mirror of
https://github.com/esphome/esphome.git
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594 lines
20 KiB
C++
594 lines
20 KiB
C++
#pragma once
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#include <algorithm>
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#include <limits>
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#include <string>
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#include <vector>
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#include "esphome/core/component.h"
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#include "esphome/core/defines.h"
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#include "esphome/core/hal.h"
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#include "esphome/core/helpers.h"
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#include "esphome/core/preferences.h"
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#include "esphome/core/scheduler.h"
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#include "esphome/core/string_ref.h"
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#ifdef USE_DEVICES
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#include "esphome/core/device.h"
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#endif
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#ifdef USE_AREAS
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#include "esphome/core/area.h"
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#endif
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#ifdef USE_SOCKET_SELECT_SUPPORT
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#include <sys/select.h>
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#endif
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#ifdef USE_BINARY_SENSOR
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#include "esphome/components/binary_sensor/binary_sensor.h"
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#endif
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#ifdef USE_SENSOR
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#include "esphome/components/sensor/sensor.h"
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#endif
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#ifdef USE_SWITCH
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#include "esphome/components/switch/switch.h"
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#endif
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#ifdef USE_BUTTON
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#include "esphome/components/button/button.h"
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#endif
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#ifdef USE_TEXT_SENSOR
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#include "esphome/components/text_sensor/text_sensor.h"
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#endif
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#ifdef USE_FAN
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#include "esphome/components/fan/fan_state.h"
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#endif
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#ifdef USE_CLIMATE
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#include "esphome/components/climate/climate.h"
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#endif
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#ifdef USE_LIGHT
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#include "esphome/components/light/light_state.h"
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#endif
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#ifdef USE_COVER
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#include "esphome/components/cover/cover.h"
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#endif
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#ifdef USE_NUMBER
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#include "esphome/components/number/number.h"
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#endif
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#ifdef USE_DATETIME_DATE
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#include "esphome/components/datetime/date_entity.h"
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#endif
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#ifdef USE_DATETIME_TIME
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#include "esphome/components/datetime/time_entity.h"
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#endif
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#ifdef USE_DATETIME_DATETIME
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#include "esphome/components/datetime/datetime_entity.h"
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#endif
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#ifdef USE_TEXT
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#include "esphome/components/text/text.h"
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#endif
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#ifdef USE_SELECT
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#include "esphome/components/select/select.h"
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#endif
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#ifdef USE_LOCK
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#include "esphome/components/lock/lock.h"
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#endif
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#ifdef USE_VALVE
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#include "esphome/components/valve/valve.h"
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#endif
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#ifdef USE_MEDIA_PLAYER
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#include "esphome/components/media_player/media_player.h"
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#endif
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#ifdef USE_ALARM_CONTROL_PANEL
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#include "esphome/components/alarm_control_panel/alarm_control_panel.h"
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#endif
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#ifdef USE_EVENT
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#include "esphome/components/event/event.h"
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#endif
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#ifdef USE_UPDATE
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#include "esphome/components/update/update_entity.h"
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#endif
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namespace esphome {
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// Teardown timeout constant (in milliseconds)
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// For reboots, it's more important to shut down quickly than disconnect cleanly
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// since we're not entering deep sleep. The only consequence of not shutting down
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// cleanly is a warning in the log.
