1
0
mirror of https://github.com/esphome/esphome.git synced 2025-09-02 11:22:24 +01:00
Files
esphome/esphome/core/entity_helpers.py

259 lines
9.5 KiB
Python

from collections.abc import Callable
import logging
import esphome.codegen as cg
import esphome.config_validation as cv
from esphome.const import (
CONF_DEVICE_ID,
CONF_DISABLED_BY_DEFAULT,
CONF_ENTITY_CATEGORY,
CONF_ICON,
CONF_ID,
CONF_INTERNAL,
CONF_NAME,
)
from esphome.core import CORE, ID
from esphome.cpp_generator import MockObj, add, get_variable
import esphome.final_validate as fv
from esphome.helpers import sanitize, snake_case
from esphome.types import ConfigType, EntityMetadata
_LOGGER = logging.getLogger(__name__)
def get_base_entity_object_id(
name: str, friendly_name: str | None, device_name: str | None = None
) -> str:
"""Calculate the base object ID for an entity that will be set via set_object_id().
This function calculates what object_id_c_str_ should be set to in C++.
The C++ EntityBase::get_object_id() (entity_base.cpp lines 38-49) works as:
- If !has_own_name && is_name_add_mac_suffix_enabled():
return str_sanitize(str_snake_case(App.get_friendly_name())) // Dynamic
- Else:
return object_id_c_str_ ?? "" // What we set via set_object_id()
Since we're calculating what to pass to set_object_id(), we always need to
generate the object_id the same way, regardless of name_add_mac_suffix setting.
Args:
name: The entity name (empty string if no name)
friendly_name: The friendly name from CORE.friendly_name
device_name: The device name if entity is on a sub-device
Returns:
The base object ID to use for duplicate checking and to pass to set_object_id()
"""
if name:
# Entity has its own name (has_own_name will be true)
base_str = name
elif device_name:
# Entity has empty name and is on a sub-device
# C++ EntityBase::set_name() uses device->get_name() when device is set
base_str = device_name
elif friendly_name:
# Entity has empty name (has_own_name will be false)
# C++ uses App.get_friendly_name() which returns friendly_name or device name
base_str = friendly_name
else:
# Fallback to device name
base_str = CORE.name
return sanitize(snake_case(base_str))
async def setup_entity(var: MockObj, config: ConfigType, platform: str) -> None:
"""Set up generic properties of an Entity.
This function sets up the common entity properties like name, icon,
entity category, etc.
Args:
var: The entity variable to set up
config: Configuration dictionary containing entity settings
platform: The platform name (e.g., "sensor", "binary_sensor")
"""
# Get device info
device_name: str | None = None
device_id_obj: ID | None
if device_id_obj := config.get(CONF_DEVICE_ID):
device: MockObj = await get_variable(device_id_obj)
add(var.set_device(device))
# Get device name for object ID calculation
device_name = device_id_obj.id
add(var.set_name(config[CONF_NAME]))
# Calculate base object_id using the same logic as C++
# This must match the C++ behavior in esphome/core/entity_base.cpp
base_object_id = get_base_entity_object_id(
config[CONF_NAME], CORE.friendly_name, device_name
)
if not config[CONF_NAME]:
_LOGGER.debug(
"Entity has empty name, using '%s' as object_id base", base_object_id
)
# Set the object ID
add(var.set_object_id(base_object_id))
_LOGGER.debug(
"Setting object_id '%s' for entity '%s' on platform '%s'",
base_object_id,
config[CONF_NAME],
platform,
)
add(var.set_disabled_by_default(config[CONF_DISABLED_BY_DEFAULT]))
if CONF_INTERNAL in config:
add(var.set_internal(config[CONF_INTERNAL]))
if CONF_ICON in config:
# Add USE_ENTITY_ICON define when icons are used
cg.add_define("USE_ENTITY_ICON")
add(var.set_icon(config[CONF_ICON]))
if CONF_ENTITY_CATEGORY in config:
add(var.set_entity_category(config[CONF_ENTITY_CATEGORY]))
def inherit_property_from(property_to_inherit, parent_id_property, transform=None):
"""Validator that inherits a configuration property from another entity, for use with FINAL_VALIDATE_SCHEMA.
