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77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
#include "deep_sleep_component.h"
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#include "esphome/core/application.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace deep_sleep {
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static const char *const TAG = "deep_sleep";
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bool global_has_deep_sleep = false; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
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void DeepSleepComponent::setup() {
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ESP_LOGCONFIG(TAG, "Setting up Deep Sleep...");
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global_has_deep_sleep = true;
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const optional<uint32_t> run_duration = get_run_duration_();
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if (run_duration.has_value()) {
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ESP_LOGI(TAG, "Scheduling Deep Sleep to start in %" PRIu32 " ms", *run_duration);
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this->set_timeout(*run_duration, [this]() { this->begin_sleep(); });
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} else {
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ESP_LOGD(TAG, "Not scheduling Deep Sleep, as no run duration is configured.");
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}
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}
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void DeepSleepComponent::dump_config() {
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ESP_LOGCONFIG(TAG, "Setting up Deep Sleep...");
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if (this->sleep_duration_.has_value()) {
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uint32_t duration = *this->sleep_duration_ / 1000;
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ESP_LOGCONFIG(TAG, " Sleep Duration: %" PRIu32 " ms", duration);
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}
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if (this->run_duration_.has_value()) {
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ESP_LOGCONFIG(TAG, " Run Duration: %" PRIu32 " ms", *this->run_duration_);
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}
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this->dump_config_platform_();
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}
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void DeepSleepComponent::loop() {
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if (this->next_enter_deep_sleep_)
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this->begin_sleep();
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}
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float DeepSleepComponent::get_loop_priority() const {
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return -100.0f; // run after everything else is ready
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}
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void DeepSleepComponent::set_sleep_duration(uint32_t time_ms) { this->sleep_duration_ = uint64_t(time_ms) * 1000; }
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void DeepSleepComponent::set_run_duration(uint32_t time_ms) { this->run_duration_ = time_ms; }
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void DeepSleepComponent::begin_sleep(bool manual) {
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if (this->prevent_ && !manual) {
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this->next_enter_deep_sleep_ = true;
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return;
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}
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if (!this->prepare_to_sleep_()) {
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return;
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}
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ESP_LOGI(TAG, "Beginning Deep Sleep");
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if (this->sleep_duration_.has_value()) {
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ESP_LOGI(TAG, "Sleeping for %" PRId64 "us", *this->sleep_duration_);
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}
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App.run_safe_shutdown_hooks();
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this->deep_sleep_();
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}
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float DeepSleepComponent::get_setup_priority() const { return setup_priority::LATE; }
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void DeepSleepComponent::prevent_deep_sleep() { this->prevent_ = true; }
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void DeepSleepComponent::allow_deep_sleep() { this->prevent_ = false; }
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} // namespace deep_sleep
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} // namespace esphome
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