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static const uint32_t TEARDOWN_TIMEOUT_REBOOT_MS = 1000; // 1 second for quick reboot
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class Application {
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public:
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void pre_setup(const std::string &name, const std::string &friendly_name, const char *comment,
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const char *compilation_time, bool name_add_mac_suffix) {
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arch_init();
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this->name_add_mac_suffix_ = name_add_mac_suffix;
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if (name_add_mac_suffix) {
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const std::string mac_suffix = get_mac_address().substr(6);
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this->name_ = name + "-" + mac_suffix;
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this->friendly_name_ = friendly_name.empty() ? "" : friendly_name + " " + mac_suffix;
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} else {
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this->name_ = name;
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this->friendly_name_ = friendly_name;
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}
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this->comment_ = comment;
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this->compilation_time_ = compilation_time;
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}
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#ifdef USE_DEVICES
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void register_device(Device *device) { this->devices_.push_back(device); }
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#endif
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#ifdef USE_AREAS
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void register_area(Area *area) { this->areas_.push_back(area); }
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#endif
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void set_current_component(Component *component) { this->current_component_ = component; }
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Component *get_current_component() { return this->current_component_; }
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#ifdef USE_BINARY_SENSOR
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void register_binary_sensor(binary_sensor::BinarySensor *binary_sensor) {
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this->binary_sensors_.push_back(binary_sensor);
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}
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#endif
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#ifdef USE_SENSOR
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void register_sensor(sensor::Sensor *sensor) { this->sensors_.push_back(sensor); }
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#endif
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#ifdef USE_SWITCH
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void register_switch(switch_::Switch *a_switch) { this->switches_.push_back(a_switch); }
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#endif
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#ifdef USE_BUTTON
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void register_button(button::Button *button) { this->buttons_.push_back(button); }
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#endif
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#ifdef USE_TEXT_SENSOR
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void register_text_sensor(text_sensor::TextSensor *sensor) { this->text_sensors_.push_back(sensor); }
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#endif
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#ifdef USE_FAN
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void register_fan(fan::Fan *state) { this->fans_.push_back(state); }
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#endif
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#ifdef USE_COVER
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void register_cover(cover::Cover *cover) { this->covers_.push_back(cover); }
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#endif
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#ifdef USE_CLIMATE
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void register_climate(climate::Climate *climate) { this->climates_.push_back(climate); }
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#endif
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#ifdef USE_LIGHT
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void register_light(light::LightState *light) { this->lights_.push_back(light); }
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#endif
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#ifdef USE_NUMBER
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void register_number(number::Number *number) { this->numbers_.push_back(number); }
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#endif
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#ifdef USE_DATETIME_DATE
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void register_date(datetime::DateEntity *date) { this->dates_.push_back(date); }
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#endif
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#ifdef USE_DATETIME_TIME
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void register_time(datetime::TimeEntity *time) { this->times_.push_back(time); }
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#endif
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#ifdef USE_DATETIME_DATETIME
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void register_datetime(datetime::DateTimeEntity *datetime) { this->datetimes_.push_back(datetime); }
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#endif
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#ifdef USE_TEXT
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void register_text(text::Text *text) { this->texts_.push_back(text); }
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#endif
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#ifdef USE_SELECT
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void register_select(select::Select *select) { this->selects_.push_back(select); }
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#endif
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#ifdef USE_LOCK
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void register_lock(lock::Lock *a_lock) { this->locks_.push_back(a_lock); }
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#endif
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#ifdef USE_VALVE
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void register_valve(valve::Valve *valve) { this->valves_.push_back(valve); }
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#endif
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#ifdef USE_MEDIA_PLAYER
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void register_media_player(media_player::MediaPlayer *media_player) { this->media_players_.push_back(media_player); }
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#endif
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#ifdef USE_ALARM_CONTROL_PANEL
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void register_alarm_control_panel(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel) {
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this->alarm_control_panels_.push_back(a_alarm_control_panel);
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}
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#endif
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#ifdef USE_EVENT
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void register_event(event::Event *event) { this->events_.push_back(event); }
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#endif
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#ifdef USE_UPDATE
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void register_update(update::UpdateEntity *update) { this->updates_.push_back(update); }
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#endif
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/// Reserve space for components to avoid memory fragmentation
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/// Register the component in this Application instance.
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template<class C> C *register_component(C *c) {
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static_assert(std::is_base_of<Component, C>::value, "Only Component subclasses can be registered");
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this->register_component_((Component *) c);
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return c;
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}
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/// Set up all the registered components. Call this at the end of your setup() function.
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void setup();
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/// Make a loop iteration. Call this in your loop() function.
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void loop();
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/// Get the name of this Application set by pre_setup().
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const std::string &get_name() const { return this->name_; }
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/// Get the friendly name of this Application set by pre_setup().
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const std::string &get_friendly_name() const { return this->friendly_name_; }
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/// Get the area of this Application set by pre_setup().
