#pragma once #include "esphome/core/automation.h" #include "esphome/core/component.h" #include "fan.h" namespace esphome { namespace fan { template class TurnOnAction : public Action { public: explicit TurnOnAction(Fan *state) : state_(state) {} TEMPLATABLE_VALUE(bool, oscillating) TEMPLATABLE_VALUE(int, speed) TEMPLATABLE_VALUE(FanDirection, direction) void play(Ts... x) override { auto call = this->state_->turn_on(); if (this->oscillating_.has_value()) { call.set_oscillating(this->oscillating_.value(x...)); } if (this->speed_.has_value()) { call.set_speed(this->speed_.value(x...)); } if (this->direction_.has_value()) { call.set_direction(this->direction_.value(x...)); } call.perform(); } Fan *state_; }; template class TurnOffAction : public Action { public: explicit TurnOffAction(Fan *state) : state_(state) {} void play(Ts... x) override { this->state_->turn_off().perform(); } Fan *state_; }; template class ToggleAction : public Action { public: explicit ToggleAction(Fan *state) : state_(state) {} void play(Ts... x) override { this->state_->toggle().perform(); } Fan *state_; }; template class CycleSpeedAction : public Action { public: explicit CycleSpeedAction(Fan *state) : state_(state) {} TEMPLATABLE_VALUE(bool, no_off_cycle) void play(Ts... x) override { // check to see if fan supports speeds and is on if (this->state_->get_traits().supported_speed_count()) { if (this->state_->state) { int speed = this->state_->speed + 1; int supported_speed_count = this->state_->get_traits().supported_speed_count(); bool off_speed_cycle = no_off_cycle_.value(x...); if (speed > supported_speed_count && off_speed_cycle) { // was running at max speed, off speed cycle enabled, so turn off speed = 1; auto call = this->state_->turn_off(); call.set_speed(speed); call.perform(); } else if (speed > supported_speed_count && !off_speed_cycle) { // was running at max speed, off speed cycle disabled, so set to lowest speed auto call = this->state_->turn_on(); call.set_speed(1); call.perform(); } else { auto call = this->state_->turn_on(); call.set_speed(speed); call.perform(); } } else { // fan was off, so set speed to 1 auto call = this->state_->turn_on(); call.set_speed(1); call.perform(); } } else { // fan doesn't support speed counts, so toggle this->state_->toggle().perform(); } } Fan *state_; }; template class FanIsOnCondition : public Condition { public: explicit FanIsOnCondition(Fan *state) : state_(state) {} bool check(Ts... x) override { return this->state_->state; } protected: Fan *state_; }; template class FanIsOffCondition : public Condition { public: explicit FanIsOffCondition(Fan *state) : state_(state) {} bool check(Ts... x) override { return !this->state_->state; } protected: Fan *state_; }; class FanStateTrigger : public Trigger { public: FanStateTrigger(Fan *state) { state->add_on_state_callback([this, state]() { this->trigger(state); }); } }; class FanTurnOnTrigger : public Trigger<> { public: FanTurnOnTrigger(Fan *state) { state->add_on_state_callback([this, state]() { auto is_on = state->state; auto should_trigger = is_on && !this->last_on_; this->last_on_ = is_on; if (should_trigger) { this->trigger(); } }); this->last_on_ = state->state; } protected: bool last_on_; }; class FanTurnOffTrigger : public Trigger<> { public: FanTurnOffTrigger(Fan *state) { state->add_on_state_callback([this, state]() { auto is_on = state->state; auto should_trigger = !is_on && this->last_on_; this->last_on_ = is_on; if (should_trigger) { this->trigger(); } }); this->last_on_ = state->state; } protected: bool last_on_; }; class FanDirectionSetTrigger : public Trigger { public: FanDirectionSetTrigger(Fan *state) { state->add_on_state_callback([this, state]() { auto direction = state->direction; auto should_trigger = direction != this->last_direction_; this->last_direction_ = direction; if (should_trigger) { this->trigger(direction); } }); this->last_direction_ = state->direction; } protected: FanDirection last_direction_; }; class FanOscillatingSetTrigger : public Trigger { public: FanOscillatingSetTrigger(Fan *state) { state->add_on_state_callback([this, state]() { auto oscillating = state->oscillating; auto should_trigger = oscillating != this->last_oscillating_; this->last_oscillating_ = oscillating; if (should_trigger) { this->trigger(oscillating); } }); this->last_oscillating_ = state->oscillating; } protected: bool last_oscillating_; }; class FanSpeedSetTrigger : public Trigger { public: FanSpeedSetTrigger(Fan *state) { state->add_on_state_callback([this, state]() { auto speed = state->speed; auto should_trigger = speed != this->last_speed_; this->last_speed_ = speed; if (should_trigger) { this->trigger(speed); } }); this->last_speed_ = state->speed; } protected: int last_speed_; }; class FanPresetSetTrigger : public Trigger { public: FanPresetSetTrigger(Fan *state) { state->add_on_state_callback([this, state]() { auto preset_mode = state->preset_mode; auto should_trigger = preset_mode != this->last_preset_mode_; this->last_preset_mode_ = preset_mode; if (should_trigger) { this->trigger(preset_mode); } }); this->last_preset_mode_ = state->preset_mode; } protected: std::string last_preset_mode_; }; } // namespace fan } // namespace esphome