If a property is already set, it will not be inherited.
Keyword arguments:
property_to_inherit -- the name or path of the property to inherit, e.g. CONF_ICON or [CONF_SENSOR, 0, CONF_ICON]
(the parent must exist, otherwise nothing is done).
parent_id_property -- the name or path of the property that holds the ID of the parent, e.g. CONF_POWER_ID or
[CONF_SENSOR, 1, CONF_POWER_ID].
"""
def _walk_config(config, path):
walk = [path] if not isinstance(path, list) else path
for item_or_index in walk:
config = config[item_or_index]
return config
def inherit_property(config):
# Split the property into its path and name
if not isinstance(property_to_inherit, list):
property_path, property = [], property_to_inherit
else:
property_path, property = property_to_inherit[:-1], property_to_inherit[-1]
# Check if the property to inherit is accessible
try:
config_part = _walk_config(config, property_path)
except KeyError:
return config
# Only inherit the property if it does not exist yet
if property not in config_part:
fconf = fv.full_config.get()
# Get config for the parent entity
parent_id = _walk_config(config, parent_id_property)
parent_path = fconf.get_path_for_id(parent_id)[:-1]
parent_config = fconf.get_config_for_path(parent_path)
# If parent sensor has the property set, inherit it
if property in parent_config:
path = fconf.get_path_for_id(config[CONF_ID])[:-1]
this_config = _walk_config(
fconf.get_config_for_path(path), property_path
)
value = parent_config[property]
if transform:
value = transform(value, config)
this_config[property] = value
return config
return inherit_property
def entity_duplicate_validator(platform: str) -> Callable[[ConfigType], ConfigType]:
"""Create a validator function to check for duplicate entity names.
This validator is meant to be used with schema.add_extra() for entity base schemas.
Args:
platform: The platform name (e.g., "sensor", "binary_sensor")
Returns:
A validator function that checks for duplicate names
"""
def validator(config: ConfigType) -> ConfigType:
if CONF_NAME not in config:
# No name to validate
return config
# Skip validation for internal entities
# Internal entities are not exposed to Home Assistant and don't use the hash-based
# entity state tracking system, so name collisions don't matter for them
if config.get(CONF_INTERNAL, False):
return config
# Get the entity name
entity_name = config[CONF_NAME]
# Get device name if entity is on a sub-device
device_name = None
device_id = "" # Empty string for main device
device_id_obj: ID | None
if device_id_obj := config.get(CONF_DEVICE_ID):
device_name = device_id_obj.id
# Use the device ID string directly for uniqueness
device_id = device_id_obj.id
# Calculate what object_id will actually be used
# This handles empty names correctly by using device/friendly names
name_key = get_base_entity_object_id(
entity_name, CORE.friendly_name, device_name
)
# Check for duplicates
unique_key = (device_id, platform, name_key)
if unique_key in CORE.unique_ids:
# Get the existing entity metadata
existing = CORE.unique_ids[unique_key]
existing_name = existing.get("name", entity_name)
existing_device = existing.get("device_id", "")
existing_id = existing.get("entity_id", "unknown")
# Build detailed error message
device_prefix = f" on device '{device_id}'" if device_id else ""
existing_device_prefix = (
f" on device '{existing_device}'" if existing_device else ""
)
existing_component = existing.get("component", "unknown")
# Provide more context about where the duplicate was found
conflict_msg = (
f"Conflicts with entity '{existing_name}'{existing_device_prefix}"
)
if existing_id != "unknown":
conflict_msg += f" (id: {existing_id})"
if existing_component != "unknown":
conflict_msg += f" from component '{existing_component}'"
raise cv.Invalid(
f"Duplicate {platform} entity with name '{entity_name}' found{device_prefix}. "
f"{conflict_msg}. "
f"Each entity on a device must have a unique name within its platform."
)
# Store metadata about this entity
entity_metadata: EntityMetadata = {
"name": entity_name,
"device_id": device_id,
"platform": platform,
"entity_id": str(config.get(CONF_ID, "unknown")),
"component": CORE.current_component or "unknown",
}
# Add to tracking dict
CORE.unique_ids[unique_key] = entity_metadata
return config
return validator