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const char *get_area() const {
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#ifdef USE_AREAS
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// If we have areas registered, return the name of the first one (which is the top-level area)
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if (!this->areas_.empty() && this->areas_[0] != nullptr) {
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return this->areas_[0]->get_name();
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}
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#endif
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return "";
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}
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/// Get the comment of this Application set by pre_setup().
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std::string get_comment() const { return this->comment_; }
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bool is_name_add_mac_suffix_enabled() const { return this->name_add_mac_suffix_; }
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std::string get_compilation_time() const { return this->compilation_time_; }
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/// Get the compilation time as StringRef (for API usage)
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StringRef get_compilation_time_ref() const { return StringRef(this->compilation_time_); }
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/// Get the cached time in milliseconds from when the current component started its loop execution
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inline uint32_t IRAM_ATTR HOT get_loop_component_start_time() const { return this->loop_component_start_time_; }
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/** Set the target interval with which to run the loop() calls.
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* If the loop() method takes longer than the target interval, ESPHome won't
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* sleep in loop(), but if the time spent in loop() is small than the target, ESPHome
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* will delay at the end of the App.loop() method.
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*
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* This is done to conserve power: In most use-cases, high-speed loop() calls are not required
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* and degrade power consumption.
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*
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* Each component can request a high frequency loop execution by using the HighFrequencyLoopRequester
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* helper in helpers.h
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*
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* Note: This method is not called by ESPHome core code. It is only used by lambda functions
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* in YAML configurations or by external components.
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*
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* @param loop_interval The interval in milliseconds to run the core loop at. Defaults to 16 milliseconds.
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*/
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void set_loop_interval(uint32_t loop_interval) {
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this->loop_interval_ = std::min(loop_interval, static_cast<uint32_t>(std::numeric_limits<uint16_t>::max()));
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}
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uint32_t get_loop_interval() const { return static_cast<uint32_t>(this->loop_interval_); }
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void schedule_dump_config() { this->dump_config_at_ = 0; }
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void feed_wdt(uint32_t time = 0);
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void reboot();
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void safe_reboot();
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void run_safe_shutdown_hooks();
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void run_powerdown_hooks();
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/** Teardown all components with a timeout.
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*
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* @param timeout_ms Maximum time to wait for teardown in milliseconds
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*/
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void teardown_components(uint32_t timeout_ms);
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uint8_t get_app_state() const { return this->app_state_; }
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// Helper macro for entity getter method declarations
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#ifdef USE_DEVICES
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#define GET_ENTITY_METHOD(entity_type, entity_name, entities_member) \
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entity_type *get_##entity_name##_by_key(uint32_t key, uint32_t device_id, bool include_internal = false) { \
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for (auto *obj : this->entities_member##_) { \
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if (obj->get_object_id_hash() == key && obj->get_device_id() == device_id && \
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(include_internal || !obj->is_internal())) \
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return obj; \
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} \
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return nullptr; \
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}
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const auto &get_devices() { return this->devices_; }
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#else
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#define GET_ENTITY_METHOD(entity_type, entity_name, entities_member) \
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entity_type *get_##entity_name##_by_key(uint32_t key, bool include_internal = false) { \
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for (auto *obj : this->entities_member##_) { \
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal())) \
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return obj; \
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} \
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return nullptr; \
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}
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#endif // USE_DEVICES
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#ifdef USE_AREAS
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const auto &get_areas() { return this->areas_; }
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#endif
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#ifdef USE_BINARY_SENSOR
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auto &get_binary_sensors() const { return this->binary_sensors_; }
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GET_ENTITY_METHOD(binary_sensor::BinarySensor, binary_sensor, binary_sensors)
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#endif
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#ifdef USE_SWITCH
