITY, default='10%'): cv.percentage,
cv.Optional(CONF_USE_RANDOM_COLOR, default=False): cv.boolean,
cv.Optional(CONF_FADE_OUT_RATE, default=120): cv.uint8_t,
})
def addressable_fireworks_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_update_interval(config[CONF_UPDATE_INTERVAL]))
cg.add(var.set_spark_probability(config[CONF_SPARK_PROBABILITY]))
cg.add(var.set_use_random_color(config[CONF_USE_RANDOM_COLOR]))
cg.add(var.set_fade_out_rate(config[CONF_FADE_OUT_RATE]))
yield var
@register_effect('addressable_flicker', AddressableFlickerEffect, "Addressable Flicker", {
cv.Optional(CONF_UPDATE_INTERVAL, default='16ms'): cv.positive_time_period_milliseconds,
cv.Optional(CONF_INTENSITY, default='5%'): cv.percentage,
})
def addressable_flicker_effect_to_code(config, effect_id):
var = cg.new_Pvariable(effect_id, config[CONF_NAME])
cg.add(var.set_update_interval(config[CONF_UPDATE_INTERVAL]))
cg.add(var.set_intensity(config[CONF_INTENSITY]))
yield var
def validate_effects(allowed_effects):
def validator(value):
value = cv.validate_registry('effect', EFFECTS_REGISTRY)(value)
errors = []
names = set()
for i, x in enumerate(value):
key = next(it for it in x.keys())
if key not in allowed_effects:
errors.append(
cv.Invalid("The effect '{}' is not allowed for this "
"light type".format(key), [i])
)
continue
name = x[key][CONF_NAME]
if name in names:
errors.append(
cv.Invalid(u"Found the effect name '{}' twice. All effects must have "
u"unique names".format(name), [i])
)
continue
names.add(name)
if errors:
raise cv.MultipleInvalid(errors)
return value
return validator