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esphome/esphome/components/esp32_ble/queue.h

68 lines
1.8 KiB
C++

#pragma once
#ifdef USE_ESP32
#include <mutex>
#include <queue>
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
/*
* BLE events come in from a separate Task (thread) in the ESP32 stack. Rather
* than trying to deal with various locking strategies, all incoming GAP and GATT
* events will simply be placed on a semaphore guarded queue. The next time the
* component runs loop(), these events are popped off the queue and handed at
* this safer time.
*/
namespace esphome {
namespace esp32_ble {
template<class T> class Queue {
public:
Queue() { m_ = xSemaphoreCreateMutex(); }
void push(T *element) {
if (element == nullptr)
return;
// It is not called from main loop. Thus it won't block main thread.
xSemaphoreTake(m_, portMAX_DELAY);
q_.push(element);
xSemaphoreGive(m_);
}
T *pop() {
T *element = nullptr;
if (xSemaphoreTake(m_, 5L / portTICK_PERIOD_MS)) {
if (!q_.empty()) {
element = q_.front();
q_.pop();
}
xSemaphoreGive(m_);
}
return element;
}
size_t size() const {
// Lock-free size check. While std::queue::size() is not thread-safe, we intentionally
// avoid locking here to prevent blocking the BLE callback thread. The size is only
// used to decide whether to drop incoming events when the queue is near capacity.
// With a queue limit of 40-64 events and normal processing, dropping events should
// be extremely rare. When it does approach capacity, being off by 1-2 events is
// acceptable to avoid blocking the BLE stack's time-sensitive callbacks.
// Trade-off: We prefer occasional dropped events over potential BLE stack delays.
return q_.size();
}
protected:
std::queue<T *> q_;
SemaphoreHandle_t m_;
};
} // namespace esp32_ble
} // namespace esphome
#endif