#pragma once #include "remote_base.h" namespace esphome { namespace remote_base { struct TotoData { uint8_t rc_code_1 : 4; uint8_t rc_code_2 : 4; uint8_t command; bool operator==(const TotoData &rhs) const { return (rc_code_1 == rhs.rc_code_1) && (rc_code_2 == rhs.rc_code_2) && (command == rhs.command); } }; class TotoProtocol : public RemoteProtocol { public: void encode(RemoteTransmitData *dst, const TotoData &data) override; optional decode(RemoteReceiveData src) override; void dump(const TotoData &data) override; }; DECLARE_REMOTE_PROTOCOL(Toto) template class TotoAction : public RemoteTransmitterActionBase { public: TEMPLATABLE_VALUE(uint8_t, rc_code_1) TEMPLATABLE_VALUE(uint8_t, rc_code_2) TEMPLATABLE_VALUE(uint8_t, command) void encode(RemoteTransmitData *dst, Ts... x) override { TotoData data{}; data.rc_code_1 = this->rc_code_1_.value(x...); data.rc_code_2 = this->rc_code_2_.value(x...); data.command = this->command_.value(x...); this->set_send_times(this->send_times_.value_or(x..., 3)); this->set_send_wait(this->send_wait_.value_or(x..., 36000)); TotoProtocol().encode(dst, data); } }; } // namespace remote_base } // namespace esphome