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Files
esphome/esphome/components/gpio/switch/gpio_switch.cpp
2025-05-29 06:55:02 +12:00

76 lines
2.0 KiB
C++

#include "gpio_switch.h"
#include "esphome/core/log.h"
namespace esphome {
namespace gpio {
static const char *const TAG = "switch.gpio";
float GPIOSwitch::get_setup_priority() const { return setup_priority::HARDWARE; }
void GPIOSwitch::setup() {
ESP_LOGCONFIG(TAG, "Running setup for '%s'", this->name_.c_str());
bool initial_state = this->get_initial_state_with_restore_mode().value_or(false);
// write state before setup
if (initial_state) {
this->turn_on();
} else {
this->turn_off();
}
this->pin_->setup();
// write after setup again for other IOs
if (initial_state) {
this->turn_on();
} else {
this->turn_off();
}
}
void GPIOSwitch::dump_config() {
LOG_SWITCH("", "GPIO Switch", this);
LOG_PIN(" Pin: ", this->pin_);
if (!this->interlock_.empty()) {
ESP_LOGCONFIG(TAG, " Interlocks:");
for (auto *lock : this->interlock_) {
if (lock == this)
continue;
ESP_LOGCONFIG(TAG, " %s", lock->get_name().c_str());
}
}
}
void GPIOSwitch::write_state(bool state) {
if (state != this->inverted_) {
// Turning ON, check interlocking
bool found = false;
for (auto *lock : this->interlock_) {
if (lock == this)
continue;
if (lock->state) {
lock->turn_off();
found = true;
}
}
if (found && this->interlock_wait_time_ != 0) {
this->set_timeout("interlock", this->interlock_wait_time_, [this, state] {
// Don't write directly, call the function again
// (some other switch may have changed state while we were waiting)
this->write_state(state);
});
return;
}
} else if (this->interlock_wait_time_ != 0) {
// If we are switched off during the interlock wait time, cancel any pending
// re-activations
this->cancel_timeout("interlock");
}
this->pin_->digital_write(state);
this->publish_state(state);
}
void GPIOSwitch::set_interlock(const std::vector<Switch *> &interlock) { this->interlock_ = interlock; }
} // namespace gpio
} // namespace esphome