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auto &get_switches() const { return this->switches_; }
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GET_ENTITY_METHOD(switch_::Switch, switch, switches)
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#endif
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#ifdef USE_BUTTON
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auto &get_buttons() const { return this->buttons_; }
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GET_ENTITY_METHOD(button::Button, button, buttons)
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#endif
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#ifdef USE_SENSOR
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auto &get_sensors() const { return this->sensors_; }
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GET_ENTITY_METHOD(sensor::Sensor, sensor, sensors)
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#endif
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#ifdef USE_TEXT_SENSOR
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auto &get_text_sensors() const { return this->text_sensors_; }
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GET_ENTITY_METHOD(text_sensor::TextSensor, text_sensor, text_sensors)
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#endif
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#ifdef USE_FAN
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auto &get_fans() const { return this->fans_; }
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GET_ENTITY_METHOD(fan::Fan, fan, fans)
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#endif
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#ifdef USE_COVER
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auto &get_covers() const { return this->covers_; }
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GET_ENTITY_METHOD(cover::Cover, cover, covers)
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#endif
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#ifdef USE_LIGHT
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auto &get_lights() const { return this->lights_; }
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GET_ENTITY_METHOD(light::LightState, light, lights)
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#endif
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#ifdef USE_CLIMATE
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auto &get_climates() const { return this->climates_; }
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GET_ENTITY_METHOD(climate::Climate, climate, climates)
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#endif
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#ifdef USE_NUMBER
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auto &get_numbers() const { return this->numbers_; }
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GET_ENTITY_METHOD(number::Number, number, numbers)
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#endif
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#ifdef USE_DATETIME_DATE
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auto &get_dates() const { return this->dates_; }
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GET_ENTITY_METHOD(datetime::DateEntity, date, dates)
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#endif
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#ifdef USE_DATETIME_TIME
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auto &get_times() const { return this->times_; }
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GET_ENTITY_METHOD(datetime::TimeEntity, time, times)
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#endif
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#ifdef USE_DATETIME_DATETIME
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auto &get_datetimes() const { return this->datetimes_; }
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GET_ENTITY_METHOD(datetime::DateTimeEntity, datetime, datetimes)
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#endif
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#ifdef USE_TEXT
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auto &get_texts() const { return this->texts_; }
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GET_ENTITY_METHOD(text::Text, text, texts)
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#endif
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#ifdef USE_SELECT
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auto &get_selects() const { return this->selects_; }
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GET_ENTITY_METHOD(select::Select, select, selects)
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#endif
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#ifdef USE_LOCK
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auto &get_locks() const { return this->locks_; }
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GET_ENTITY_METHOD(lock::Lock, lock, locks)
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#endif
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#ifdef USE_VALVE
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auto &get_valves() const { return this->valves_; }
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GET_ENTITY_METHOD(valve::Valve, valve, valves)
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#endif
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#ifdef USE_MEDIA_PLAYER
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auto &get_media_players() const { return this->media_players_; }
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GET_ENTITY_METHOD(media_player::MediaPlayer, media_player, media_players)
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#endif
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#ifdef USE_ALARM_CONTROL_PANEL
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auto &get_alarm_control_panels() const { return this->alarm_control_panels_; }
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GET_ENTITY_METHOD(alarm_control_panel::AlarmControlPanel, alarm_control_panel, alarm_control_panels)
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#endif
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#ifdef USE_EVENT
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auto &get_events() const { return this->events_; }
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GET_ENTITY_METHOD(event::Event, event, events)
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#endif
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#ifdef USE_UPDATE
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auto &get_updates() const { return this->updates_; }
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GET_ENTITY_METHOD(update::UpdateEntity, update, updates)
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#endif
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Scheduler scheduler;
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/// Register/unregister a socket file descriptor to be monitored for read events.
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#ifdef USE_SOCKET_SELECT_SUPPORT
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/// These functions update the fd_set used by select() in the main loop.
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/// WARNING: These functions are NOT thread-safe. They must only be called from the main loop.
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/// NOTE: File descriptors >= FD_SETSIZE (typically 10 on ESP) will be rejected with an error.
