#pragma once #ifdef USE_ESP32 #include "esphome/core/defines.h" #include "esphome/core/ring_buffer.h" #ifdef USE_SPEAKER #include "esphome/components/speaker/speaker.h" #endif #include "esp_err.h" #include namespace esphome { namespace audio { class AudioTransferBuffer { /* * @brief Class that facilitates tranferring data between a buffer and an audio source or sink. * The transfer buffer is a typical C array that temporarily holds data for processing in other audio components. * Both sink and source transfer buffers can use a ring buffer as the sink/source. * - The ring buffer is stored in a shared_ptr, so destroying the transfer buffer object will release ownership. */ public: /// @brief Destructor that deallocates the transfer buffer ~AudioTransferBuffer(); /// @brief Returns a pointer to the start of the transfer buffer where available() bytes of exisiting data can be read uint8_t *get_buffer_start() const { return this->data_start_; } /// @brief Returns a pointer to the end of the transfer buffer where free() bytes of new data can be written uint8_t *get_buffer_end() const { return this->data_start_ + this->buffer_length_; } /// @brief Updates the internal state of the transfer buffer. This should be called after reading data /// @param bytes The number of bytes consumed/read void decrease_buffer_length(size_t bytes); /// @brief Updates the internal state of the transfer buffer. This should be called after writing data /// @param bytes The number of bytes written void increase_buffer_length(size_t bytes); /// @brief Returns the transfer buffer's currently available bytes to read size_t available() const { return this->buffer_length_; } /// @brief Returns the transfer buffers allocated bytes size_t capacity() const { return this->buffer_size_; } /// @brief Returns the transfer buffer's currrently free bytes available to write size_t free() const; /// @brief Clears data in the transfer buffer and, if possible, the source/sink. virtual void clear_buffered_data(); /// @brief Tests if there is any data in the tranfer buffer or the source/sink. /// @return True if there is data, false otherwise. virtual bool has_buffered_data() const; bool reallocate(size_t new_buffer_size); protected: /// @brief Allocates the transfer buffer in external memory, if available. /// @param buffer_size The number of bytes to allocate /// @return True is successful, false otherwise. bool allocate_buffer_(size_t buffer_size); /// @brief Deallocates the buffer and resets the class variables. void deallocate_buffer_(); // A possible source or sink for the transfer buffer std::shared_ptr ring_buffer_; uint8_t *buffer_{nullptr}; uint8_t *data_start_{nullptr}; size_t buffer_size_{0}; size_t buffer_length_{0}; }; class AudioSinkTransferBuffer : public AudioTransferBuffer { /* * @brief A class that implements a transfer buffer for audio sinks. * Supports writing processed data in the transfer buffer to a ring buffer or a speaker component. */ public: /// @brief Creates a new sink transfer buffer. /// @param buffer_size Size of the transfer buffer in bytes. /// @return unique_ptr if successfully allocated, nullptr otherwise static std::unique_ptr create(size_t buffer_size); /// @brief Writes any available data in the transfer buffer to the sink. /// @param ticks_to_wait FreeRTOS ticks to block while waiting for the sink to have enough space /// @param post_shift If true, all remaining data is moved to the start of the buffer after transferring to the sink. /// Defaults to true. /// @return Number of bytes written size_t transfer_data_to_sink(TickType_t ticks_to_wait, bool post_shift = true); /// @brief Adds a ring buffer as the transfer buffer's sink. /// @param ring_buffer weak_ptr to the allocated ring buffer void set_sink(const std::weak_ptr &ring_buffer) { this->ring_buffer_ = ring_buffer.lock(); } #ifdef USE_SPEAKER /// @brief Adds a speaker as the transfer buffer's sink. /// @param speaker Pointer to the speaker component void set_sink(speaker::Speaker *speaker) { this->speaker_ = speaker; } #endif void clear_buffered_data() override; bool has_buffered_data() const override; protected: #ifdef USE_SPEAKER speaker::Speaker *speaker_{nullptr}; #endif }; class AudioSourceTransferBuffer : public AudioTransferBuffer { /* * @brief A class that implements a transfer buffer for audio sources. * Supports reading audio data from a ring buffer into the transfer buffer for processing. */ public: /// @brief Creates a new source transfer buffer. /// @param buffer_size Size of the transfer buffer in bytes. /// @return unique_ptr if successfully allocated, nullptr otherwise static std::unique_ptr create(size_t buffer_size); /// @brief Reads any available data from the sink into the transfer buffer. /// @param ticks_to_wait FreeRTOS ticks to block while waiting for the source to have enough data /// @param pre_shift If true, any unwritten data is moved to the start of the buffer before transferring from the /// source. Defaults to true. /// @return Number of bytes read size_t transfer_data_from_source(TickType_t ticks_to_wait, bool pre_shift = true); /// @brief Adds a ring buffer as the transfer buffer's source. /// @param ring_buffer weak_ptr to the allocated ring buffer void set_source(const std::weak_ptr &ring_buffer) { this->ring_buffer_ = ring_buffer.lock(); }; }; } // namespace audio } // namespace esphome #endif