#pragma once #include "esphome/core/component.h" #include "esphome/components/output/float_output.h" #include "esphome/components/light/light_output.h" namespace esphome { namespace rgb { class RGBLightOutput : public light::LightOutput { public: void set_red(output::FloatOutput *red) { red_ = red; } void set_green(output::FloatOutput *green) { green_ = green; } void set_blue(output::FloatOutput *blue) { blue_ = blue; } light::LightTraits get_traits() override { auto traits = light::LightTraits(); traits.set_supported_color_modes({light::ColorMode::RGB}); return traits; } void write_state(light::LightState *state) override { float red, green, blue; state->current_values_as_rgb(&red, &green, &blue, false); this->red_->set_level(red); this->green_->set_level(green); this->blue_->set_level(blue); } protected: output::FloatOutput *red_; output::FloatOutput *green_; output::FloatOutput *blue_; }; } // namespace rgb } // namespace esphome