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/// @return true if registration was successful, false if fd exceeds limits
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bool register_socket_fd(int fd);
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void unregister_socket_fd(int fd);
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/// Check if there's data available on a socket without blocking
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/// This function is thread-safe for reading, but should be called after select() has run
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bool is_socket_ready(int fd) const;
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#endif
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protected:
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friend Component;
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void register_component_(Component *comp);
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void calculate_looping_components_();
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// These methods are called by Component::disable_loop() and Component::enable_loop()
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// Components should not call these directly - use this->disable_loop() or this->enable_loop()
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// to ensure component state is properly updated along with the loop partition
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void disable_component_loop_(Component *component);
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void enable_component_loop_(Component *component);
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void enable_pending_loops_();
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void activate_looping_component_(uint16_t index);
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void before_loop_tasks_(uint32_t loop_start_time);
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void after_loop_tasks_();
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void feed_wdt_arch_();
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/// Perform a delay while also monitoring socket file descriptors for readiness
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void yield_with_select_(uint32_t delay_ms);
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// === Member variables ordered by size to minimize padding ===
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// Pointer-sized members first
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Component *current_component_{nullptr};
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const char *comment_{nullptr};
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const char *compilation_time_{nullptr};
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// std::vector (3 pointers each: begin, end, capacity)
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// Partitioned vector design for looping components
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// =================================================
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// Components are partitioned into [active | inactive] sections:
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//
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// looping_components_: [A, B, C, D | E, F]
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// ^
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// looping_components_active_end_ (4)
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//
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// - Components A,B,C,D are active and will be called in loop()
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// - Components E,F are inactive (disabled/failed) and won't be called
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// - No flag checking needed during iteration - just loop 0 to active_end_
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// - When a component is disabled, it's swapped with the last active component
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// and active_end_ is decremented
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// - When a component is enabled, it's swapped with the first inactive component
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// and active_end_ is incremented
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// - This eliminates branch mispredictions from flag checking in the hot loop
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std::vector<Component *> looping_components_{};
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#ifdef USE_SOCKET_SELECT_SUPPORT
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std::vector<int> socket_fds_; // Vector of all monitored socket file descriptors
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#endif
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// std::string members (typically 24-32 bytes each)
|
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std::string name_;
|
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std::string friendly_name_;
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// size_t members
|
|
size_t dump_config_at_{SIZE_MAX};
