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esphome/esphome/components/lvgl/light/__init__.py
Clyde Stubbs 248b0bc378 [lvgl] Allow multiple LVGL instances (#7712)
Co-authored-by: clydeps <U5yx99dok9>
2024-11-08 09:05:23 +13:00

32 lines
1006 B
Python

import esphome.codegen as cg
from esphome.components import light
from esphome.components.light import LightOutput
import esphome.config_validation as cv
from esphome.const import CONF_GAMMA_CORRECT, CONF_OUTPUT_ID
from ..defines import CONF_WIDGET
from ..lvcode import LvContext
from ..types import LvType, lvgl_ns
from ..widgets import get_widgets, wait_for_widgets
lv_led_t = LvType("lv_led_t")
LVLight = lvgl_ns.class_("LVLight", LightOutput)
CONFIG_SCHEMA = light.RGB_LIGHT_SCHEMA.extend(
{
cv.Optional(CONF_GAMMA_CORRECT, default=0.0): cv.positive_float,
cv.Required(CONF_WIDGET): cv.use_id(lv_led_t),
cv.GenerateID(CONF_OUTPUT_ID): cv.declare_id(LVLight),
}
)
async def to_code(config):
var = cg.new_Pvariable(config[CONF_OUTPUT_ID])
await light.register_light(var, config)
widget = await get_widgets(config, CONF_WIDGET)
widget = widget[0]
await wait_for_widgets()
async with LvContext() as ctx:
ctx.add(var.set_obj(widget.obj))