#pragma once #include "esphome/core/component.h" #include "esphome/core/helpers.h" #include "light_color_values.h" #include "light_state.h" #include "light_transformer.h" namespace esphome { namespace light { class LightTransitionTransformer : public LightTransformer { public: void start() override { // When turning light on from off state, use target state and only increase brightness from zero. if (!this->start_values_.is_on() && this->target_values_.is_on()) { this->start_values_ = LightColorValues(this->target_values_); this->start_values_.set_brightness(0.0f); } // When turning light off from on state, use source state and only decrease brightness to zero. Use a second // variable for transition end state, as overwriting target_values breaks LightState logic. if (this->start_values_.is_on() && !this->target_values_.is_on()) { this->end_values_ = LightColorValues(this->start_values_); this->end_values_.set_brightness(0.0f); } else { this->end_values_ = LightColorValues(this->target_values_); } // When changing color mode, go through off state, as color modes are orthogonal and there can't be two active. if (this->start_values_.get_color_mode() != this->target_values_.get_color_mode()) { this->changing_color_mode_ = true; this->intermediate_values_ = this->start_values_; this->intermediate_values_.set_state(false); } } optional apply() override { float p = this->get_progress_(); // Halfway through, when intermediate state (off) is reached, flip it to the target, but remain off. if (this->changing_color_mode_ && p > 0.5f && this->intermediate_values_.get_color_mode() != this->target_values_.get_color_mode()) { this->intermediate_values_ = this->target_values_; this->intermediate_values_.set_state(false); } LightColorValues &start = this->changing_color_mode_ && p > 0.5f ? this->intermediate_values_ : this->start_values_; LightColorValues &end = this->changing_color_mode_ && p < 0.5f ? this->intermediate_values_ : this->end_values_; if (this->changing_color_mode_) p = p < 0.5f ? p * 2 : (p - 0.5) * 2; float v = LightTransformer::smoothed_progress(p); return LightColorValues::lerp(start, end, v); } protected: LightColorValues end_values_{}; LightColorValues intermediate_values_{}; bool changing_color_mode_{false}; }; class LightFlashTransformer : public LightTransformer { public: LightFlashTransformer(LightState &state) : state_(state) {} void start() override { this->transition_length_ = this->state_.get_flash_transition_length(); if (this->transition_length_ * 2 > this->length_) this->transition_length_ = this->length_ / 2; this->begun_lightstate_restore_ = false; // first transition to original target this->transformer_ = this->state_.get_output()->create_default_transition(); this->transformer_->setup(this->state_.current_values, this->target_values_, this->transition_length_); } optional apply() override { optional result = {}; if (this->transformer_ == nullptr && millis() > this->start_time_ + this->length_ - this->transition_length_) { // second transition back to start value this->transformer_ = this->state_.get_output()->create_default_transition(); this->transformer_->setup(this->state_.current_values, this->get_start_values(), this->transition_length_); this->begun_lightstate_restore_ = true; } if (this->transformer_ != nullptr) { result = this->transformer_->apply(); if (this->transformer_->is_finished()) { this->transformer_->stop(); this->transformer_ = nullptr; } } return result; } // Restore the original values after the flash. void stop() override { if (this->transformer_ != nullptr) { this->transformer_->stop(); this->transformer_ = nullptr; } this->state_.current_values = this->get_start_values(); this->state_.remote_values = this->get_start_values(); this->state_.publish_state(); } bool is_finished() override { return this->begun_lightstate_restore_ && LightTransformer::is_finished(); } protected: LightState &state_; std::unique_ptr transformer_{nullptr}; uint32_t transition_length_; bool begun_lightstate_restore_; }; } // namespace light } // namespace esphome