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// 4-byte members
|
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uint32_t last_loop_{0};
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uint32_t loop_component_start_time_{0};
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#ifdef USE_SOCKET_SELECT_SUPPORT
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int max_fd_{-1}; // Highest file descriptor number for select()
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#endif
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// 2-byte members (grouped together for alignment)
|
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uint16_t loop_interval_{16}; // Loop interval in ms (max 65535ms = 65.5 seconds)
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uint16_t looping_components_active_end_{0}; // Index marking end of active components in looping_components_
|
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uint16_t current_loop_index_{0}; // For safe reentrant modifications during iteration
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// 1-byte members (grouped together to minimize padding)
|
|
uint8_t app_state_{0};
|
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bool name_add_mac_suffix_;
|
|
bool in_loop_{false};
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volatile bool has_pending_enable_loop_requests_{false};
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|
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#ifdef USE_SOCKET_SELECT_SUPPORT
|
|
bool socket_fds_changed_{false}; // Flag to rebuild base_read_fds_ when socket_fds_ changes
|
|
#endif
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|
|
|
#ifdef USE_SOCKET_SELECT_SUPPORT
|
|
// Variable-sized members
|
|
fd_set base_read_fds_{}; // Cached fd_set rebuilt only when socket_fds_ changes
|
|
fd_set read_fds_{}; // Working fd_set for select(), copied from base_read_fds_
|
|
#endif
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|
|
// StaticVectors (largest members - contain actual array data inline)
|
|
StaticVector<Component *, ESPHOME_COMPONENT_COUNT> components_{};
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|
|
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#ifdef USE_DEVICES
|
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StaticVector<Device *, ESPHOME_DEVICE_COUNT> devices_{};
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|
#endif
|
|
#ifdef USE_AREAS
|
|
StaticVector<Area *, ESPHOME_AREA_COUNT> areas_{};
|
|
#endif
|
|
#ifdef USE_BINARY_SENSOR
|
|
StaticVector<binary_sensor::BinarySensor *, ESPHOME_ENTITY_BINARY_SENSOR_COUNT> binary_sensors_{};
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|
#endif
|
|
#ifdef USE_SWITCH
|
|
StaticVector<switch_::Switch *, ESPHOME_ENTITY_SWITCH_COUNT> switches_{};
|
|
#endif
|
|
#ifdef USE_BUTTON
|
|
StaticVector<button::Button *, ESPHOME_ENTITY_BUTTON_COUNT> buttons_{};
|
|
#endif
|
|
#ifdef USE_EVENT
|
|
StaticVector<event::Event *, ESPHOME_ENTITY_EVENT_COUNT> events_{};
|
|
#endif
|
|
#ifdef USE_SENSOR
|
|
StaticVector<sensor::Sensor *, ESPHOME_ENTITY_SENSOR_COUNT> sensors_{};
|
|
#endif
|
|
#ifdef USE_TEXT_SENSOR
|
|
StaticVector<text_sensor::TextSensor *, ESPHOME_ENTITY_TEXT_SENSOR_COUNT> text_sensors_{};
|
|
#endif
|
|
#ifdef USE_FAN
|
|
StaticVector<fan::Fan *, ESPHOME_ENTITY_FAN_COUNT> fans_{};
|
|
#endif
|
|
#ifdef USE_COVER
|
|
StaticVector<cover::Cover *, ESPHOME_ENTITY_COVER_COUNT> covers_{};
|
|
#endif
|
|
#ifdef USE_CLIMATE
|
|
StaticVector<climate::Climate *, ESPHOME_ENTITY_CLIMATE_COUNT> climates_{};
|
|
#endif
|
|
#ifdef USE_LIGHT
|
|
StaticVector<light::LightState *, ESPHOME_ENTITY_LIGHT_COUNT> lights_{};
|
|
#endif
|
|
#ifdef USE_NUMBER
|
|
StaticVector<number::Number *, ESPHOME_ENTITY_NUMBER_COUNT> numbers_{};
|
|
#endif
|
|
#ifdef USE_DATETIME_DATE
|
|
StaticVector<datetime::DateEntity *, ESPHOME_ENTITY_DATE_COUNT> dates_{};
|
|
#endif
|
|
#ifdef USE_DATETIME_TIME
|
|
StaticVector<datetime::TimeEntity *, ESPHOME_ENTITY_TIME_COUNT> times_{};
|
|
#endif
|
|
#ifdef USE_DATETIME_DATETIME
|
|
StaticVector<datetime::DateTimeEntity *, ESPHOME_ENTITY_DATETIME_COUNT> datetimes_{};
|
|
#endif
|
|
#ifdef USE_SELECT
|
|
StaticVector<select::Select *, ESPHOME_ENTITY_SELECT_COUNT> selects_{};
|
|
#endif
|
|
#ifdef USE_TEXT
|
|
StaticVector<text::Text *, ESPHOME_ENTITY_TEXT_COUNT> texts_{};
|
|
#endif
|
|
#ifdef USE_LOCK
|
|
StaticVector<lock::Lock *, ESPHOME_ENTITY_LOCK_COUNT> locks_{};
|
|
#endif
|
|
#ifdef USE_VALVE
|
|
StaticVector<valve::Valve *, ESPHOME_ENTITY_VALVE_COUNT> valves_{};
|
|
#endif
|
|
#ifdef USE_MEDIA_PLAYER
|
|
StaticVector<media_player::MediaPlayer *, ESPHOME_ENTITY_MEDIA_PLAYER_COUNT> media_players_{};
|
|
#endif
|
|
#ifdef USE_ALARM_CONTROL_PANEL
|
|
StaticVector<alarm_control_panel::AlarmControlPanel *, ESPHOME_ENTITY_ALARM_CONTROL_PANEL_COUNT>
|
|
alarm_control_panels_{};
|
|
#endif
|
|
#ifdef USE_UPDATE
|
|
StaticVector<update::UpdateEntity *, ESPHOME_ENTITY_UPDATE_COUNT> updates_{};
|
|
#endif
|
|
};
|
|
|
|
/// Global storage of Application pointer - only one Application can exist.
|
|
extern Application App; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
|
|
|
|
} // namespace esphome
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